All dice remain locked until the locking card is resolved. In this case, the die is available to nobody (except Sister Mary) until that specific Adventure card leaves play. Ignore it at your own risk.
This same rule apply for monsters locking a die? If there's a monster locking a green die and an adventure card locking another green die. Does it stack? All the investigators lose 2 green dice while they (the card and the monster) are locking?
That is correct. Locked dice stack. Thus, whenever a green die is locked, my team of investigators always makes that monster/adventure top priority. I was in a game once where we had 2 locked green dice at once. It made completing those adventures very difficult.
Let's suppose i need a peril and 3 investigation results to complete a task. If i only get the 3 investigation result, my roll is considered failed or can i assign the 3 investigation result (partial success) and roll the remaining dice to get the peril result (or i can only do that by focusing the 3 investigation result)?
Yes, that roll is failed, and you must lose 1 die and try the roll again. For any given task on an adventure, you must get all results indicated on the task in a single roll. However, before you call it a failure, if you have any clue tokens, you may spend one to re-roll any number of the dice you just rolled. Using a clue token can save you from failure. If you are unable to re-roll any dice, and you must fail the roll, but you don't want to lose the 3 investigations result, you have a few options available to you. If you have not focused yet during this adventure, you could focus the 3 investigations; if you have focused (or not) and another investigator is in the same adventure as you, you may use him to assist; or if you have a spell that allows you to save a die result, you may cast that spell.
Edited by Musha Shukou, 31 December 2013 - 05:06 AM.