I ve created my own house rules to fix minor problems or balance a few issues but I started to wonder how to change the stress system ( fatigue is OK).
Already every things that worked "once per session" now can be used "once per adventure chapter" (including fortune points) so I was thinking to allow character to reduce stress as per RAW at the end of the chapter.
At the same time I ll remove the chance to get stress with a duble skull on a mental action and I ll give instead fatigue point as per normal actions.
Also I want to remove the chance of passing out from too much stress but increase the risk of taking insanity that should last at least the entire chapter.
I m eager to receive any suggestion!