For my part I'd be a little leery of letting a SM into the game I run simply because I don't have the books their content is in and don't have a solid grasp of the rules differences. From what I've observed and heard from others they are roughly in the same power ballpark (assuming equal XP to spend and appropriate to rank/level gear). so that doesn't appear to be a major problem. Most Space Marines would simply fill the same niche as the Arch Militant.
Most of the “problems” can easily be overcome with a little imagination, which to me makes it hilarious that one of the charges levelled against someone wanting to play a SM is a lack thereof.
Regarding gear: Considering it's usually the AdMech who make the space marine's gear I wouldn't have any problem with the Explorator (who is automatically at least a Magos) petitioning for and receiving some extra blueprints and training regarding repairing and maintaining the SM's gear if the SM himself can't. Heck if you decide to allow the Explorator to craft stuff then there's no reason why he can't again get permission and appropriate blueprints/materials to craft things for the Space Marine (and only that specific space marine). It would almost certainly be more difficult to get permission/parts/blueprints and to actually do the crafting to make the gear, but then again he gets bragging rights that he's made Asartes gear.
Maybe the SM's acquisition tests for new gear can represent attempts to requisition equipment from his home chapter or nearby chapters and having it shipped out to him. When the acquisition check comes through that's when the shipment arrives. Or maybe the acquisition test represents him recovering “relics” held in trust, like recovering a damaged Asartes plasma pistol that was gifted to a noble house as a symbol of their service to the chapter and having it repaired. Or it represents him noticing it in the wares of a junk trader who never knew what it was. Or maybe the test against the RT's profit factor represents the likelihood of someone literally finding a forgotten Asartes weapon from a destroyed/lost chapter stashed away in some dark niche of the ship's hold that hasn't been opened in hundreds of years, with no one knowing how got there. Figuring out the story behind it could be a fun and interesting little side quest.
Acquisition is abstract for a reason, and doesn't just represent cash monies, but also influence, contracts, and things of value not in money form.
Regarding serving aboard a RT ship: I think it's been covered enough that I don't need to do so again.
Regarding how they are played: Well RT is a game where one character, the RT, is supposed to be “the boss.” So I guess we already have potential conflicts there with one player power tripping all over the others.
Same with a Missionary who ignores the fluff information at the start of the career path listing in favor of screaming HERETIC and breaking out the flamer every time someone doesn't stick out their pinky enough to please the emperor when drinking their tea.
Or an Explorator, Navigator, Seneschal.
If you'd trust the player to play any of those careers without being a d!@k, then you can probably trust them to play a SM.
SM would be played would probably depend on their chapter of origin. For example Ultramarines versus Space Wolves. Guess what, there are tons more chapters than what are “officially listed,” so make up one that fits.
The Star Hawk chapter. Founded from the White Scars, they are somewhat freewheeling and mostly only pay lip service to the codex. A fleet based chapter the Star Hawks have a large number of ships and fighters compared to the run of the mill chapter. Unsurprisingly, specialize in fleet actions and boardings. That's not to say you'll never find them with their feet in the dirt, but they're more comfortable in the depths of the void or on the deck of a ship than the trenches. During the Meritech wars RT Dynasty X rescued a crippled Star Hawk strike cruiser that had been set on by a pack of meritech ships and was about to be overwhelmed. Since then Dynasty has had a single battle brother “adviser” on detached duty aboard your ships. For the Star Hawks the tour, lasting a mere couple of decades at a time, is often an indicator that the battle brother in question is being considered for promotion to captain one of the Star Hawk ships. The posting is intended to give them a grounding in how non SM folks think and go about running and fighting their ships so that they can better predict the enemy's actions, as an added bonus it's not the chapter's ships put at risk while giving the battle brother "seasoning."
HAILAK: The only question you need to ask yourself is “Are my players and I having fun?” If the answer is yes then you made the right decision. F)@# game balance and s@$&w the fluff, as long as you guys are having fun you're doing the right thing.
Edited by Spatulaodoom, 03 December 2013 - 04:35 AM.