Not particularly fond of changing Attributes/Characteristics for relevant checks; it usually feels like someone just trying to min-max. No accusations here, but I like to believe that SOMEONE (who might've been overridden 9/10 times by the others) working on the design team tried to make each Characteristic have its fair share of uses, in different aspects of the game. Sometimes, this flops:
Orks in D&D 3.0/3.5 take considerable Charisma penalties, as do Jaffa in Stargate SG-1 RPG. Both cases suffered from a fact that, while being heinously intimidating, and known for their terrible wraths, any attempt to actually MAKE an Intimidate check was doomed to fail, as the -4 to -6 Charisma penalty crippled this, and every other Charisma-based skill they might have. D&D made a feat that allows the user to sub Strength bonus for Charisma bonus, for Intimidation checks, while Stargate just said that Intimidation's relevant skill was either Strength OR Charisma, player's choice. I liked both of these, more the later one.
Still, having played Saga Star wars enough, sometimes I actually didn't want to see yet one more talent that let the Force-user sub Use the Force for yet another skill. Here, I'm not sure. Yeah, a huge ship moves because you pushed a button, not because your reaction time is amazing, and knowing WHICH button to press is more important than how fast you pushed it, but Piloting ANYTHING often resolves to be your reaction time; in a fighter, that would matter, and since they usually try not to shift the mechanics any more than possible, EVERYTHING else gets the same rule. Would a shoulder-mounted plasma caster on a Predator's arm still use Dexterity in d20, or switch to Intelligence, as it is a computer-operated piece of hardware?
Usually, the Void Master is built for piloting, and built to get Agility; it's their Characteristic of choice, I'd guess. Better to leave it so that they work. That's my opinion, anyway. my story Void Master, Arin Trenn, makes his way in the galaxy defending the Passage of Judgment from attacks in his fighter craft, along with the rest of the Emperor's Pauldrons squadron. I don't particularly see him as very bright, beyond growing up around ships. Like so many, he only knows as much as the Tech-Priests tell him, and doesn't do the time-honored practice in other canons of tinkering with his own ship. His reaction time, however, is top-notch.
Edited by venkelos, 15 January 2014 - 10:39 AM.