I was kicking my groups behind like there is no tomorrow never lost a game even after working out some of the rules we were initially playing wrong. Last game I turned the tables we played the first quest in LoR (can't remember the name) which I won in the first turn (not literally) I two shot killed their mage with a couple of lucky dice, it wasn't an issue after that.
I then turned the table and they played the OL and I played the heroes. I picked three heroes with classes that would compliment each other. It was a rout I totally wiped the floor with them because as an OL I see things about their strategy they do not, even after I reminded them about rules and abilities that would help them during the game. I find most games like this (strategy) there are three levels
1) basic strategy - putting your rock on their scissors and your paper on their rock etc killing their DPS, healer so you can wear away at their tank
2) understanding the game rules & mechanics and using them correctly what types of rock suit me in this circumstance
3) Advance strategy what circumstances is my rock capable of defeating their paper IE how do I make their paper wet etc
the real fun is at step 3 it's no fun if the OL knows the rules and is at step 3 and the players are at step 1 effectively working out how the game runs and I find this is normally the main reason for a rout.
Edited by Lilikin, 25 November 2013 - 03:48 AM.
Wait lassie what's that noise? A few people telling FFG on a forum how to make their own games, well lassie that told them
I have three more ships than you so my opinion is twice as valid!!