Thanks, will mull those. Yes that one with the collection of heads, they have a mini of it too.
Ivory Kingdoms are pretty much "normal zone" yes. They haven't been invaded so less latent chaos influence than same zone in north but still could have mutants. They have "standing stones" of Old One origins.
Hadn't worked out what "powers" the jungle tribes propitiate are in WFRP terms or if they have any really rather than it all being necromancy and weak sorcery using Dhar (as you say, "just plain blood cult").
However, partly because of some other artwork I've seen, the idea of "immense totem-like statutes of strange beings" (think herdstone x3 in ickiness) deep in the jungle comes to me - these could be prisons for daemons. Perhaps the Slann Chicotta when he "banished daemons" ended up "petrifying/imprisoning some" - their prisons seeming now to be great monoliths with twisted leering inhuman faces full of teeth..... These can be a little channel of Chaos influence and power, behind the cults. But - I'm a bit more inclined to make that more a "one-off hazhard".
I poked around for info on Nekharan gods long time ago (running 1000 thrones), found a little (Nagash book and 2nd Expansion 1000 Thrones) but not lots and they are supposed to be "all gone". Personally, given the Nekharans were "favourites" being raised up, I imagine their "gods" to have been projections used by the Slann as part of their "project". They "went away" when the Slann became concerned about Nekhara's "direction" (or perhaps that devotion to them was having warp realm consequences). This makes the Old Gods giving undead their weaknesses with their curses of sun, water etc. (1000 Thrones Expansion 2) then answer question "why did the Slann do nothing about the rise of necromancy etc." by saying "silly goose, they did lots - if they hadn't given undead those weaknesses nothing living would be left!"
However, I've avoided going into the Nekharan gods too much as "that's a whole other project!" That said, anything with Egypt flavour is always tasy of course. The reason for Hakhar.
Serpent people and snake gods fun idea. How about them later masquerading as serpent gods in Hakhara (timing fits). "Archeology" would see that in the 200 or so years before the Great Awakening, Hakhara focused more and more on the gods Asaph and Qu'aph. When the Tomb Kings awoke they 'restored the full pantheon' and "cast out the false priests", a few wall pictures of the "Casting out of the false priests" might be fun (the Altdorph professor explains it's merely symbolism that the priests of the snake-aspected gods are represented as serpent-headed - likely a headress of some sort).
This could combine with the "lost mining settlement" idea and the "lost colony of Nekharan culture" could really be a "snake pit". Ooooh, thank you for sparking that idea. Good "conan lost city" stuff.
Have come up with what happens with most mutants. Will be in updated document coming in few days.
Edited by valvorik, 28 July 2014 - 03:01 PM.