Just acquired the beginner box as a first step to approach this new "iteration" of Star Wars RPG. Planning to run two or three adventures before moving to the main core rulebook. I am currently trying to understand rules and not having main issues here, except for advantages and threats. Beginner rulebook shows examples for this related to combat, but none for outside combat. Am i missing anything, or the GM and players have to come up with their own ideas for this? (i.e., improvising)
Main core rulebook does show specific examples for advantage and threar per skill, that's why I am asking this.