Extended Shadow Rune Campaign
Posted 31 December 2013 - 09:00 AM
Posted 31 December 2013 - 10:17 AM
All that said... The most important reason for me not doing that it would reduce the replayability of the campaign and i want as mch as that as possible
Edited by BentoSan, 31 December 2013 - 10:18 AM.
Posted 31 December 2013 - 10:46 AM
Yeah, it largely comes down to game balance with the amount of gold available and XP earned. There's a lot of factors involved.
1) More gold for the heroes = better gear
2) More XP for the players = more options for skills, but more XP for the overlord = continuously stronger deck. (This is why the side quests don't reward any XP; the only rewards are relics, gold, and special abilities)
3) The hero party can often use every relic they get their hands on, while the overlord is limited to one per lieutenant.
4) It reduces (but not eliminates) the strategy of choosing which quests to play based on preventing the other side from acquiring certain rewards.
I'm sure there's others I haven't thought about, but that's just the first few that popped into my head.