How would you, as a player or GM, be with having a house rule that has instant death be the result of damage that exceeds twice a character's Wound Threshold?
My group and I tend to play more lethal games (Hellfrost, All Flesh Must Be Eaten, Cthulhu, etc...), so this element of “life” is something we all like and appreciate the nuances of…. It’s not for everybody though.
So my answer is... I'm actually alright with it provided it fits the event and story. Getting hit with a tank should be instant death, otherwise what good are tanks? Anything less does a disservice to the game. Death is a real thing, and provides an element of realism to the game. (I fully know it's a fake game, but we try to keep some constants in it).
I'm not saying a GM should get all George R.R. Martian, or Robert Kirkman, but if it happens I don't shy away from it.
That said, I take a lot of things into account here. 1) The player isn't acting like an idiot. 2) If the player goes down (acting in character), I actually still provide the xp for the session and allow the player's new character to come in with the same amount of total xp the dead one had, providing that's what the player would like (you'd be surprised how many don't take that offer because they want to start "new"). That keeps the group, semi-fresh, and interesting, it also keeps my players thinking and cautious, as they should be while poking hutts.
The rim, is a death sentence, the success stories are few and far between. Not many "moral compus'" make it out alive. As an element of the game, the players are regularly stepping into the ring with cartels/gangs/mafia types. No matter what you do in the game, you end up ticking off one side or the other and these aren't people to trifle with.
Anyway, as noted, it works for us, but wont for everyone. If you're a GM/player interested in this type of game, I highly recommend you speak with your table and see what they want/like.
Edited by Shamrock, 04 December 2013 - 12:44 AM.