The Blessed Enterprise has served the Strom dynasty faithfully for several millennia before it was frantically gutted by rampaging xenos in the Koronus Expanse some two centuries ago. Recovered at great expense to the dynasty, the then-Lunar class cruiser was refitted to the Dictator standard to shepherd the remains of the dynasty fleet not sold off to creditors.
The disastrous journey into the Koronus Expanse saw this fleet halved, with the rest badly damaged, and what was to be a free endeavour for profit soon became a new fight for survival. The latest scion to take the Blessed Enterprise's helm has tapped both the Ecclesiarchy and the Mechanicus for aid, in exchange for short-term promises and pacts to restore not only the flagship but its fleet.
The refits have not gone well, adding another 15,000 souls aboard has strained the life support systems and has forced some of the crew to hot-bunk until such a time as some parts of the vessel can be restored to full working order. Even the Mechanicus' generous addition of an Emegency Gellar Field provided no relief for the crew who now believe the ship to be in danger of slipping into the warp at any given moment.
The Blessed Enterprise
Following an impromptu first game session over the Christmas break last week, my group agreed that the 85 point Repulsive was not quite what they were looking for. More and more of the group became familiar with the Rogue Trader setting and were looking for some swashbuckling fun.
We'll be incorporating some ideas from the Mathhammer thread: also, Broadsides will be upgradeable to gain the "Storm" quality, Lances of all kinds get Tearing because they should be ship-killers. We've also agreed on a rather rough direction for the campaign. No more Battlestar Galactica-esque adventures, it's a more standard campaign of plunder and heartbreak.
So I whipped this up, keeping in mind that we do have one Lukas Voidwalker type character, a Sister of Battle-wannabe Missionary who brought a literal army of fanatics, an Explorator who has some Xenotech sympathies, and your standard Navigator, Astropath, and Rogue Trader. The psykers haven't worked in their "complications" yet, but the Blessed Enterprise (no not that one, it's based on the CVN-65) has 2 SP from the Ecclesiarchy* and 2 SP from the Mechanicus**.
* Barracks staffed with fanatical, if unskilled, volunteers. Maintenance and upkeep paid for by the Ecclesiarchy until the recovery of a holy relic and the establishment of a secure pilgrimage route, at which point becomes +2 PF.
** Manufactorum and Small Craft Repair Bay staffed with itinerant Explorators, Tech-Priests, and so forth. Primary purpose is to give the "volunteers" above arms and armour, ensure the attack craft are sustained to acceptable levels, and aid in the ship's maintenance. Requires a (let's not call it a tithe) percentage of resources acquired by the group. This is the "Reliable Contact" above.
(Remove the Barracks, Manufactorum, and Small Craft Repair Bay to arrive at 73 SP.)
Update - Post-Damaris Blessed Enterprise
Upgrades: Best Life Sustainer, Best Crew Quarters - Rewards from a thankful Damaris, suffering very little during the Ork invasion
New Components: Observation Dome (not listed above), Trophy Room, Laboratorium
Past History: Finances in Arrears - Significant PF was invested to halve penalty, only need +25 Achievement Points to accomplish Endeavours. This was possible after Damaris' successful defense, pleasing the Ecclesiarchy in defending the relic as well as the Mechanicus in not disturbing their research.
Ork Killas: +5 to any Command or Ballistic tests against Orks in the void
Big Damaris Heroes: +20 to any Social tests with Damarans, +10 with Damaris trade partners
Edited by Marwynn, 03 February 2014 - 11:12 AM.