As it stands currently, Influence is a characteristic that each character tracks independently, unlike the equivalent systems in Rogue Trader and Only War. This seems odd, honestly.
Firstly, there's little to nothing in the book to suggest individual boosts and gains to Influence, they're pretty much all party wide. This means the character who rolls 30 Influence is always going to be 15 points behind the guy that rolled 45. That kind of sucks, and is no fun for the guy who's permanently 15 points behind..
Secondly, aren't Acolytes supposed to work as a team, rather than a bunch of individuals? Surely they should be pooling resources, contacts etc to help complete their missions, which a single unified group Influence statistic would support much better than what we have currently.
What do you guys think about this?