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#61 Zaltyre

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Posted 05 June 2014 - 01:33 PM

I dont think monsters having traits would work, how do we distinguish what traits the existing monsters have easily ? without having to refer to some document that is which would make the game a bit annoying, ie everything thats needed to know about the monster should be written on the card.

 

How do we know what existing conditions have what traits ? There is nothing indicating on the all cards released up to date have which trait. 

 

Its an interesting idea, don't get me wrong but i feel its only a plan that could have worked if they were implemented from the beginning of the base game.

 

The ideas that have been brought up though are indeed good game design ideas that should have been thought about when creating the original base game.

 

This is a long overdue response, but the thread came to the top.

 

It's not too late- the "traits" wouldn't need to be listed on the cards themselves- you would just need to release a card, say 1 copy for each player, that outlines the conditions and which traits they possess. A "condition summary" card, much like the "turn summary" card that currently exists. It wouldn't even have to retroactively restrict monsters that have specific condition abilities listed.

 

A single release could contain only the reference card, and potentially (not required) condition cards and tokens. The only limitation to a release like this is that it would have to be done AFTER all conditions for the game have been published.

 

EDIT: Come to think of it, this could be a purely OL mechanic. The heroes wouldn't need their own cards, since each weapon can still be printed with specific conditions.


Edited by Zaltyre, 05 June 2014 - 01:39 PM.


#62 griton

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Posted 11 June 2014 - 10:32 AM

It's not too late- the "traits" wouldn't need to be listed on the cards themselves- you would just need to release a card, say 1 copy for each player, that outlines the conditions and which traits they possess. A "condition summary" card, much like the "turn summary" card that currently exists. It wouldn't even have to retroactively restrict monsters that have specific condition abilities listed.

 

I think it'll be more likely that something like this would come up in a Lieutenant Pack. Include the condition in the Lt. Pack and have one of the cards say something to the effect of "Play this card at the start of an encounter. For the duration of the encounter, each attack from a monster with the Fire trait gains "(surge): Burning".


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#63 Zaltyre

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Posted 11 June 2014 - 11:27 AM

 

It's not too late- the "traits" wouldn't need to be listed on the cards themselves- you would just need to release a card, say 1 copy for each player, that outlines the conditions and which traits they possess. A "condition summary" card, much like the "turn summary" card that currently exists. It wouldn't even have to retroactively restrict monsters that have specific condition abilities listed.

 

I think it'll be more likely that something like this would come up in a Lieutenant Pack. Include the condition in the Lt. Pack and have one of the cards say something to the effect of "Play this card at the start of an encounter. For the duration of the encounter, each attack from a monster with the Fire trait gains "(surge): Burning".

 

Also doable.I don't mind the limited infliction of conditions, as it's (often) a good idea to just do more damage anyway.



#64 BentoSan

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Posted 12 June 2014 - 12:41 PM

This is a long overdue response, but the thread came to the top.

 

It's not too late- the "traits" wouldn't need to be listed on the cards themselves- you would just need to release a card, say 1 copy for each player, that outlines the conditions and which traits they possess. A "condition summary" card, much like the "turn summary" card that currently exists. It wouldn't even have to retroactively restrict monsters that have specific condition abilities listed.

 

A single release could contain only the reference card, and potentially (not required) condition cards and tokens. The only limitation to a release like this is that it would have to be done AFTER all conditions for the game have been published.

 

EDIT: Come to think of it, this could be a purely OL mechanic. The heroes wouldn't need their own cards, since each weapon can still be printed with specific conditions.

 

 

 

 

Don't you think its incredibly game breaking just slapping a condition onto every monster in the game ?



#65 Zaltyre

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Posted 12 June 2014 - 01:29 PM

Yes- I like that conditions aren't an every attack occurrence- it would also greatly detract from monster differentiation. I'm not suggesting FFG implement this idea, I'm just suggesting a model by which it could be implemented.



#66 aniedrig

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Posted 26 July 2014 - 01:42 AM

 

One of possible solution for this issue is to release a themed monster/hero packs. For example release all fire monsters/heroes in a single box with burning condition cards inside.

 

for condition, the best one yeat, make themed monster/hero packs, easy to do, and fixing the problem,

same for green die,

would love to se burning condition on Hellhound,  doom on Dark priest, weakened on Shade, cursed on Ferrox, for example

its not hard to put in some burning card and tokens inside, i would gladly pay extra if it cost ffg extra to do,

same whit heroes,  would love to se new conditions on some

and the green die, make one monster expansion whit heroes that needs the green die and monsters.

:wub: ffg DO THIS :wub:
problem solved......... :ph34r: .........

 

 

yes, that would be a possibility, which FFG might actually do. I hope someone from FFG reads the forums and thinks about this issue.



#67 Extortion

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Posted 27 July 2014 - 03:53 PM

Honestly I think FFG should have just bit the bullet on this and included the condition cards and tokens from previous expansions in the new boxes as they released them. Are people really gonna get on these forums and say "There's no point in buying Lair of the Wyrm cuz FFG is just gonna include the burning condition in the next expansion!"? I really don't think the community would feel cheated by that nor would FFG lose out on sales and it would give them more freedom in monster design if they knew everyone had all the condition cards and tokens. It may too late to do this now but I would appreciate it if they did that with their expansion going forward.

 

The only other solution I can think of would be to include a new set of Basic overlord cards in an expansion with cards to the effect of "Play this card when a monster attacks a hero, after dice have been rolled. This attack gains: [surge]: if this attack deals at least 1 [heart] of damage, after defence dice have been rolled, apply a condition of your choice" 

 

This is not the most elegant of solutions as it requires an overlord card which would make the condition more costly to inflict and it messes with the game a bit thematically because then an ettin could inflict the burning condition but it would get the job done. Just my 2 cents :)  


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#68 Steve-O

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Posted 27 July 2014 - 08:47 PM

The only other solution I can think of would be to include a new set of Basic overlord cards in an expansion with cards to the effect of "Play this card when a monster attacks a hero, after dice have been rolled. This attack gains: [surge]: if this attack deals at least 1 [heart] of damage, after defence dice have been rolled, apply a condition of your choice"


That appears to be the direction they're going. There are a couple of cards like this in SoN.

#69 overlord salvatore

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Posted 28 July 2014 - 06:39 AM

Meaning no disrespect to any person here, if you choose a monster from a group couldn't you pull the card with the  effect you want and stack the two cards dropping one effect and adding one. as long as both sides agree. Or if your a story telling overlord like myself you play the devils advocate trying to fairly taking down my players but giving them a cinematic experience with the monster effect you think fit best.



#70 any2cards

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Posted 28 July 2014 - 06:46 AM

Meaning no disrespect to any person here, if you choose a monster from a group couldn't you pull the card with the  effect you want and stack the two cards dropping one effect and adding one. as long as both sides agree. Or if your a story telling overlord like myself you play the devils advocate trying to fairly taking down my players but giving them a cinematic experience with the monster effect you think fit best.

 

Dude ... Seriously?  This is an INTERNET FORUM ... you can't start being all reasonable in here ... what the eff?!!!   :P  :D


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#71 overlord salvatore

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Posted 28 July 2014 - 07:10 AM

If we are going to expend FFGs resources looking back, then it could cost us in them going forward.  I believe this forum is filled with very good overlords who can through these threads share ideas. I know my game has benefitted greatly from these exchanges. I think like the green dice we as the overlord are charged with making this a fun ride for both groups if working a little out of the box makes it fun , to keep a balance for each thing you get as the overlord you give the players something. I believe that asking a company to correct one card is fine but to pull them to rewrite all these cards, I would rather have a new and shiny item.



#72 maldion

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Posted 28 July 2014 - 07:11 AM

would love to se Regeneration on trolls btw.



#73 kingbobb

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Posted 28 July 2014 - 08:46 AM

Has FFG made any statements about not using new conditions across different expansions?  I scanned through the 4 pages so far, and didn't see anything, for example, that would stop a new expansion coming out with Weaken/Burn etc. in it.

 

In that case, couldn't the expansion just include a copy of the condition card?  FFG already does this with X-Wing, where you can find some expansion cards in multiple ship packs. 

 

The idea only becomes a problem when you have a creature that includes a condition and you don't include the condition card.



#74 rugal

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Posted 28 July 2014 - 09:41 AM

Conditions is not the thing is want the most.

 

But most monsters would have been better with green dice. Hope there would be some with some packs



#75 BentoSan

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Posted 28 July 2014 - 11:37 AM

Conditions is not the thing is want the most.

 

But most monsters would have been better with green dice. Hope there would be some with some packs

 

I can agree with that for sure, the green dice makes alot of sense for some monsters it would be a shame if all the hero and monster expansions did not utilise them.



#76 Carbini

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Posted 28 July 2014 - 01:05 PM

The Runemaster's "Runic Sorcery" gets stronger with every expansion. :)

"Oh I can "doom" people now? Very well!"

DOOM!



#77 rugal

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Posted 28 July 2014 - 01:52 PM

same for subdue ;)

 

Even if stun or immobilize are the better condition, maybe weaken too



#78 Steve-O

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Posted 28 July 2014 - 08:51 PM

Has FFG made any statements about not using new conditions across different expansions?  I scanned through the 4 pages so far, and didn't see anything, for example, that would stop a new expansion coming out with Weaken/Burn etc. in it.


They certainly could re-introduce the same Conditions in a new expansion. They have done that in other games (including D1E) and they have not - to my knowledge - made any kind of announcement against it in the future.

They just haven't done it yet in D2E.

#79 Extortion

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Posted 28 July 2014 - 10:10 PM

In that case, couldn't the expansion just include a copy of the condition card?  FFG already does this with X-Wing, where you can find some expansion cards in multiple ship packs. 

 

 

 

This is probably what they should have done from the start but didn't and i think the game has suffered for it as a result. Not to the point that the game is broken mind you, but you lose variety, strategic options for the overlord, and some replayability when you, as the overlord, decide that on the next quest, being able to inflict burning would be useful but there's only one monster in the game that can do it.

 

My girlfriend and I were discussing the viability of perhaps releasing an alternate monster deck for purchase once FFG has decided to end their expansion plans. It would include all conditions and some green power dice and would have cards of alternate versions of a whole bunch of the monsters from throughout the expansions that would rebalance them, add the new conditions worked into their abilities, and integrate the green dice into their attack rolls. This idea has its own set of problems that would probably prevent it from ever happening but we can dream right? 






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