1. Yeah but it happens gradually and logically as the character grows over time, it doesn't happen halfway through rank 1 after three moderately lucky aquisition rolls.
2. Wait how can any human start with power armor? Like how as a part of their initial character creation aquisition? Maybe if they get an extremely lucky roll but honestly power armor is at the top of the list of items that if a player told me they wanted to go for with that roll I'd tell them NO just because a level 1 character in power armor is offensively stupid in the sense that it leaves you nowhere to go. Why even bother playing if you're going to start with the best possible gear? The game is all about aquiring things why start where you have nowhere to go? As for fluff even the Noble Born homeworld doesn't give you power armor and that would probably be the single most logical place a starting character might get it.
As for Arch Militant yeah per Core Rulebook it's kind of a blah class, so that's why you grab one or two alternate ranks. It's kind of like Voidmaster in that sense it just screams for alternate ranks. As for Kroot I said earlier that of the xenos they're the best balanced so we're more or less in agreement about them.
3. Well in my circumstance I think it's a mixture of the two, Orks if played properly really aren't super complex or nuanced personalities and while I don't dislike the guy he's a frustrating player to deal with for a number of reasons mostly to do with attendance and not reading the godamn book.
1. That depends. A let's say storm bolter with organgrinder rounds is two acquisition checks to turn an Archmilitant (or any other character) into a combat monster. As a starting character your gear and then base stats and weapon trainings matter a whole lot more than the class itself
2. A starting character 'may choose a single item with a total Acquisition Modifier of +0 or more without the need to make an Acquisition Test' A single power armor fits that description (-30 for very rare, +30 for scale, which is explicitly included in 'total acquisition modifier', as per the example of pag. 271). It's of course your prerogative to disallow it (though I find an approach of 'you're rich enough to own a grand cruiser but not rich enough to own a power armor' kind of silly) in your games but the game most likely operates and is balanced around the assumption that a character can get power armor at game start if he so desires.
Edited by LordBlades, 20 December 2013 - 03:06 AM.