Posted 02 December 2013 - 04:38 PM
Posted 02 December 2013 - 06:02 PM
There are synthetic muscle grafts, and the ability to regrow limbs through biological means, but there are no specific rules for gene modifications. GIven the Imperium's fantastic racism against mutants, it's probable this is because people generally realise that piously devoted mobs of torch-wielding citizenry are less likely to understand the finer points between being an Emperor-damned heretic, and a bored/rich noble.
There is at least one indication that this must exist somewhere though. There is a "Genetor" Alternate Rank for an Explorator, which will allow that Explorator to purchase a Talent that provides him with a specific mutation that is very explicitly (suspiciously explicitly) said to not be a mutation, but rather controlled genetic modification. If it exists for the AdMech, then presumably somewhere you can find someone who you could pay to do it for you, and then pay a much larger fee later to have your DNA not degrade you into a pile of goo.
- Darth Smeg, Nameless2all and Bloody Spirits like this
Citizens of Grace! We have defeated both the Dark Eldar and Ork menaces that threatened your system! We need no thanks nor payments, so long as you do not leave the atmosphere during our salvage operations under pain of death! - Jequin Hos of The Hos Dynasty
Posted 02 December 2013 - 09:35 PM
The Radical's Handbook has rules for "transgenetic grafting" which essentially means putting xeno-parts in your body to gain unusual traits. It's difficult to perform and the subject and grafter both suffer insanity points. Ridiculously powerful if you get some handy traits out of it, however.
Unnatural stats, the Kroot's ability to hide in plain sight, psychic powers, natural armour and so on. The sky's the limit, you heretic you.
Enormous game-breaking potential, though.
Posted 03 December 2013 - 06:13 AM
Also, look for Gland Warrior (in ITS if I remember correctly). That may be what you are looking for.
RT Wannabe Shipwright & Frustrated GM
Posted 04 December 2013 - 01:03 AM
Into the Storm. The first supplement and possibly the best for Rogue Trader.
- Sebastian Yorke likes this
Posted 04 December 2013 - 07:29 AM
Gland Warrior: Chinese Space Marine.
RT Wannabe Shipwright & Frustrated GM
Posted 04 December 2013 - 09:45 AM
Naw man, space marines just have Resistance (Poison).
Gland warrior goes: "When I said "deadly neurotoxin," the "deadly" was in massive sarcasm quotes. I could take a bath in this stuff. Put it on cereal, rub it right into my eyes. Honestly, it's not deadly at all... to *me*. You, on the other hand, are going to find its deadliness... a lot less funny."
Man, I wanna play a Gland Warrior now.
Posted 04 December 2013 - 05:09 PM
Aaah, this once again reminds me of the sinister plan to turn the crew's Archmilitant into a Gland Warrior... and perform Transgenic Grafting of an eldar spleen at the same time, as well as a range of other implants I was going to attribute to the modification.
Real men earn their fun
Unified WH40kRP Ruleset Homebrew - Personal Notes
Talking Necrons. Dreadknights. Centurion Armour. Sororitas-murdering Grey Knights.
These things are dumb and do not exist. This is non-negotiable and undebatable.
Posted 04 December 2013 - 07:25 PM
Another option is the Genator. Depending on your GM you might be able to work out a deal with one to get your genetics tweaked by buying the 'Machine of Flesh' Talent as an Elite Advance. As a GM I might allow it, although the player is going to have to work for it.
Posted Yesterday, 11:50 PM
I don't think gene modifications are as taboo in the Imperium as one might believe.
there are numerous instances of guardsmen volunteering for bio augmentation
The Quest for Knowledge has no bounds.
Posted Today, 02:57 AM
One of the PCs in my game obliviously drank beer laced with a mutagen compound devised by chaos cultists meant to generate super soldiers over multiple generations. As a result any time he has vat grown flesh to replace or improve any of his body parts or whenever he sires a child we roll a d10. On a one the result is a warp spawned freak or twisted pile of crap, on a d10 he gains some sort of benefit albeit at some possible penalty.
Posted Today, 12:49 PM
While you can't necessarily use it, Fabius Bile didn't get monickers like "Chem Master" and "Clone Lord" by just being your average apothecary. He, and other crazy folks can modify their minions with genetic tampering. I wouldn't be surprised if there was some Inquisition cell devoted to it, too, to make Mankind better, in the face of some of the crazy aliens they must fight.
I also am working on a whole story focused partly around a Navigator family allied with some Genetors to try and tinker with their genetics, as Navigators can become crippled by their mutations, eventually. The small House has begun to have problems with accelerated debilitation, and Novator Volaris has spent much money, support, and time trying to stabilize, and even recess the degradation of his family's legacy. Promising results so far, if they aren't a one-off.
Again, the availability to players is chancy. Paying for the later rejuvenants some ancients need is pricy, so getting something so invasive, and potentially unnecessary, as genetic rewriting would be EXPENSIVE, and rare. What degree were you looking for?