I'll wait for an official ruling from FFG becaue no the FAQ does not clearly cover this.
The rule book is pretty clear.
If a ship executes a maneuver that causes any part of it's base to go outside the play area, then that ship has fled the battle field."
But since a ship does not
travel the length of the template, then the final resting point of the base is the only thing that counts. The phrase "to go" does not refer to the base leaving the play area during the maneuver, because the ship doesn't actually travel from point a to point b. As far as the rules go, it "teleports" from one point to the other, and ignores all intervening space.
In this case, the phrase "to go" does not mean what you think it means. It means that when you put the ship in the final position, if that maneuver you just preformed causes the ship to go ouutside the play areas.
Execute Maneuver: Holding the template firmly in place grip the side walls of the base and lift the ship off the play surface. Then place the ship at the opposite end of the template...
At no point in this step do you pay any attention to where the ship is along the path of the template. You pick it up from where it is and place it at the other end.
If the template passes over a obstacle, you deal with the rules for that. But that has nothing to do with the edge of the play area. If your ship stops and overlaps another ships base, then you move back along the template to see where you are touching, but no longer overlapping.
The FAQ on page 4 makes it extremely clear that once again only the final position of the base matters for checking to see if a ship has fled the battle.
No where in any of the rules does the position of the ship during the maneuver matter, or is even mentioned. The only thing that even comes close is when you are overlapping a ship.
Edited by VanorDM, 24 October 2013 - 02:25 PM.