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The Unofficial Species Menagerie... The Final Revision (the true "Official" USM Thread)


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#61 Eonstar

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Posted 21 February 2014 - 03:23 AM

This pdf is really useful. I would have never thought about awarding automatic advantages such as in the Zeltron species.

 

I was about to create the Zeltron and the Togruta according to d20 UAA. Those in the pdf are really close to what I thought they would be like in EotE.

 

This is a pdf I will often use.

 

Thanks for your hard work.


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#62 Donovan Morningfire

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Posted 21 February 2014 - 05:35 AM

So, it turns out this probably won't be the "final version" after all.

 

Cyril and I are taking stock of the various species we've done that haven't had FFG write-ups yet, and reviewing them based upon our increased familiarity with the system and in light of some of the rather innovative takes in the official species, particularly in the wake of Enter the Unknown and Suns of Fortune.

 

There's no time-table on when this "updated" version will occur; much like Duke Nukem Forever, it'll be finished when it's finished.  Though hopefully it won't be several years from now.

 

I've already added a few more species to the document, and Cyril's got a few more he's looking to include as well.

 

I'm undecided at the moment about what to do with some of the older species that we did that have gotten official versions.  I might just exclude them, or we might keep them in as a sort of "historical archive" and "alternate selections" for those GMs/players that are less than enthused with the official versions.


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#63 jerrypocalypse

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Posted 21 February 2014 - 07:48 AM

I don't suppose once Zeb's species from Rebels gets revealed, and some details about it are released, you'd consider throwing that in the USM would you?


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#64 Eonstar

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Posted 21 February 2014 - 04:03 PM

I think that I would add a Boost Die instead of an automatic success to the Zeltron's Charm, Deception, and Negotiation rolls.

 

What is your take about it?



#65 Eonstar

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Posted 21 February 2014 - 04:04 PM

About updating the file, it would be nice to see your versions as well as the official versions in the same pdf.



#66 kaosoe

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Posted 21 February 2014 - 05:44 PM

I think that I would add a Boost Die instead of an automatic success to the Zeltron's Charm, Deception, and Negotiation rolls.

 

What is your take about it?

 

This was discussed a lot in a past thread. I'm too lazy to track the thread down, but adding an unconditional boost die to 1 specific skill, and especially 3 specific skills, is a huge bonus, a lot more powerful than any other class feature published so far.


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#67 Donovan Morningfire

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Posted 21 February 2014 - 07:41 PM

 

I think that I would add a Boost Die instead of an automatic success to the Zeltron's Charm, Deception, and Negotiation rolls.

 

What is your take about it?

 

This was discussed a lot in a past thread. I'm too lazy to track the thread down, but adding an unconditional boost die to 1 specific skill, and especially 3 specific skills, is a huge bonus, a lot more powerful than any other class feature published so far.

 

Exactly.  A boost die is a pretty big deal.

 

Earlier versions of the Zeltrons had a Boost die to Charm checks, but it was brought up on the d20 Radio boards that doing so made Zeltrons hyper-focused on charm.  Thus, dropping to "add Advantage" but opening the skill selection to make them the social experts they've generally been presented as.

 

That said, they're getting a second look (pretty much every species is), so we'll see what changes.


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#68 That Blasted Samophlange

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Posted 22 February 2014 - 02:33 AM

I figured you'd do that, even when I asked if you would and you said 'No'. :P
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#69 Eonstar

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Posted 22 February 2014 - 03:59 AM

I thought it through and I get your point which is a good one.

 

Adding a Boost die to three skills could provide more successes which is quite a big deal as you said so. And since their pheromones give the Zeltrons bonuses to some social skills (ref.: UAA), it is quite obvious that it gives them an advantage in social situations.

 

I will analyse other species from another point view from now on.

 

Thanks


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#70 Eonstar

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Posted 23 February 2014 - 05:47 PM

Any thoughts on Yuuzhan Vong stats yet?



#71 Yepesnopes

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Posted 24 February 2014 - 01:24 AM

Now, having new species with 3 3 2 2 1 1 and 4 2 2 2 1 1, the combinations to stat species are much more. It may be a lot of work to redo the document, but the gain in diversity is worth the effort :) 


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#72 Donovan Morningfire

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Posted 24 February 2014 - 03:43 PM

Now, having new species with 3 3 2 2 1 1 and 4 2 2 2 1 1, the combinations to stat species are much more. It may be a lot of work to redo the document, but the gain in diversity is worth the effort :)

The trick is "is there really a justification for going with one of those odd Characteristic arrangements?"

 

For a lot of the ones that I worked on, the answer is "No."  In some cases, it could lead to crippling overspecialization, making the species a lot less appealing for potential players.  In others, if I were to implement one of those arrangements, it'd be more of a gimmick than what I honestly feel the species should be.


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#73 kaosoe

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Posted 24 February 2014 - 08:07 PM

We have one species with a 4 in one skill, but it it intellect. I wonder how different having species options with a 4 in a combat-related skill will be.


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#74 2P51

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Posted 24 February 2014 - 08:09 PM

We have one species with a 4 in one skill, but it it intellect. I wonder how different having species options with a 4 in a combat-related skill will be.

Dumber than shoe leather I'd imagine......


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#75 Yepesnopes

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Posted 25 February 2014 - 01:44 AM

We have one species with a 4 in one skill, but it it intellect. I wonder how different having species options with a 4 in a combat-related skill will be.

Depending on the focus of the games / campaign.


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#76 Yepesnopes

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Posted 25 February 2014 - 01:47 AM

For a lot of the ones that I worked on, the answer is "No."  In some cases, it could lead to crippling overspecialization, making the species a lot less appealing for potential players.  In others, if I were to implement one of those arrangements, it'd be more of a gimmick than what I honestly feel the species should be.

 

In that aspect I liked more the Saga ed. The species had more diversification on the stats and special abilities than in this edition. That is why I like that they have opened a bit more the possibilities by including the two threes and a four possibility.


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#77 Eonstar

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Posted 01 March 2014 - 04:30 AM

If you look back at the species in Star Wars d20 AA and UAA, many species shared the same characteritic bonuses. What made them diffrent though were their respective side-qualities.

 

Some were focuses though. The Wookiees were focused on physical attributes. So people obviously might have chosen physical oriented classes such as Soldier, and Jedi Guardian, back then.



#78 DavenQuint

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Posted 01 March 2014 - 07:42 PM

Any thoughts on Yuuzhan Vong stats yet?

 

2 3 2 3 1 1


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