Hello my fellow Descent 2 Overlords. I posed the three questions to Justin, and added another two. Below my six questions are his responses:
1. When I use "Blinding Speed", and gain movement for a monster, do I need to commit a "Move" action to utilize the movement points earned? Let's say for example, I have a zombie 1 space from a closed door that I would like to go through and then close the door. I want to perform an "Open Action" and a "Close Action" for its activation. Can I use one of the "Blinding Speed" movement points to move next to the door, then use its first action to "Open Door", use the last "Blinding Speed" movement point go move past the door, and then use my second action to "Close Door"?
2. When do I need to use the movement points? Let's say I earn four movement points after a warrior bombs both stat tests; can I spend two of the "Blinding Speed" points, then do a "Move" action to get on the other side of a hero in a hallway, so I can interrupt with an "Attack" action, spend the reminding movement points earned from the "Move" action, and then burn the remainder of the "Blinding Speed" points?
3. How does "Blinding Speed" work with large monster expansion? Can they expand at all when using any of the movement points from "Blinding Speed"?
4. If it does require a "Move" action to use the movement points granted by "Blinding Speed"; then does the same restriction apply to the new Shop I item named "Trident" for the heroes? If they can move the 2 spaces using the surge without investing in a "Move" action, may I ask what the design reason is for that decision and why heroes seem to have an advantage?
5. The movement rules seem to generate the most confusion and arguments during gaming. Has FFG considered re-writing the move rules so all movement points are dumped into a "movement point pool" which characters can pull from to move spaces?
Unfortunately, every gaming session we've played (I'm the OL) the heroes have complained about expanding, and since switching over to Basic 2, it's gotten worse.
6. The "Punisher" series OL card named "No Rest for the Wicked" has me concerned about more arguing, as I intend to invest an experience or two to use it later in the campaign. I'm concerned about how it works for 2 sq, 4 sq, or 6 sq monsters; how does the expanding feature work for me?
1) No, Blinding Speed does not require the monster to have performed a move action for the movement points to be spent.
2) The movement points that are gained in this may be spent before, in between, or after the monster's 2 actions.
3) The monster may still expand by interrupting to perform an action, or by ending its movement.
4) Not applicable!
5) It tends to go back and forth. It would entail a pretty large rewrite of the rules, and for the most part there hasn't been any kind of huge problem, other than some varied confusion, in relation to movement.
6) If "No Rest for the Wicked" is in effect, if the hero chooses to spend the movement point, the overlord chooses a monster. Similar to other "move" abilities, if it's a large monster, the overlord will shrink, move, and expand that monster just like he would for a move action. Yes, this can create a significant advantage in using 3x2 monster, like shadow dragons, as they effectively receive 3 "movement."
Creative Content Developer
Fantasy Flight Games
Edited by Cursain, 03 December 2013 - 09:18 PM.