I promised to someone on the FFG stream that I would translate Polish addition to FAQ done by me.
Sigmar's Intervention - doesn't work when fulcrum/legend is attacked.
Knights of the Blazing Sun - their constant doesn't work when they enter play corrupted (Warpstone Excavation, Pleasure Cults etc.)
Warriors of Ulric - their ability works when legend is attacked.
Volkmar the Grim - his effect works at the same time as The Unending Horde (active player resolves his constant first).
Osterknach Elite - for his action to resolve there have to be both targets present.
Rea Arrow Coach - unit moves even if there is no Coach during the resolution.
Strollaz's banner - action resolves as much as possible even if there are no units in discard or quest in play.
High Elves cards
Dreamer of Dragons - if the damage he deals to himself is redirected the rest of the action doesn't work because "If it does..." condition isn't fulfilled (the same as Keeper of the Flame, Lion Chariot of Chrace, Learned Mage).
Korhil - if he puts into play an unit with "when this unit attacks" action (Tiranoc Chariot) that unit can trigger its action (the same as Reckless Attack).
Tainted Well - works only when unit in play is corrupted, not when unit enters play corrupted (the same as Bleeding Wall, Beastman Shaman and Slaanesh Cultist).
Xirat'p - can play Epic Spell "Play at the beginning of your turn" (Cacophonic Scream for example) but has to do it in beginning of your turn phase.
Bash 'Em! - grants additional battlefield phase, not only second after the first.
Squig Trackers - action works even if they enter play dead (We'z Bigga!), trigger when this unit enters play is met and the action is put on the chain in the first possible action window.
Vallef of Many Eyes:
There is a still mistake in this, because it should be just "Forced: When a card enters this zone" without the from your hand part because this allows Raise Dead/Necromany/End Times and all other play/put into play from deck/discard to skip it. I don't think that was the intention.
If Grimgor via Ritual enters a zone with Valley both their forced effects trigger and resolve because they are independent of the source. Valley always gets destroyed and Grimgor sometimes survives.
Note that Rip doesn't trigger valley as the development was already in that zone (playing the development itself of course triggers Valely).
Why this thing got errata? I realized that its wording is impossible:
If the printed cost of the discarded card is not odd, destroy the just played card.
You can't destroy something that is just played, because just played cards are the part of the unfinished action chain, destroyed can only be things already in play. See errata for Asuryan's Cleansing in the the FAQ: "Cancel and discard target unit or support card just played...". Cancel and discard, not destroy.
Dark Elves cards:
Bathe in Blood - sacrifice part works only on your own units.
Countermoves - they can't be played in response to tactics played during the resolution of the action chain (for example via Wurrzag's action).
Captured Mind - you can't lower printed cost of card played this way.
Order in Chaos - The player would put the top card of their discard on top of their deck first, then the next card at the top of their discard.
Heroic Taks - card attached to it is in play so can be affected by some cards (sacrificed by Beastman Incursion for example). The same goes with cards attached as experience.
Neutral cards have 0 loyalty.
In the FAQ in the Updated Turn Sequence Diagram there is a mistake w Phase 1 Kingdom Phase instead Active player may restore one corrupt unit it should be as in the instrucion Active player may restore one corrupt card.
All cancel/redirect next 1/2/3...damage references on the cards don't stack (You can't cancel next 20 damage with Drakenhof Castle).
There are some tactics from corruption cycle where sacrifice isn't a cost (Brutal Offering, Offering of Blood, Lash the Prisoner!, Blessings of Tzeentch)
That's all folks, I skipped some obvious (at least for me ) things from here:
But card names are in English so if you want to know about some listed cards that I didn't translate just ask.
Still this case remains unresolved:
I wrote an email to Brad, earlier I got answer for one thing, but didn't get one for this (Poles and their problems )
Also one funny bit from FAQ:
39 Church of Sigmar
This effect applies to all units a player controls (in play, out of play, and entering play) since the Church of Sigmar modifies the opponent and not the units themselves.
which may suggest that cards in discard pile are under player's control which of course isn't true
Edited by Virgo, 10 November 2013 - 09:35 AM.