Here is a thought then, does the same apply to the green dice? Will they HAVE to include a green dice with every expansion that includes an item/ability that needs a green dice?
Yes, that is the case. And it's exactly what has been happening. LoR had 2 green dice, TTF had 1, and SoN apparently has 2 more. Whether future expansions will include green dice or just stop using them remains to be seen.
Because if thats the case there is going to be a lot of green dice doing the rounds
Indeed, I suspect there will be. People who like having extra dice sets probably won't mind too much, though, since there aren't any green dice in the extra dice sets that are sold separately, IIRC.
This shows a bit of a ball drop from FFG as surely not including one in the base game then creating one in just the first add on (which was announced before the base game was released so they must have known they would have needed the extra dice)
Technically LoR wasn't announced until after the core box was out. Not long after, mind you, and I'm sure they at least had ideas about the green die before the core set shipped, so your statement still stands.
As for dropping the ball, I agree that it seems like a silly way to go about things, but it's the sort of thing FFG has been doing with a lot of game lines - reintroducing the same "new mechanic" in multiple expansions just to keep them all independent. Including D1E. So although I agree they could probably do things better, it seems to be a deliberate design choice on their part, not a lapse in judgement.
I don't see also what would be wrong with having a cycle of add on's for Descent 2E for a basic edition (that we are currently in) then an Advanced addition add on which could give FFG a chance to say get this as a deluxe expansion (AD2E(Advanced Descent second edition)) and all expansions after this will need this and at least the base game as well but interacts with all other basic add-ons and include the cards/tokens etc needed for the advanced add ons.
They have released "expansions for expansions" in other game lines in the past, as you allude to Miskatonic Horror in the AH game line, so they might do the same for D2E once it builds up enough.
Here is a final thought also, they will eventually run out of conditions surely, when they have the ingrown toe nail condition and the not tonight love condition (headache) they will have to come back round to some of the old ones, and that really isn't the end of the world!!! Just a thought!!!
Indeed. I wouldn't mind if they repeated old conditions in new expansions. Or if they just stopped with conditions and started doing something else new instead. There will obviously be a limit on good ideas for new conditions, and I rather suspect it will be reached before they run out of expansion ideas in general.
As I said before, conditions are something they really should have put all in the core set. Firstly so any monsters can use them, but also so that they could all be thought out together. FFG sometimes seems to forget about potential interactions between two different expansions, so two conditions in two expansions could end up being very similar, or perhaps playing off one another in strange ways.