In addition to what the above poster said, I'd drop the priority req agendas. 3 pt agendas hurt when they are stolen and you don't have any scary "big" ice to use the priority req on anyways. You could sub in a couple of archers for more punishment and keep them in and see how it goes.
You probably don't need as many traps (keep the 3 of snares). I find having one Junebug or so is enough to have as a threat to keep your opponents worried about runs. Same with pulling in a scorched earth or closed accounts for some tag punishment. You don't want to let your opponent run around with tags from snares and not care to get rid of them (You could sub in a private security force for an agenda as well).
Finally I do like neural emps as well in there, it keeps your runners honest. Without scorched earth or the emp, it allows your runner to run on the last click, hit a snare and not care about the tag or no cards in their hand. If you add those cards all of a sudden your runner friend has to clear tags and have a sizable amount of cards in hand at the end of their turn. This equates to slowing them down and being able to score your agendas (or flatline them... which works too).
Jinteki right now is a lot of mind games and especially with friends you'll play multiple times, you need those threats to hold in your runners. I'd get the new data pack and celebrity gift... oh the mind games you can play with showing your hand and get some much needed credits too!
Edited by Kazumac, 30 October 2013 - 09:57 PM.