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#21 copperbell

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Posted 21 January 2014 - 04:01 AM

The WEG Star Wars game I played in with my old group ended up having Luke turn to the dark side at the end of Empires which was before the gm decided to run a game involving travelling to a parallel universe where Daleks and Cybermen are running around.

 

He wanted to reboot it so he could ignore that particular adventure whilst I tried to persuade him I could resolve it easily but ended up one of the other players objected because he thought I was going to mess up his character in the process.

 

That would have seen them return to the star wars universe but 20 years in the past just around the end of the Clone Wars.

 

It would have revealed all but one of them left in carbonite suspension until freed by the new PCs so I could run a parallel game with new characters and retire my old character.

 

The only real change was adding two darkside groups made up from the force sensitives the Empire had secured (and reveal my character had tried to stop them) called the Sisterhood (force powered trio with stormtrooper backup) and the Brotherhood (think Darth Maul combatants but weak on force powers to even things up) whose members would aspire to become one of the Empire's Hands.

 

Shame really I actually wanted to see what they'd do, but your alternate campaigns make me wonder how to handle a FFG Clone Wars game so maybe one day I'll run this and reveal what happened! :)


Edited by copperbell, 21 January 2014 - 04:02 AM.

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#22 RogueCorona

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Posted 22 January 2014 - 11:21 PM

Yeah it will be a while before we try a campaign in our alternate Clone Wars setting with the FFG rules. At the very least we need to wait until Age of the Rebellion is out so we can work out the Saga to FFG conversion rules for the big ships. We would also need to convert all of our unique ship models, and we might wait to see if a Clone Wars Expansion is announced soon after Age of Rebellion hits since that would save some converting work.

 

Fortunately we've basically cycled through the systems, changing every couple of campaigns, since the original Star Wars D20 hit since different members of the group prefer different systems.



#23 Kyla

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Posted 30 January 2014 - 03:14 PM

I've actually played games both ways.  My sis and I have played for nigh unto forever - I started with the WEG games way back when dinosaurs roamed the earth.  She was all into her vampires though, so it fell to me to run the Star Wars games.  She never liked anyone upstaging her, so the first time through I snipped and trimmed the Heroes; Luke died in a farming accident when he was only a young boy, but Han was there (I mean, seriously ... how can you not  have hunky Han in a teenage girl's Star Wars campaign?)  It was pretty neat, a lot of things changed, but I never felt satisfied.

 

I didn't actually have an enjoyable experience with playing near the cannon until I was challenged to run the movies as cannon and still make it epic.  So .... I ran it from another angle.  It started with the characters as Imperials.  The group consisted of 3 Imperial pilots and a Royal Guardsman.  I had read that the RG's get rotated into service among normal units to keep their edge and military presence.  So the idea was that she (yea - a female Royal Guardsman - wanna say something?) was assigned to their TIE squadron on a temporary basis.  The leader of the flight group was the nephew of the Emperor (and last living relative after a series of dastardly actions by "Rebels" wound up killing all of Palpatine's blood relatives) whose callsign was "Joker."  Joining him was a former smuggler turned Imperial Ace and an ISB agent that served as "moral authority" of the flight group.

 

They wound up fighting at a skirmish in an asteroid field where some rebels stole a data file and escaped the group via a Corellian Corvette ID'ed as a ship called the Tantive IV.  During the subsequent "debrief" by the Imperial Adviser assigned the case (some jerk named Vader), the Royal Guardsman (trained in divinatory force abilities to improve her value as a guard) picked up that Vader was present at (and responsible for) the death of Joker's parents.  Quickly putting two and two together, the realization that "Unka Palpy" wouldn't want any blood relatives vying for the throne made Joker a dead man.

 

They proceeded to bide their time and when they found out that the rebels had been tracked to Yavin made their escape.  They would up proving their worth over the Northern Hemisphere of the Death Star when Green and Blue Squadrons were creating a distraction for the Southern Hemisphere assault on the Trench.  They wound up providing covering fire for the Rebels in their TIEs and defecting to the Rebels.

 

The rest of the game consisted of me playing the "background" of the movies as the group did things we find out would have derailed the films.  For instance, in Empire Strikes Back, the characters are stuck on Hoth for considerably longer than whats shown for the rest of the group (they are ones that get stuck evacuating the T-47s - which in the movies you might catch teh droid telling Luke will take a considerable amount of time evacuate).  While they successfully get them off planet, they wind up finding the Imperial Fleet still in orbit en masse for some reason (the Falcon).  They eventually decide to use one of the T-47s (the snowspeeders) to create a fake distress call from outside the system (using the RG's high priority codes) - which causes the Star Destroyers to respond via military protocol (all firefly like) and opens the hyperspace corridor for them.  It also conveniently forces a certain Star Destroyer to vent it's garbage before making the jump.

 

I think the best instance of how subtle the whole thing was can be seen in Joker's chasing of Leia.  As they PCs were pilots, they hung out with the Rebel Pilots more than they did with anyone else, but Joker had a major crush on Leia.  There was a standing joke that Wedge Antilles had taken up ice-sculptures while on Hoth because, well, what else was there to do.  Joker got the idea to find a pict of a rare alderaanian flower and after winning a bet with Wedge had him make an ice sculpture of it.  Well, after three or four sessions, Leia was still giving him the cold shoulder (pun intended), and he got all mad at me for not having anything come of it.  I told him that something did become of it, and had him watch the movie. It gets to the scene with 3P0 and R2 coming down the tunnel talking back and forth and his eyes bulged and mouth dropped when 3P0 said, "I didn't tell you to turn on the thermal heater, I just mentioned it was freezing in the Princess' chamber!  Honestly, I don't know how we're going to dry out all of her clothes."

 

10 years later and I still remember the look on his face!  lol


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A girl only needs three things in life; a drink to make her strong, a man to make her weak, and good friends to pick her up when the other two knock her on her ass.

Rebels: 14 Xw, 7 Yw, 2 Aw, 2 Bw, 2 Z95, 1 HWK, 1 YT1300, 1 MedT, 2 CR90

Imperials: 13 T/ln, 3 T/sa, 3 T/in, 2 T/x1, 2 T/d, 2 V38, 1 Firespray, 1 Imp Shuttle


#24 Maelora

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Posted 01 February 2014 - 09:44 AM

Wow.  Kyla, that's not only very cool... it sounds like something I'd come up with...!

 

I'm guessing you must be my evil twin or something. Or am I the evil one? :)

 

(actually, I don't have a sister, so you must be someone different and not just me posting under another alias or something :) 


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#25 CStevenRoss

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Posted 01 February 2014 - 04:39 PM

Great topic, Maelora. A lot of really awesome ideas from people. I especially like Kyla's, too, and am glad to hear so many people struggle with and eventually reject much of the accepted EU canon, much as I have.

My current campaign is really awesome and I'm totally jazzed about it. It is called "CRUSH the REBELLION" and centers on a group of elite Imperial Agents sent on special operations by The Emperor to maintain peace and order throughout the galaxy. The primary roleplaying focus centers around a conflict with each Agent: each of them have come to a point where they are dissatisfied with the Empire so much that they would risk everything in order to secretly defy The Emperor's will and clandestinely pursue a secret agenda; such as organizing a massive military defection to the terrorists, planning an assassination attempt on The Emperor, or swindling the Empire out of 10 quadrillion credits and retiring to a live of ultimate luxury. We're about a month into it and it is working out better than I could have ever hoped.

#26 CStevenRoss

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Posted 01 February 2014 - 05:13 PM

@Maelora: it took me a bit to track down the link, but your description of the Empire, and by extension The Emperor, as non-fantastical, soulless entities really struck a chord with me and I remembered reading how the original Star Wars novelization had the same description! It is here: http://www.tor.com/b...ng-novelization

And just on a storytelling note, I like that a lot better than the magical, mustache twirling bad guys of Return of the Jedi . It fits so much better with what the audience knows about the Empire from New Hope. Aside from kooky old Vader, the Empire is a passionless beuaracracy devoid of all human emotion. How are they defeated? By Luke turning off the machines, his targeting computer, and using his FEELINGS. The good guys have FEELINGS and they are passionate about what they are doing because it is the right thing to do. And that's much more in line with what I would expect a young Lucas in the 70s, not far out of college, not far past the Vietnam war protests, to view the dichotomy of good vs. evil.

It is only elsewhere are we fed a b.s. line that to be good, one must be passionless.

Edited by CStevenRoss, 01 February 2014 - 05:14 PM.


#27 Chortles

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Posted 01 February 2014 - 05:54 PM

And of course, we've since learned (even in the movies and The Clone Wars) how much "there is no passion" is a lie even for the Jedi... though I recall the novelization and Episode IV treating the Emperor as an absentee landlord, so to speak, a 'Nixonian' politician who was either out-of-touch or flat-out a puppet, thereby leaving Grand Moff Tarkin to wreak havoc with Darth Vader as the latter's sort-of minion but nevertheless a more enduring de facto face of the Empire for the fans... it's only Episode V onward that the characterization changed from this, although apparently EU canon had such a "reclusive who ceded effective control to his intimates" view of Palpatine being widely believed in-universe.

 

Admittedly the idea of Vader as "face of the Empire" may be more an out-of-universe thing than in-universe... As of Episode IV, "kooky old Vader" is a former Jedi (some EU authors have noted that it's mainly the Jedi and the Sith who can tell the difference between each other moreso than anyone else can) and perhaps being thought of that way, giving him the 'taint' of "the old guard" even if he turned on them, while Grand Moff Tarkin is the political ascendant* and, even if you don't know enough of the EU to know why that is, he's the still the one who's running the show on the Death Star, while the most that Vader gets is a supervisory presence at the boarding of Tantive IV (all that he really does personally is choke its captain dead) and then eventually "going off on his own" twice, first to find Obi-Wan and then to take on the Rebel pilots...

 

* It doesn't seem coincidental to me that Tarkin is the one announcing and talking up the dissolution of the Senate and the planned political reorganization, and the EU further reinforces this: it was his idea, or at least he wrote/dictated the memo that "made" him politically, and he stood to directly gain from the change -- it's a blatant power grab gone swimmingly for him.


Edited by Chortles, 01 February 2014 - 05:55 PM.

 

Well, according to George Lucas, the Empire is intended to be bad guys and the Sith to be objectively evil.

Fans proceeded to immediately disregard his bull and have fun with the Empire and make believable characters left and right, and come up with sensible rationalizations east, west, north and south.

 


#28 Kyla

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Posted 01 February 2014 - 09:40 PM

Wow.  Kyla, that's not only very cool... it sounds like something I'd come up with...!
 
I'm guessing you must be my evil twin or something. Or am I the evil one? :)
 
(actually, I don't have a sister, so you must be someone different and not just me posting under another alias or something :)


There's no evil one sis! It's "morally flexible" now!
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A girl only needs three things in life; a drink to make her strong, a man to make her weak, and good friends to pick her up when the other two knock her on her ass.

Rebels: 14 Xw, 7 Yw, 2 Aw, 2 Bw, 2 Z95, 1 HWK, 1 YT1300, 1 MedT, 2 CR90

Imperials: 13 T/ln, 3 T/sa, 3 T/in, 2 T/x1, 2 T/d, 2 V38, 1 Firespray, 1 Imp Shuttle


#29 Lord Zack

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Posted 02 February 2014 - 02:46 PM

I've been trying to figure out what would happen if the Empire won at Yavin IV. For one thing Tarkin survives, and so do his ambitions. He will probably attempt to take power at some point, whether sooner or later. Another thing is that the Rebel Alliance is in major trouble. Without High Command, communications between the various Sector Commands break down. The Rebel Fleet and SpecForces would likely find it more difficult to get resupplied. Desertions and even defections are likely to be rampant. The existence of the Death Star will make their problems even worse. The destruction of the Rebellion is not assured at this point, but it'll take some doing to save it. Enter the PCs...



#30 Chortles

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Posted 02 February 2014 - 03:14 PM

I've been trying to figure out what would happen if the Empire won at Yavin IV. For one thing Tarkin survives, and so do his ambitions. He will probably attempt to take power at some point, whether sooner or later.

This one's an interesting supposition, as the Death Star novel has Tarkin revealing his own belief that the Emperor would have had at least some sort of fail-safe against a coup attempt, presumably besides Vader's and Yularen's presences onboard (and those of their own loyalists and ISB security forces), and as I described above the throne isn't that much of a leap over where he's already sitting by Yavin...

 

Makes more sense to me if other things change as well, though.  ;) Indeed, besides the omission of Palpatine and Vader, Maelora's campaign premise has Imperial forces succeed at Yavin... only for the Death Star to be severely sabotaged not long afterward.


Edited by Chortles, 02 February 2014 - 03:16 PM.

 

Well, according to George Lucas, the Empire is intended to be bad guys and the Sith to be objectively evil.

Fans proceeded to immediately disregard his bull and have fun with the Empire and make believable characters left and right, and come up with sensible rationalizations east, west, north and south.

 


#31 Kyla

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Posted 02 February 2014 - 03:36 PM

I've been trying to figure out what would happen if the Empire won at Yavin IV. For one thing Tarkin survives, and so do his ambitions. He will probably attempt to take power at some point, whether sooner or later. Another thing is that the Rebel Alliance is in major trouble. Without High Command, communications between the various Sector Commands break down. The Rebel Fleet and SpecForces would likely find it more difficult to get resupplied. Desertions and even defections are likely to be rampant. The existence of the Death Star will make their problems even worse. The destruction of the Rebellion is not assured at this point, but it'll take some doing to save it. Enter the PCs...

 

Everyone seems to agree that the strength of the Death Star would have given Tarkin a reason to go for the Throne, but I don't see it.  Tarkin served the Republic before the Empire, and has seen many "doomsday devices" come and go.  Moreover, he's seen the political strength of Palpatine's ascension to Emperor.  He'd know that there would be little he could do to take the throne without turn the Emperor's popularity on it's ear.  A Battle Station isn't going to do that.  Moreover, he must know that there are dozens of separate loyalist cells on the Death Star - as each crewman was handpicked and approved through the ISB to be there - the Emperor could arrange for a wide-spread mutiny should Tarkin's pants get too big.

 

I think Tarkin is far more delicate than that - he'd use the victory at Yavin more as a source of legendary reputation than of physical might.  He'd most likely be even more of a Palpatine poster boy to by his image as "unquestionably loyal."  Everyone suspected him of "shooting the moon" (pun intended) and going for it all, so by not doing so he not only draws suspicion to the accuracy of the rumors but also the validity of the rumor generators.  After he keeps up the "#1 fan" gig long enough, he start introducing negative propaganda to the Emepror.  The best part about it was that the Emperor couldn't even remove him from the Death Star, as without a reason to do so, there'd be only negative press.


A girl only needs three things in life; a drink to make her strong, a man to make her weak, and good friends to pick her up when the other two knock her on her ass.

Rebels: 14 Xw, 7 Yw, 2 Aw, 2 Bw, 2 Z95, 1 HWK, 1 YT1300, 1 MedT, 2 CR90

Imperials: 13 T/ln, 3 T/sa, 3 T/in, 2 T/x1, 2 T/d, 2 V38, 1 Firespray, 1 Imp Shuttle


#32 HappyDaze

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Posted 02 February 2014 - 03:42 PM

I wonder what might have happened if the Death Star failed to fire at Alderaan and suffered a major breakdown causing it to be scrapped.


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#33 aramis

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Posted 02 February 2014 - 04:03 PM

I wonder what might have happened if the Death Star failed to fire at Alderaan and suffered a major breakdown causing it to be scrapped.


I doubt it would be scrapped unless the failure damaged it beyond the cost of buildin a replacement. Even if it doesn't kill planets, it's a good propaganda tool... a mobile base.

#34 HappyDaze

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Posted 02 February 2014 - 05:33 PM

 

I wonder what might have happened if the Death Star failed to fire at Alderaan and suffered a major breakdown causing it to be scrapped.


I doubt it would be scrapped unless the failure damaged it beyond the cost of buildin a replacement. Even if it doesn't kill planets, it's a good propaganda tool... a mobile base.

 

Expanding on what I said, I'm proposing that it's a total lemon with a non-functional superlaser and a hyperdrive that can't do better than x12 (when it does work). The whole thing eventually gets brought to Coruscant where it remains as the largest defense installation ever and is known as Tarkin's Folly.


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#35 aramis

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Posted 02 February 2014 - 10:59 PM

 

 

I wonder what might have happened if the Death Star failed to fire at Alderaan and suffered a major breakdown causing it to be scrapped.


I doubt it would be scrapped unless the failure damaged it beyond the cost of buildin a replacement. Even if it doesn't kill planets, it's a good propaganda tool... a mobile base.

 

Expanding on what I said, I'm proposing that it's a total lemon with a non-functional superlaser and a hyperdrive that can't do better than x12 (when it does work). The whole thing eventually gets brought to Coruscant where it remains as the largest defense installation ever and is known as Tarkin's Folly.

 

That's not scrapping - that's making lemonade. 

 

Even without the superlaser, it's still a rather impressive collection of firepower and manpower. The superlaser makes it a weapon of terror.

 

How many fighter squadrons? How many brigades?



#36 RogueCorona

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Posted 03 February 2014 - 12:02 AM

I've been trying to figure out what would happen if the Empire won at Yavin IV. For one thing Tarkin survives, and so do his ambitions. He will probably attempt to take power at some point, whether sooner or later. Another thing is that the Rebel Alliance is in major trouble. Without High Command, communications between the various Sector Commands break down. The Rebel Fleet and SpecForces would likely find it more difficult to get resupplied. Desertions and even defections are likely to be rampant. The existence of the Death Star will make their problems even worse. The destruction of the Rebellion is not assured at this point, but it'll take some doing to save it. Enter the PCs...

 

I was on a MUSH, basically an online hybrid of text adventure and tabletop rp, a long time ago that had a short lived side campaign where several PCs were warped from the main timeline which pretty much followed the EU until the Jedi Academy was formed to one where the Empire had won the Battle of Yavin over a decade before. We ended up forming a new Rebel Alliance with my character, who was a former smuggler and Alliance/New Republic Privateer using his knowledge of Shadowports and the Black Market to find some ports and Black Market contacts that were still valid in the new timeline and he spent most of his time there helping to set up the new rebellion’s supply lines.

 

I would love to see a plotline where Palpatine actually honestly had good intentions when he formed the Empire and didn’t know how his subordinates were misusing their power so he ends up rebelling against his own Empire when he discovers what Tarkin and those like him have been up to. I imagine a three way battle between the evil Empire, Palpatine’s loyalists and the Rebel Alliance ensuing.



#37 Lord Zack

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Posted 03 February 2014 - 09:42 AM

I figure in any coup engaged in by Tarkin he'd actually have Vader's support. In A New Hope Vader was pretty much acting as Tarkin's lackey. Vader wants to overthrow Palpatine as well. The main hurdle would be the ISB and Stormtrooper presence on the Death Star. I figure Tarkin deals with this in two ways. First I imagine there might be some big brouhaha on Coruscant for the unveiling of the Death Star. So perhaps when that occurs all/most of the Stormtroopers go down to parade grounds on the planet's surface. Then Tarkin hits the parade grounds with an orbital bombardment. Then he sends the army contingent down to occupy Coruscant, with Vader going down to the planet's surface to confront Palpatine. Then Tarkin announces to the galaxy that he is overthrowing Palpatine for two reasons. One, he is the Sith Lord that orchestrated the Clone Wars (Vader knows this, so he might tell Tarkin). Two, he has been concealing a major threat to the galaxy, the Far Outsiders that attacked Zonama Sekot around the same time as the invasion of Naboo. He and Anakin Skywalker were involved in an attempt to seize Zonama Sekot, though at the time Anakin was opposing him. He would hope to convince the Empire that their loyalty is to the Empire itself, not Palpatine. Palpatine escapes however, and flees to Byss. From there he attempts to counter Tarkin's attempts to take control of the Empire.

 

The Empire splits into multiple factions, the main ones being Tarkin's followers and Palpatine loyalists. Others split off into separate factions, with Generationists in the Navy not trusting either man and others like Zsinj taking the opportunity to declare themselves warlords of their own territories. Some Generationists might very well join or ally with the Alliance if they could, others attempt to preserve the Empire, but under the leadership of some one they feel they can trust. Meanwhile the Alliance flounders without leadership. Some suggest taking the offensive, using the Empire's division as an opportunity to seize territory, such as the Tion Cluster. Others want to fall back to Mon Calamari and build up their forces there. The various Sector Commands take their own actions, with many getting caught up in the conflict within the Empire and destroyed.

 

Of course alternatively, Tarkin and Vader bide their time. Palpatine assigns Tarkin Scourge Squadron and orders him to finish off the Alliance once and for all, using the Death Star when necessary. Meanwhile, he works with Thrawn to bring the Empire of the Hand into the Empire and thwart a potential sneak attack by the Far Outsiders through the Unknown Regions. Tarkin's first target is probably Mon Calamari and even if the entire Rebel fleet tries to hold them off it's likely futile. Unless, the Death Star is somehow destroyed or sabotaged. If there were any survivors of Yavin, they might have the Death Star plans with them, especially if Luke is one of those survivors. Perhaps he was knocked off course instead of being destroyed and the remaining starfighters fled the system after Yavin's destruction. Or perhaps a group of agents (the PCs) undertake a daring effort to sabotage the Death Star before it reaches Mon Calamari. Wouldn't that be a crazy first adventure! Even if the Death Star is destroyed, however, it's still largely a Pyrrhic victory, worse if it was only temporarily taken out of commission. The Rebel Alliance would need daring heroes to ensure it's survival until it can knit itself back together. Perhaps they are sent to track down Garm Bel Iblis, last surviving founder of the Alliance. Only Ackbar and a few others know that he survived the Empire's assassination attempt, but they know that if he reveals himself the charismatic and admired Senator has a possibility to hold the Alliance together. Perhaps when they find him they learn he has found a potential lead on where to find starships. He sends them to make contact with a man named Captain Hoffner on the submersible cruise liner Coral Vanda on the world of Pantolomin...



#38 copperbell

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Posted 03 February 2014 - 02:17 PM

Here I assumed Palpatine himself had the first Death Star sabotaged to blow up the second time its primary weapon was charged up after all he would assume he'd be its next target after all? ;)



#39 Shakespearian_Soldier

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Posted 02 March 2014 - 04:21 AM

I'm not the biggest fan of The Clone Wars series (though I will admit, I haven't watched the latter seasons, which are supposed to be awesome), but one thing I did take away from it? Tarkin. How he was depicted on the show was great - a truly engaging character that made you love, hate, and almost fear him (not only because of how he was shown then, but how bad you KNEW he became).


"Beg for your life. No, doing so won't save you - but it will make your death more amusing to watch."
- Vago the Hutt; Star Wars: Edge of the Empire





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