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Over powered decks


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#61 chuckles

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Posted 12 November 2013 - 12:58 PM



I don't think that cards should get an errata just because they allow loopholes in certain decks. As mentioned, Zigil Miner and Master of Lore are bad examples of using errata. Best thing is to ignore these cards or certain combos, if you think they're overpowered.


I agree... do not like the idea of making more coasters just because there are crazy combo's out there that a few people play (or create to merely see if they can)... its a solo or Co-Op game, play it your way... if you like 1 round games... great... I think I'd find that a bit boring...

It's true if you play alone. But we organised tournament play around the game and we de don't want to see these type of decks.

That is really cool that you run tournaments... first thought was Glaurung's idea about limiting draw and deck size would make good sense to me for a tournament... second thought was were how to do make a tournament fair with this game? Like I really love playing this game and aren't worried (too much) about how loop sided the races are or how much more 'powerful' some decks are, (hopefully they'll balance over time) because its a solo/Co-Op game and I don't play competitively... however a tournament would an entirely different matter... how do you balance things in a tournament? Does everyone play some variant of Outlands, Dain & Co, Glorfindel & Friends?

Edited by chuckles, 12 November 2013 - 12:59 PM.

"Do not believe him! He has lost all power, save his voice that can still daunt you and deceive you, if you let it."

 


#62 Lilian

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Posted 12 November 2013 - 01:47 PM

That is really cool that you run tournaments... first thought was Glaurung's idea about limiting draw and deck size would make good sense to me for a tournament... second thought was were how to do make a tournament fair with this game? Like I really love playing this game and aren't worried (too much) about how loop sided the races are or how much more 'powerful' some decks are, (hopefully they'll balance over time) because its a solo/Co-Op game and I don't play competitively... however a tournament would an entirely different matter... how do you balance things in a tournament? Does everyone play some variant of Outlands, Dain & Co, Glorfindel & Friends?

I open a thread for our tournaments...



#63 Mika Mika

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Posted 12 November 2013 - 04:16 PM

Glaurung wrote : 

But please tell me what kind of tournaments you do??

 

 

 

 

Here is your answer : 


LotR Organized Play : The French Way

 

EDIT : OOPS, sorry Lilian, I was answering Glaurung when you offered to answer this question. 


Edited by Mika Mika, 12 November 2013 - 04:21 PM.


#64 Lilian

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Posted 13 November 2013 - 12:49 AM

EDIT : OOPS, sorry Lilian, I was answering Glaurung when you offered to answer this question. 

No problem, it's seem you're better in english...



#65 wyrm187

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Posted 13 November 2013 - 12:48 PM

For tournament play wouldn't FFG have to address the never ending looping decks? A hand limit may help but I am starting to think that making a restricted list wouldn't be so bad to break up some of the ridiculous combos. I don't think bans are necessary, just the inability to play multiple OP cards in the same deck




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