On page 241 of the Core Rulebook is the ruleset to make a chase encounter. I know it's not in the Beta book, but I guess it will be added to the final version. Unfortunately, I'm at a loss regarding one aspect of the chase mechanic.
When doing a starship chase, the difficulty is based on the silhouette of the ship and it's speed. So a ship of silhouette 4 going at speed 3 would have 2 red dices and 1 purple dice has difficulty while a ship of silhouette 4 going at speed 1 would have 1 red and 1 purple dice.
Now... if these 2 ships are engagned in a chase, with both pilots being equally skilled, the slower ship has the best chances of wining the chase and increasing range bands between its ship and its persuer.
I add the same chase happen in my game session this last saturday inside an asteroid field giving 2 setback dice too... since the persuing ship was going faster, I told my players that if they won the chase roll, they would not increase range bands between them because the other ship was going faster then them.... My players won 2 rolls and the ennemy won the 2 others (im a lucky GM) but my players shot down the ennemy transport. But I found it funny that a ship could outrun another ship going faster...
I know that the faster you move, the more chances you have of hitting an asteroid... and that it could be harder to navigate an asteroid field at high speed... and that you probably had to make wider turns to evade incoming asteroids then if you where moving slower.... but had they been in open space ??? that would have been quite strange....
Am I the only one finding this funny ???
Thanks for the input.