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Healer is OP :D


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#1 MarcelloKing

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Posted 29 December 2013 - 01:40 PM

We played "shadow rune"

 

Our heros: Healer, knight, thief and rune master. 

 

It was really a bad game for the OL. The heros were so OP. We defeated the dragon at the end with loosing 2 heart. 

 

Every round the OL did damdage on us, the next round the healer healed nearly all of it. 



#2 Robin

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Posted 29 December 2013 - 03:40 PM

Trash the game. There is no solution. All is lost.  :P


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An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
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#3 Steve-O

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Posted 29 December 2013 - 04:12 PM

I'm assuming by "healer" you mean "Disciple."  "Healer" is an archetype for which there are currently 4 different classes in the game.  Of the two in the base game, Disciple seems to be the one OLs worry about.

 

Without knowing any specific details of your game sessions, I would suggest you try to split up the party whenever possible.  If nothing else that will force the Disciple to spend actions moving instead of healing, if he can't reach the wounded hero from where he began.



#4 MarcelloKing

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Posted 29 December 2013 - 05:46 PM

Well it was very hard for the OL because the thief was looting all the treasures. So we got all good items. The disciple was healing. The knight and rune master were the damage dealer. We wont play with this 4 heros in one team anymore :D 

 

There is absolutly no chance for the OL to win. And its also not very interestin to play in this team up. 

 

Anyway i am getting the expansion "Labyrinth of the riun". I hope it will be more balanced then :) 



#5 Schmiegel

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Posted 29 December 2013 - 07:58 PM

Sounds like your overlord wasn't very competent. 



#6 MarcelloKing

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Posted 30 December 2013 - 07:39 AM

Sure he was. But eg. the final fight: We disable him in the first round. So he was not able to move his dragon. And second round he was defeated. 

 

And in the act 2 adventures we need most of the time one hero for one big creature. I mean this rune master does more or less 10 damage with his attacks. :D

 

btw i got my expansion today \^.^/



#7 Kunzite

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Posted 30 December 2013 - 08:59 AM

Disciple is most likely the most top heavy healer right next to the the guy that makes elixirs. As the OL I get most frustrated with those two classes.

 

But Steve-o is correct. The healer needs to be the target of your wrath with a shower of attacks or pulling him away from the group. Something I am learning to do is take out someone (normally the scout) by pushing them away from the group. and then punch... allot. If he is removed group the group (and often it's natural for the scout to want/need to run off of their own) then he becomes a card generator for the OL.

 

Stun is beautiful. With your expansion will also come with Basic II. Overwhelm is a good card if you can pull it off. Either effect is nice. If both immobilize and stun is inflected then the healer can only take one of the two off. If you are able to put a status aliment on more then one hero, then the healer has to decide who to help. The spider group you get in this next box are fantastic at doing this! Also, harpies, found in trollfen, is the prefect group for this.

 

If you get trollfen, you will also have access to Infector OL calss. I really do believe Infector is the answer the OL has to hexer and hard to keep up with healer classes. It's also a great way to deal with well armored heroes. I had a hero  walking around with gray black defiance dice and two shield (and the hand bow. It was funny). A large, wimpy open group rained down on him with no damage done. The infection tokens built up till he was ripe for Outbreak. That hero failed his might check and went down because of his unhealthy stack of infections. He lost his turn which was bad since he was the healer with a hurting party.

 

There are ways on dealing with your healer. Sounds like the heroes choose powerhouses of characters and classes. Hang in there. Look for weaknesses and holes in their plans. And if you are playing LoR next, get that sunstone as soon as you can. I never needed the exp it could give me. There are allot of LT that can use it. The extra green dice is really handy. Ariad had it for all of the final Rolling three green made is far better for me to use her more up front in battle.


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#8 Ringskipper

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Posted 30 December 2013 - 09:18 AM

Separating the healer is definitely the key, typically. Especially since the heroes often scramble to try to save the healer rather than completing the quest objective. The way I see it, I always go after healer first, then scout (though the scout is often the least-picked class for my group), then mage, then warrior. I know I'll get nowhere with the warrior, so I usually let him be.



#9 MarcelloKing

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Posted 30 December 2013 - 10:56 AM

ok . 

 

is this new basic OL crad dec better then the original?



#10 Kunzite

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Posted 30 December 2013 - 01:36 PM

ok . 

 

is this new basic OL crad dec better then the original?

 

I don't think it is any better then the original, but it works different and can do allot more then the original. There are allot more things that mess with the heroes. It also makes the heroes feel they are more apart of the OL's cards and evil doing. I also feel that Basic II can make the heroes feel more responsible for the ill that comes from the cards. This often makes my heroes move around allot more carefully, which is fine by me since I can then have more time to do as I need to.

 

And Mimic >D! I love me some mimic.


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#11 MarcelloKing

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Posted 30 December 2013 - 03:51 PM

Well i played one game with the new dec. Its really different. And not as powerfull. But i will make my way with it i think :) 



#12 Kunzite

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Posted 30 December 2013 - 04:15 PM

Well i played one game with the new dec. Its really different. And not as powerfull. But i will make my way with it i think :)

 

Power as in I am going to smash the heroes in powerful, then I would say you are correct (though there are a few in there that are better then basic one cards). But as far as utility, then basic II is powerful. I think magic players will really like Basic II. After all, it has a lot of those awesome "play on your opposite's turn" cards. It messes with the flow of a character and maybe even the full plan of the party. I am not playing Basic II right now and I am REALLY missing all those cards that let me play them on their turn. Basic I has a few, but not enough.

 

And Mimic can be powerful. You can stall them out an activation while they try to killing it. If it lives, you now have another monster on the field. I have had mimics cause allot of issues. Allot... My heroes sometimes will decide to forgo a treasure in fear of a mimic.


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#13 Silverhelm

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Posted 30 December 2013 - 09:23 PM

Well i played one game with the new dec. Its really different. And not as powerfull. But i will make my way with it i think :)

 
Power as in I am going to smash the heroes in powerful, then I would say you are correct (though there are a few in there that are better then basic one cards). But as far as utility, then basic II is powerful. I think magic players will really like Basic II. After all, it has a lot of those awesome "play on your opposite's turn" cards. It messes with the flow of a character and maybe even the full plan of the party. I am not playing Basic II right now and I am REALLY missing all those cards that let me play them on their turn. Basic I has a few, but not enough.
 
And Mimic can be powerful. You can stall them out an activation while they try to killing it. If it lives, you now have another monster on the field. I have had mimics cause allot of issues. Allot... My heroes sometimes will decide to forgo a treasure in fear of a mimic.

I agree with this. I've come to like both these decks they are both useful and both different. Sometimes I pick the deck that I'm in the mood for (depends how I want to disrupt the players).

#14 Light Bright

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Posted 31 December 2013 - 12:03 PM

Trash the game. There is no solution. All is lost.  :P


This.

#15 Kunzite

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Posted 31 December 2013 - 01:17 PM

 

Trash the game. There is no solution. All is lost.  :P


This.

 

 

He was joking. I am pretty sure Robin really likes this game ^.^


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"Bide your time and hold out hope."

~Count of Monte Cristo

 

NotesFromTheOverlord.tumblr.com


#16 Robin

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Posted 31 December 2013 - 05:59 PM

Sure I was (and I believe that Light Bright grasped that fact).
With a shade of irony : so many people on different games forums express rash, negative conclusions without having seriously measured the depth of the games they whine about...
So, rather than develop a long debate to "justify" things, I counsel throwing the game away.
If someone is so fast judging a game (i.e. rather than trying to overcome its challenge by applying adapted tactics), he is heading towards a world of frustrations.
Better for him to get rid of the game and find another, less challenging hobby.
An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
G. K. Chesterton

#17 Light Bright

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Posted 31 December 2013 - 07:52 PM

I did.
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#18 Light Bright

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Posted 31 December 2013 - 07:55 PM

Sounds like your overlord wasn't very competent.


You forgot to say "my precious".
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#19 Yivrael

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Posted 09 January 2014 - 03:00 PM

  Does anyone find the healer getting frustrated because all of the attacks come his/her way?  We've have early game kills of the cleric and while the heroes might still win....cleric didnt play half the game.  Just curious what other peopel think/do...






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