Then you have effect that let you "move up to x", where x in this case is double Jain's speed, but there are others. These are unaffected by things like tripwire, we already know, because that specifically requires a move action. What's more, these allow you to move without gaining or spending any MPs - with a lot of interesting effects. You may undertake them even when immobilized; apparently you can move through difficult terrain without penalties, since you are moving squares, not using movement; and a pit trap would not impede your movement in any way, just leave you stunned at the end of it.
I don't think this is right. If you can't spend 2 movement points to enter a water space, you just can't move into it. Its in the rules regarding water space.
For Pits, if you move on them, you still fall down them and need to take a climb action to get out. It doesn't end your action, but it still prevents you from getting out of it.
And Lava spaces still do what they do when you enter them.
I understand the ruling between actions that grant movement and the move action, difficult terrain occurs when trying to enter the space.
Also, it should be known that some skills say "Take a move action" as part of their text. Those skills are considered move actions and can be stopped by things that stop move actions.
Edit: With "Place" effects, you are still entering the square you are placing the model in. It would still trigger the Pit Trap card. Sounds like a lot of rules lawyering happens in a few games regarding movement.
Edited by C2K, 09 November 2013 - 01:01 AM.