Is it just me or is the difficulty of this game ramping up which leads to less and less options of how to build decks?
Does the easy mode compensate for this?
As for deck builing we have all the expansions bar the recent two (blood of gondor & morgul vale) and two of the base game so it isn't a lack of cards. We play two player, and sometimes 3.
To explain more, my Wife an I don't have lots of time to grind through quests taking 10 times to get a first victory, and like more thematic enjoyable decks. Something like a 50/50 win ratio would be nice. And specifically building a deck for a single adventure is anoying, we also like playig through a block with the same decks (maybe with a small sideboard).
The main area we can see the issues are is that the treachery cards are getting worse and worse, at the start you could just suck them up, now in the Gondor expansion they are almost all game ending (we just played into Ithilien, which seems particularily bad). It gets boring having to have every deck being spirit. 3 treachery cancelers in a deck of 50 cards more often than not results in not actually getting one before you have lost or have seriously got into a long grind.
So any ideas how to make this great game work a bit more thematically? Other than the easy rules all we could think of is starting with extra cards depending on the difficulty of the quest or perhaps the number of players in the gonder block since more is harder.
Thanks for your help in advance.