I apologize if this question has been asked, possibly multiple times- I can't find an answer anywhere.
There are a lot of questions about Nightgaunts helping/hindering, OW Encounters, Arkham Encounters, and the like, but I ran into a scenario over the weekend and I want to be sure I played it right.
I had an investigator in a street area of Arkham, and a Nightgaunt hanging out in the sky waiting to strike. Mythos Phase comes around, monster movement... BAM, Nightgaunt swoops down and we have ourselves a little skirmish in the streets.
I failed the combat check and was drawn through the nearest gate, as per protocol. I have since confirmed through the official rules/FAQs, that you are not delayed when this happens, as you're being carried and can see what's happening and all that, so I played that part right.
The issue arose when I realized- I'm an an Other World BEFORE the movement phase... So, after the Mythos and Upkeep phases are through and it's time to move my investigators, I couldn't think of a good reason why my investigator wouldn't move to the second area of the OW BEFORE having my first OW encounter!
I've noticed that in most circumstances, the rules seem to always try to find a way to force you to have two OW encounters (unless the first encounter, or a spell, or something sends you back to Arkham right away), but in this case- I was there, I wasn't delayed, and it was the movement phase. So I moved my investigator to the second area of the OW and had my encounter there during the OW Encounter phase.
Did I miss something, or is this just one of the several Nightgaunt loopholes?
Thanks for any feedback!
Edited by countermeasures, 23 October 2013 - 11:19 AM.