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Koronus Expanse to Koronus Sector


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#21 Lexdamus

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Posted 10 November 2013 - 05:04 AM

I agree the transition would a long campaign in and of itself. The transition to an established sector would take the co operation of the main institutions of the imperium and other rogue traders to stand a chance not petering out. A crusade level force is a huge undertaking in and of itself. You could have the explorers setting the ground for one by cementing lasting relationships with the ministorum, inquisition, imperial bureaucratic systems, admech and any other power base you can think of in the calixis sector. Mending broken reputations with past rivals so as to garner their support would be cool to. There is enough material for such event to last years of playtime just setting the crusade up. When the things finally underway you would have intrigue from your allies to deal with, people trying to back stab you for the most lucrative victories or first dibs on looting/exploiting a planet. Plus the fleet battles and ground battles. Then there would be the pacification and holding the ground after the invasion. The upheavals, the nasty leftover post invasion surprises. You could have so many options for plot arcs in your campaign you would be spoiled for choice. 



#22 Magnus Grendel

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Posted 11 November 2013 - 02:06 AM

Sure you might have family lines that have governors and such, but in Imperial space, while they might be influential, they are expected to play by the rules for the most part.

 

Because the Imperial Nobility never gets implicated in any sort of shennanigans.... But yeah, the "do what you want and get away with it badge" ceases to work - you just have to fall back on being the wealthiest, most politically connected individual in the region.

 

Lexdamus' views echo my own - it would be a very interesting campaign to run.
 

That said, it's a theme that could be dropped into a standard rogue trader game; not every Imperial world is part of a Sector or Subsector, so in theory a decent sized cluster of colonies could apply (with the support of their founding dynasty) to be recognised as full "Worlds Of The Imperium".


Edited by Magnus Grendel, 11 November 2013 - 02:08 AM.

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#23 CaptainStabby

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Posted 11 November 2013 - 12:49 PM

Agreed, I think it's a brilliant idea, mostly because just as the players get to the top of their game, you get to turn things upside down on them. Just thinking from a fleet standpoint. I'm preeeety sure that within the Imperium it's a pretty dodgy proposition to have a non military controlled fleet tooling around. It's a pretty big no-no. It also gets harder to justify those legions and legions of troops at your disposal when you aren't "out there".

 

There is a mention, I think maybe in the core RT book of RT fleets being met by naval battlefleets on their return to Imperial space, specifically because they aren't allowed to be doing their normal doings there. We got laws 'round ere!!! and such. :)


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#24 CaptainRemiVandigrath

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Posted 11 November 2013 - 02:05 PM

An interesting chain I've seen is that there's often a crusade to squash what few (or many) threats there are left in a sector, organized under a Lord Militant, of which Rogue Traders often act as part of by providing ships and soldiers. The reason I think it's interesting is because during the transition from a crusade to a sector, the remnants of the crusade fleet often forms the core of the new sector's battlefleet. I can only imagine what kinds of political concessions and assurances they would need before handing their ships over to the Imperial Navy.

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#25 ranoncles

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Posted 27 November 2013 - 09:12 AM

I´ve got two things to say  ;) ,

 

 

Firstly, rogue trader fleets usually precede and then accompany crusade forces. They are said to first act as scouting forces for the coming crusade, determining the level of (organised) resistance, likely wealth the region will add to imperial coffers and what the navigational hazards and routes are. The side effect is that RT's get the pick of the planets/resources but are unlikely to grab everything of value as they simply don't have the strength to hold on everything. Other RT's will simply take it away if it's not adequately defended....

 

Once the crusade starts, the RT's act as light forces, losely under the command of the crusade commander. Losely, as in they are not under his orders but the crusade commander needs information they can provide (and he can always use more ships and men) and they need him to recognise and support their conquests...

 

 

Secondly, the Great Bernie of Formula One fame, coined the phrase that guides the lives of wealthy rogues everywhere....:

First get rich, then get respectable.

 

Off course, he is currently on trial for corruption, fraud and whatnot, but the validity of his words still stands  :)


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#26 Surak

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Posted 25 February 2014 - 09:35 AM

Ok people, I'm about to attempt this very cmapaign for my ascended DH group. Does anyone have any pointers/suggestions they'd like to share?

 

Regards

 

Surak


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#27 Lightbringer

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Posted 25 February 2014 - 10:04 AM

One thing I think might be worth mentioning is that if we're talking a potential "endgame" for a Rogue Trader dynasty, the obvious one is that they place one of their own in charge of an entire newly minted Sector. What's a step up from commanding a fleet of a dozen ships in the name of the God Emperor? Bearing the title "Lord Koronus", commanding tens of billions of soldiers, hundreds of ships and hundreds of worlds in the name of the God Emperor.

 

Look at Winterscale's Realm within the Koronus Expanse. It's clear that the Winterscales are positioning themselves for this region to be at the very least a major subsector within any prospective "Koronus Sector", perhaps even the central subsector and sector captial.

 

The game plan would be:

 

1. Find a world, colonise it.

 

2. Find another world, colonise that one too.

 

3. Repeat until you have a network of worlds.

 

4. Establish trade links between them

 

5. Build up military forces

 

6. Bring in military allies and resources to defend the worlds

 

7. Bring your newly minted Sector/Subsector into the Imperium (what's the opposite of "seceding?")

 

8. Petition the High Lords of Terra for command of the new worlds.    

 

Steps 1-7 seem to me to be normal and respectable Rogue Trader activities, but step 8 seems a little bit unusual (though I'm sure it's happened many times.) It seems to me that there's no obligation on the High Lords to accede to any request from a Rogue Trader seeking formal Sector Lord status; the terms of a warrant of Trade are usually pretty clear that a Rogue Trader is expected to go beyond the Imperium and get conquering, as opposed to staying within the Imperium and running things. 

 

However, one can easily see a situation where the High Lords would seek to reward the energy and vision of a particularly brilliant Rogue Trader by allowing him overlordship of a newly minted Sector, especially if he has played a crucial role in its foundation and development.


Edited by Lightbringer, 25 February 2014 - 10:11 AM.


#28 Marwynn

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Posted 25 February 2014 - 10:12 AM

Ok people, I'm about to attempt this very cmapaign for my ascended DH group. Does anyone have any pointers/suggestions they'd like to share?

 

Regards

 

Surak

 

As in you're converting the Koronus Expanse to the Koronus Sector? 

Oh my. 

 

I would rank this as a Unique Endeavour, made up of several Legendary Endeavours which are comprised of multiple Meta Endeavours, in Rogue Trader terms. 

 

1) Footfall

This should be where your DH group starts. You will need a foothold in the Koronus Expanse and Footfall's the first step (ahem) into the region. It's full of heretics, xenos, and other lowlifes. Like an Underhive this serves a real function for a society, but they occupy prime real estate and it would be better to have a secure path from Port Wander in the Calixis Sector through the Maw to Footfall.

 

2) Damaris

 

Located "southwest" of Footfall, this pseudo-Imperial colony regularly tithes to the Imperium with Guard regiments. It's mildly industrializes with a mostly unexploited system full of great resources. I'm assuming you're building up towards a Crusade. Damaris will be the next step into the Expanse, a friendly source of much-needed resources. There's also the Bulwark, a moon-shipyard that can handle some repairs for fleets. The Damarans are nominally loyal to the Imperium, though there's a streak of independence considering just how far they are from the Imperium and how lackadaisical or nonexistent any support is. 

 

They make Chimeras and Leman Russ tanks. They even export system defense ships and are a source of food and water for many systems.

In our own RT campaign I'm taking steps in colonizing a few more planets in the Forsellis system where Damaris is located. One has been deemed a suitable place to begin construction of a Forge World, though this is a long term thing. I'm turning the Bulwark into a full-fledged void-station, capable of assembling massive void ships and repairing them. But this is years in the making.

 

3) Winterscale's Realm

 

There are many worlds north of Footfall that have been occupied by one of the most successful Rogue Trader dynasties in the Expanse. The current Warrant holder is bloody-handed, brutal, and cunning. I liken him to an Ork Warboss in human form. He has a Grand Cruiser for a flagship, a dynasty fleet full of Cruisers and other warships, and his realm has the most developed or exploited worlds in the Expanse. Lucin's Breath is of particular interest here.

 

The Realm is also home to numerous pirates and "pirates". Cleansing it would give the Crusade its first real battles and a solid core of worlds.

 

 

In general, I'd suggest recruiting a lot of Rogue Traders. You won't have a lot of Imperial support early on, and establishing supply lines and so on will be crucial. Vetting Rogue Traders would be adventures in and of themselves, and your party could be taken to dozens of lost human worlds and help guide their re-integration to the Imperium. You can even help raise local conquering forces from these sometimes-not-truly-feral-worlds. 

In fact, that could be the true first step. Raise indigenous forces from the Expanse, train and equip them to Imperial Guard standards to create one of the Crusade's armies.

 

Keep in mind though that the Koronus Expanse is far from the Imperium and many powerful people like it that way. Not all of them are xenos or heretics either. Nominally loyal servants of the Imperium may not appreciate having it so close to their own interests. 


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#29 Erathia

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Posted 25 February 2014 - 03:18 PM

Couple more!

 

4) 'Undred-'Undred Teef

 

The Calixis Sector still remembers the last Orkish WAAAAAAAAGH! to come screaming out of the Koronus Expanse, and though they were eventually beaten back, it's well-known that the core of the Orkish Empire still festers at the centre of the Expanse, and more and more Freebootas are heading there each passing year, and that's a vortex torpedo waiting to go off. If one Warboss rises up to control all the rest, this is going to result in another plague across all of the Expanse, so you will either need a massive fleet to cut it out, or embark on a daring raid to ensure no single Ork can achieve supremacy, and perhaps cause the entire mess to implode on itself...

 

5) The Rak'Gol

 

A relatively recent discovery, with all the strength and savagery of the Orks, without their tendency to at least speak in a language that can be understood. All sorts of rumours swirl about the Rak'Gol, whispers about dark warp rituals, or their as yet undiscovered homeworlds that produce some of the worst void ships ever seen, yet still manage to prowl the systems of the Koronus Expanse, visiting untold destruction on the planets they visit. Even if an invasion is fought off, the radiation from their weapons and destroyed ships can easily render the most verdant of planets uninhabitable. Although dangerous, it's possible that they could be small enough that a dedicated force could locate and destroy their homeworlds - wherever they are. Exterminating the Rak'Gol would be a positive, accomplishable goal that would be an excellent foundation to base the Koronus Sector off of, and demonstrate to other backers that you are serious about your goals.


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#30 darkforce

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Posted 25 February 2014 - 07:14 PM

6) Karrad Vall and his Wolfpack on Iniquity (unless you played through the Warpstorm-Trilogy of course)

 

Of course, there is still the matter of Karrad Vall and his Reaver-Wolfpacks. His Base of operations must be found and destroyed, should a crusade prove succesfull in the long run. While it would certainly be difficult for a single Rogue Trader to take care of that problem, an orchestrated strike once the base is found would silence this threat. That'd mean a lot of investigations and interrogations, probably with some divination, to find out where the lion's den is. It is, without doubt, heavily guarded by ships and orbital defense systems or in a system utterly impossible to navigate with a larger fleet. A small group would be able to infiltrate the facility once found and provide the fleet with vital information, whether a big operation could be made possible by destroying defenses and sabotaging the base or by finding other means of getting rid of this scourge.

 

Also, the whole campaign would probably last a few decades, maybe even centuries in ingame-time and likely a few years in "real time". Make sure to plan in enough downtime for the characters, as a crusade is no easy feat.



#31 Wincent

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Posted 26 February 2014 - 12:31 AM

7) Craftworld Kaelor

 

One of most isolated Eldar craftworlds with several outposts and Maiden Worlds. It's not gonna be easy. Will your PC use brute crusade-level force to smash the pointy-ears or dare to awake and control something far older to do the dirty work or maybe find some lever to persuade Eldar to get away from this region (with number of Maiden Wordls in it, yep - not gonna be easy). Radical fractions of =I= and some Adepta may also have something to say about this. And what's with the Strixies - why they hate Eldar so much? And in whos hands is Lu'Nasad?

 

Worth remembering: we have no clue about the real size of Koronus - it can as well fit one sector as a number of them with Winterscale Sector being just one of few.

Now, what would be more daring than funding a bunch of sectors for a pocket empire old-Ultramare-style? (answer: Segmentum Halo, but it's so over the top that not even warhammerish)



#32 Surak

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Posted 26 February 2014 - 03:06 AM

Thanks for all the great ideas people.

 

For those wondering what prompted me to even consider this campaign here is a little context as to why I decided to forge a new sector.

 

My current DH players are mostly veterens of both DH and roleplaying in general, and when they all pull in the smae direction they are highly motivated and creative - basically in the DH setting they are collectively a GM's nightmare. I've recently had them operating in the Jerico Reach to try and get them out of their comfort zone, and they managed to single handedly kick the Tau off of a planet - just the 6 of them over a series of gradually escalating raids that the Tau seemed almost incapable of doing anything about, really it was horrible as the GM as I'd hoped the Great Good would be able to teach my players a littlle humility.

 

So I decided to look back through my (many) old campaigns and try and pick ou tthe ones that challenged the players the most, and the common factor was the Expanse. Between the xeno's that they know nothing about and worlds they have never heard of, plus the constant threat of there ally suddenly selling them to the highest bidder, I wanted an excuse to get thme into the expanse. As they have just ascended I wanted to up the stakes a little further than I normally would for a DH campaign, so between that and the location trying to turn the Expanse into a sector seemed the logical step.

 

I'm always willing to include interesting events from other GM's campaigns to make the game feel more alive, so if anyone fancy's posting up some silly/funny/interesting things there group has got upto in the expanse I'll try and fold them into the campaign background and then post it up here along with a semi-regular campaign diary so your groups can react to the crusade (if that sort of thing interests you) or so you can suggest options for the xenos and anit-crusade forces.

 

Regards

 

Surak


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#33 Amazing Larry

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Posted 26 February 2014 - 03:57 AM

I'm not really sure if the Imperium is ever going to take the Koronus Expanse because there are just so many logistical problems involved, in the long run I think it's actually more likely that the warp storms will eventually shift and cut off passage stranding whoever is out there out there. The Calixis sector is already kind of a backwater on the frontier of Imperial Space already, the Imperium can only support so many crusades at a time and it generally focuses them against really imminent threats or perceived threats.

 

So if a Crusade is ever launched at the Expanse it will probabl;y be in response to a Waaagh originating from Undred Undred Teef but when that Waagh finally happens it's probably just as likely that it'll wipe out a large portion of the Calixis Sector instead making the whole thing moot.


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#34 Surak

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Posted 26 February 2014 - 06:59 AM

I'm not really sure if the Imperium is ever going to take the Koronus Expanse because there are just so many logistical problems involved, in the long run I think it's actually more likely that the warp storms will eventually shift and cut off passage stranding whoever is out there out there. The Calixis sector is already kind of a backwater on the frontier of Imperial Space already, the Imperium can only support so many crusades at a time and it generally focuses them against really imminent threats or perceived threats.

 

So if a Crusade is ever launched at the Expanse it will probabl;y be in response to a Waaagh originating from Undred Undred Teef but when that Waagh finally happens it's probably just as likely that it'll wipe out a large portion of the Calixis Sector instead making the whole thing moot.

 

whilst i agree with you on principle, the main reason I'm planning the campaign is because I think it will make a good, challenging, story for my players.

 

Regards

 

Surak


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Knowledge is power, and power corrupts.Therefore library's are the source of all evil.

My DH beta 2 aptitude calc is here https://drive.google...dit?usp=sharing

Part of the TeamACES youtube channel http://www.youtube.c...Ha0q8lrmTRGATFA


#35 Askold

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Posted 26 February 2014 - 10:00 AM

Even though background for Severus Dominion is a story about failed attempt by a Rogue trader at becoming the ruler of an Imperial sector I think the idea sounds plausible.

 

The real question is wether such a thing is worth the trouble. On one hand it means that the RT loses much of his/her freedom and power as they have to start obeying the Imperial laws. On the other hand it also means that they can stabilise their powerbase and those laws and restrictions also protect them against their rivals. (Although there still are trade wars and backstabbing within the Imperium so it's not a perfect.) Any xenos threats and chaos forces will also have to face the wrath of the Imperium rather than just the troops that the RT dynasty has.

 

And one thing to remember is that expanding the borders of the Imperium IS one of the main reasons for the Rogue Trader warrant. So even though the rogue trader might have to go against his own interests by doing so they will be pressured into stabilizing the Imperial powerbase in the outer regions. Besides, if a Rogue trader can't make some money by participating in a Imperial crusade then they aren't worth their warrant.


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#36 venkelos

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Posted 26 February 2014 - 11:16 AM

I'd expect a whole lot of opposition. Any other RT who controls considerable resources in the Expanse (Winterscale, Ayspyce Chorda, a few others) will probably not want to have some "upstart" throwing their earnings into chaos by suddenly getting to be in charge. Also, one of the greatest strengths of the Koronus Expanse, in the Rogue Trader sense, is that it isn't a Sector; it doesn't really belong to the Imperium, and their blessed rules can take a long walk off a short pier. So many of the fun, terrlible things you can do there are because you are a Rogue Trader, and OUTSIDE THE IMPERIUM, you can do practically anything you want, whether it's claim a world, hire Harlequins to entertain at your heir's 12th birthday party, or whatever. Once it becomes a Sector, all the Rogue Traders have to leave, so that they can find more "unclaimed" wealth, and stay out from under the Imperium's umbrella. Anyone whose wealth is invested in the Expanse will try to stop you dead.

 

Trying to take the setting of Only War, and bringing it back into place would be hard, but the Expanse is chalk-a-block full of other powers that don't want to play that game. That said, if you actually attempt it, best wishes and good luck. if you come close, maybe they'll let you try your hand at the Jericho Reach, after that.


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#37 Erathia

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Posted 26 February 2014 - 10:29 PM

I'm not really sure if the Imperium is ever going to take the Koronus Expanse because there are just so many logistical problems involved, in the long run I think it's actually more likely that the warp storms will eventually shift and cut off passage stranding whoever is out there out there. 

 

Okay if we restrict the Imperium's actions to logical ones then they've got ten thousand years of history to explain. Also, the last time the Imperium let a Warp Storm close on an area and waited to see what happened, the Tau were born. It would be interesting if someone came up with the impetus to do this in order to prevent the Rak'Gol from evolving into the next great power in the Galaxy.


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#38 Cavgunner

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Posted 26 February 2014 - 10:49 PM

Okay if we restrict the Imperium's actions to logical ones


He said logistical, not logical. Big difference.

#39 Erathia

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Posted 26 February 2014 - 10:54 PM

 

Okay if we restrict the Imperium's actions to logical ones


He said logistical, not logical. Big difference.

 

 

Okay, if we restrict the Imperium's actions to believing that they can read things correctly then they've got ten thousand years of history to explain.


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#40 Amazing Larry

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Posted 27 February 2014 - 01:51 AM

 

 

Okay if we restrict the Imperium's actions to logical ones


He said logistical, not logical. Big difference.

 

 

Okay, if we restrict the Imperium's actions to believing that they can read things correctly then they've got ten thousand years of history to explain.

 

 

Yes but it still does come down to available resources vs pressing problems. If and when the Calixis Sector possesses the military resources to mount such a crusade without external support from neighboring sectors or the Imperium at large and assuming they aren't under attack from some other direction then yes they'll absolutely mount that crusade because that's how the Imperium functions.

 

Until then though probably not because when Imperial sectors export military force beyond themselves it's either because they're attempting to expand their own holdings or because there's a Waaagh or a Hive Fleet somewhere or because the Traitor Legions have rounded up the rabble in the eye and poured out with it so that they can gradually get their asses kicked yet again after they fail to maintain any sort of cohesion after the first week yet again.

 

That and considering the Eldar's pretty heavy presence within the Expanse any forming Crusade is going to get seen by their farseers, and when that happens their reaction is going to be fairly predictable to those of us who know the setting well. They'll go to Undred Undred Teef, assassinate two of the three major warbosses/Cap'ns and probably make it look like the Imperium did it....somehow.






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