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#1 Bloody Spirits

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Posted 16 December 2013 - 06:28 PM

Are there any giant mechs in game if so what are the implications
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#2 Erathia

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Posted 16 December 2013 - 06:48 PM

Titans and other giant mecha exist in the setting, but there are no rules for them. This makes sense to me, because they are the largest-scale siege weapons out there, and small arms fire won't kill one, and they aren't in a position to deal damage to void ships ordinarily. Even if they jump REALLY HIGH.

 

Someone made a stab at making one here, but the general consensus was that it was too weak: http://community.fan...d-void-shields/

 

Basically you'd be fighting something with void shields and kilometer-spanning weapons designed to vaporize city walls. I can believe Only War might come out with stats for one eventually, but it belongs to a scale of game all its own. Theoretically your PCs could infiltrate one and fight from the inside, but then you don't NEED the stats for it.

 

Edit: No wait never mind, Deathwatch - Rites of Battle has the rules for a Warhound Titan. So you can look there if you want the stats for what the smallest of the Imperial Mecha can do.


Edited by Erathia, 16 December 2013 - 06:52 PM.

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#3 Magellan

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Posted 16 December 2013 - 08:12 PM

There's also rules for using titans in the mass combat rules in BFK, though the way I remember it they're terrifyingly weak. Don't quote me on that, though - just thinking about those rules gives me a headache that would make Kharn call in sick, so I can't say for certain.


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#4 venkelos

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Posted 17 December 2013 - 09:49 AM

DW has rules for a Warhound Titan, one of the "smaller" ones (RoB, p.186). It's pretty cheesy, and more than a match for most players. Without typing its stats, it has Land Raider-class armor, two semi-staggering void shields, and some very nice guns. If you aren't firing at it from space (and I'd have it backed up with stuff that can), or fighting in tandem with Space Marines or Guard who brought their tanks, your only real option is to close with it, board, and fight the crew, all without getting vaporized, and as I always mention when I talk about tanks, they SHOULD have support, in the form of troops and other vehicles, so getting to the feet isn't as easy for you as it was for Luke Skywalker. They are only called out on the worst things, by the AdMech, not the Guard, SMs, or whoever else, so they are never "just there", and the AdMech would never willingly leave them unsupported. So, they are VERY silly-powerful, and come with an army.


Edited by venkelos, 17 December 2013 - 09:51 AM.


#5 bogi_khaosa

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Posted 21 December 2013 - 06:03 PM

Black Crusade also has stats for Titan-class daemon engines.



#6 Kshatriya

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Posted 30 December 2013 - 09:55 AM

Are there any giant mechs in game if so what are the implications

Nothing that any PC Career is designed to ever pilot.

 

Titans require a Princeps, which is basically a person with a specialized MIU that connects to the Titan's machine spirit, allowing them to control the Titan with their mind. Yeah, those guys are 100% the property of the Adeptus Mechanicus, do not pass go. Even smaller units like Knights are solely under Mechanicus control in their Titan Legions, and it's questionable whether the Imperium still has the tech know-how to miniaturize sufficiently to produce Knights.

 

On the other hand, you have the Nemesis Dreadknight battle suit, which is for Grey Knight Space Marines only, to fight big daemons.



#7 Santiago

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Posted 30 December 2013 - 10:26 AM

Well, if my sources are correct (and they often are) the new Imperial Guard Codex will have the Knight Titan in them. This would be cool since they have always been absent from TT.



#8 Kshatriya

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Posted 30 December 2013 - 11:09 AM

That's awesome. I've always loved the idea of the Knights.

 

Strange that they're IG, since all the fluff of Knight Worlds has ever been that they're part of the AdMechs' security web for Forge Worlds.



#9 WilliamAsher

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Posted 30 December 2013 - 03:21 PM

Isn't part of the fluff for Knights that they were operated by lords of agri-worlds that supported Forge Worlds?  Or is that too old of fluff?  There are Knights active in the Calaxis sector, so it may be possible to get support from them.  It would be far easier to accomplish than getting a Titan.



#10 Kshatriya

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Posted 30 December 2013 - 03:51 PM

Where are they in Calixis? What book is that in?



#11 WilliamAsher

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Posted 30 December 2013 - 04:43 PM

Lathe Worlds page 110.  They serve as support and reserve forces for Legio Venator.  'No less than eighteen Knights from four separate worlds serve across the Calixis Sector'.  There is a sidebar that give more information about it.


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#12 Amazing Larry

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Posted 01 January 2014 - 04:36 AM

Titans should not really be within the reach of RT players per the fluff, you're just talking about something that's too valuable to let go for any ammount of money. It's not even a matter of expense it's more a matter of "hey there are like thirty worlds in the entire glaxy that can make this and there's a 2,500 yeqar waiting list for the fuckers".


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#13 WilliamAsher

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Posted 01 January 2014 - 10:02 PM

I agree on the point of true titans.  Your players would have to have established their own forge world or saved a major forge world to have that kind of pull.  Knights seem possible both by fluff and overall level of power.  I stated them out as slightly weaker than a Dreadnaught.  I wouldn't allow them as just a acquisition test, they are definitely something you need to build an Endeavor around.  (Oddly, there is an endeavor for obtaining temporary use of a Titan in Hostile Acquisitions).


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#14 Kshatriya

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Posted 02 January 2014 - 12:08 AM

To be honest, even saving a Forge World, the Mechanicus will never straight-up give away a Titan. They will heap rewards and thanks on their savior, but they won't give away a God-Machine.

 

Now, help the Mechanicus enough and they may send a Titan and its support assets to assist you with some objective, and woe betide your foes!



#15 WilliamAsher

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Posted 02 January 2014 - 03:16 AM

Temporary assistance from true Titans is about the best you can hope for when it comes to true Titans.  Titans are allways based out of Forge Worlds.  Usually ones set aside for that purpose.  If you are in high favor with the Mechanicus, and the great engines are not required elsewhere, you could have a Titan walk with your armies.  Against all but the most powerful opponents, you will be victorious.

 

Knights often operate out of worlds allied with the Mechanicus though, as that was how they originally came about.  I could see a properly aligned RT of sufficient power gain a Knight on his main world.  It would be a Grand Endeavor, but would be possible.  My players (primarily the Magos) are building a Forge World amongst their colonies.  They are in the process of working towards housing a unit of Knights on that Forge World.


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#16 Amazing Larry

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Posted 03 January 2014 - 02:47 AM

Even if you fudge it so a Titan somehow becomes involved in the game you're basically have to come up with rules for how that combat would work from the ground up. Something more within the scope of a medium mech from Battletech could probably be generated and run fairly easily from the existing land vehicle rules but I dunno if you wanna play Battletech just play Battletech.



#17 Nameless2all

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Posted 03 January 2014 - 03:21 AM

In BFK in the ground wars section has ground war stats for them. Though they are very lacking in detail. The whole section is very abstract actually, but that's already been addressed in other posts.

Edited by Nameless2all, 03 January 2014 - 03:22 AM.

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#18 Kshatriya

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Posted 03 January 2014 - 02:32 PM

Even if you fudge it so a Titan somehow becomes involved in the game you're basically have to come up with rules for how that combat would work from the ground up. Something more within the scope of a medium mech from Battletech could probably be generated and run fairly easily from the existing land vehicle rules but I dunno if you wanna play Battletech just play Battletech.

Rules for Titan stats and fighting them are in Deathwatch.

 

Also, I'm forgetting some of the lesser IG walkers, which are kinda like AT-STs.



#19 Tenebrae

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Posted 03 January 2014 - 03:02 PM

Rules for Titan stats and fighting them are in Deathwatch.

"Only" the Warhound I believe?

Also, I'm forgetting some of the lesser IG walkers, which are kinda like AT-STs.

Sentinel Walkers.
One version is in... Into the Storm I think? The power lifter?

The standard combat version is in Only War.

#20 Kshatriya

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Posted 03 January 2014 - 03:33 PM

Yeah, just Warhounds. On the one hand, I'm fine with that because, um, yeah, they're pretty intense. On the other, we have stated Bio-Titans, so being able to have mechanical support for Emperor Titans would be helpful.






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