Jump to content



Photo

Starfighter Creation Thread


  • Please log in to reply
257 replies to this topic

#21 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 23 October 2013 - 03:33 PM

I approve of this thread

 

Good work sir

 

Thank you. I have a few more on the side still, but now I'm trying to determine Silhouette issues, as the mechanic for that still seems rather. . .odd.


"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#22 BastionKain

BastionKain

    Member

  • Members
  • 14 posts

Posted 26 October 2013 - 01:23 AM

I love this stuff.

I have been working on very similar ship creation things.

 

I had never heard of a lot of these but I liked your work ups, so I did some research and started getting to work.

 

You can see my versions of many of the ships on this thread and a few more in my SHIPYARD.

presented on my custom Ship Sheets.

 

I hope to keep being inspired by other creative minds like yourselves.

Lets all keep the ideas and info flowing.


  • Hishgraphics and LibrariaNPC like this

My EOTE / AoR  blog

http://bastionkainss...e.blogspot.com/

My sheets, My Ships, My Rules.


#23 Hishgraphics

Hishgraphics

    Member

  • Members
  • 63 posts

Posted 26 October 2013 - 10:37 AM

A rather unpopular ship: the Zebra Starfighter.

 

Zebra Starfighter

 

Zebra.gif

 

I rather love the Zebra. I love it so much I drew it myself! It turned up in a couple of my Star Wars D6 games as pirate fighters. Thanks to your stats it might now appear in EOTE as well!

 

zebra-fighter.jpg


  • LibrariaNPC likes this

#24 Diggles

Diggles

    Member

  • Members
  • 324 posts

Posted 26 October 2013 - 02:06 PM

I love this stuff.

I have been working on very similar ship creation things.

 

I had never heard of a lot of these but I liked your work ups, so I did some research and started getting to work.

 

You can see my versions of many of the ships on this thread and a few more in my SHIPYARD.

presented on my custom Ship Sheets.

 

I hope to keep being inspired by other creative minds like yourselves.

Lets all keep the ideas and info flowing.

I noticed on several of your write ups that you are not combining weapons of the same facing, for example the Arc-170 should read...

Forward Laser Canons (blah blah blah, Linked 1)



#25 BastionKain

BastionKain

    Member

  • Members
  • 14 posts

Posted 26 October 2013 - 06:12 PM

 

I love this stuff.

I have been working on very similar ship creation things.

 

I had never heard of a lot of these but I liked your work ups, so I did some research and started getting to work.

 

You can see my versions of many of the ships on this thread and a few more in my SHIPYARD.

presented on my custom Ship Sheets.

 

I hope to keep being inspired by other creative minds like yourselves.

Lets all keep the ideas and info flowing.

I noticed on several of your write ups that you are not combining weapons of the same facing, for example the Arc-170 should read...

Forward Laser Canons (blah blah blah, Linked 1)

 

 

On starfighters that have only one pilot, i have done my best to make sure that as many of the weapon systems as possible are linked, so that the pilot may get the most for his action.

 

I have changed the layout of the ARC-170 weapons layout after considering your comment.

 

However, on Ships that have more crew than weapon systems, it is actually much better for the weapon systems to remain un-linked as it allows for a greater number of attack options each round. Versatility isn't always the best, but it's never a bad bet.


My EOTE / AoR  blog

http://bastionkainss...e.blogspot.com/

My sheets, My Ships, My Rules.


#26 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 28 October 2013 - 12:53 PM


 

 

However, on Ships that have more crew than weapon systems, it is actually much better for the weapon systems to remain un-linked as it allows for a greater number of attack options each round. Versatility isn't always the best, but it's never a bad bet.

 

 

 

This exact comment reminds me as to WHY I haven't even TRIED to stat out the K-Wing or the H-Wing. For those not in the know, the K-Wing is a 5-man bomber, while the H-wing is a two-man fighter/bomber; a little more complex than what I want to deal with for fighters, as they need crews as big as some large frighters.

 

 

 


I love this stuff.

I have been working on very similar ship creation things.

 

I had never heard of a lot of these but I liked your work ups, so I did some research and started getting to work.

 

You can see my versions of many of the ships on this thread and a few more in my SHIPYARD.

presented on my custom Ship Sheets.

 

I hope to keep being inspired by other creative minds like yourselves.

Lets all keep the ideas and info flowing.

Thanks for the link. You've got some good stuff there as well, and it is interesting to see how we differ in views here and there.

 

I'll keep ships coming as long as people keep liking them. I'm also taking requests of ALL sorts, so please, if there's a fighter you really want to see, send it my way and I'll get to it.

 

I may be breaking a few rules on the next couple of ships, as the Supa Fighter and the Missile Boats are on my list, and they ride that line between a "large fighter" and a "small freighter." I'll look over the information again and see if I can get those two hammered out tonight.


Edited by LibrariaNPC, 28 October 2013 - 01:15 PM.

"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#27 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 28 October 2013 - 07:03 PM

Next on the list: the Alpha-class Xg-1 Star Wing (the missile gunboat from the X-Wing/TIE Fighter PC games)

 

Alpha-class Xg-1 Star Wing

 

250px-XWA-Xg1-3d-new.jpg

 

Hull type:  Starfighter

Ship Class: Alpha-class Xb-1 Star Wing Starfighter

Manufacturer: Cygnus Spaceworks

Hyperdrive: Class 12

Navcomp: Yes

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 10 (100kg)

Passenger Capacity: 0

Consumables: 3 Days

Cost/Rarity: 125,000 credits (75,000 credits used)/ 7

Customization Hard Points: 2

Silhouette: 3

Speed: 4

Handling: 0

Defense: 2/1

Armor: 3

Hull Threshold: 14

System Threshold: 10

Weapons:

 

2 Chin-mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)

 

2 Cockpit-mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)

 

2 Front firing Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4; Guided 3; Limited Ammo 16; Slow-Firing 1, Linked 1)

 

 

Note: The Alpha-class Xg-1 was a versatile predecessor to the TIE Defender. This ship has been known to exchange Concussion Missiles for 12 Proton Torpedoes, 8 Heavy Rockets, or 4 Heavy Space Bombs. Others have been known to carry Ion Torpedoes, and one has been recorded to use a Tractor Beam.

 

Of course, this is all based on the need of the organization using it. This ship didn’t see widespread use, but is versatile in the right hands.

 

 

Creation Note: The light blasters listed here may not be accurate. According to the source (Wookieepedia and the TIE Fighter game, which was rather fun IMHO), the blasters on this ship are the same as those on a Z-95 Headhunter, a Y-Wing Starfighter, and the Lambda-class shuttle. As these three ships have different weapons in EotE, I went with the lowest of them as it "made sense" in canon.

It can be argued that one you use Medium Laser Cannons instead, but I personally feel that Light should be for a "stock" Xg-1. Just my humble opinion.


Edited by LibrariaNPC, 29 October 2013 - 04:18 PM.

  • willmanx and Bipolar Potter like this

"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#28 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 28 October 2013 - 07:08 PM

Of course, one cannnot offer the Xg-1 without it's successor: the Missile Boat!

 

Missile Boat

 

250px-MissileBoat-TFDOTEOSS.jpg

 

Hull type:  Starfighter

Ship Class: Missile Boat

Manufacturer: Cygnus Spaceworks

Hyperdrive: Class 6

Navcomp: Yes

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 10 (100kg)

Passenger Capacity: 0

Consumables: 3 Days

Cost/Rarity: Not Available For Sale (estimated 250,000 credits/8)

Customization Hard Points: 1

Silhouette: 3

Speed: 5

Handling: 0

Defense: 2/2

Armor: 2

Hull Threshold: 9

System Threshold: 10

Weapons:

 

One Cockpit Mounted Medium Laser Cannon (Fire Arc Foward; Damage 6; Critical 3; Range [Close])

 

Two Front-firing Advanced Concussion Missile Launchers (Fire Arc Forward; Damage 7; Critical 3; Range [Short]; Breach 4; Blast 4; Guided 4; Limited Ammo 40; Slow-Firing 1, Linked 1)

 

Two Front-Firing General Purpose Warhead Launchers* (Fire Arc Forward; Linked 1; Slow-Firing 1)

 

*: The “General Purpose Warhead Launchers” are geared to change the payload as needed.  These launchers are capable of carrying the following:

 

40 Advanced Concussion Missiles (see above)

30 Advanced Proton Torpedoes (Damage 9; Critical 2; Range [Shot]; Breach 6; Blast 6; Guided 3)

 

20 Heavy Rockets (May stat at a later time)

10 Heavy Space Bombs (May stat at a later time)

 

Note: This ship also comes equipped with the SLAM system. My current rule of thumb is to double the speed for 3 strain per turn it is active.


"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#29 Diggles

Diggles

    Member

  • Members
  • 324 posts

Posted 29 October 2013 - 12:21 AM

I like the gunboat write up, but why did you chose light guns instead of medium, or at least 1 set of mediums?



#30 willmanx

willmanx

    Member

  • Members
  • 774 posts

Posted 29 October 2013 - 01:46 AM

I would see gunboat with a silhouette 4, bigger than starfighter, but I'm probably wrong.

#31 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 29 October 2013 - 06:37 AM

I like the gunboat write up, but why did you chose light guns instead of medium, or at least 1 set of mediums?

The guns there are smaller, chin mounted weapons. Most of them tend to be small to medium,  and I guessed small due to the energy output with everything else that has been added (shields, hyperdrive, etc).

 

Also, the biggest draw of the ship is the number of missiles and optional loadouts, so I decided to downplay the lasers. I can see the argument of raising them to mediums, though, but may just leave that as a case-by-case basis.

 

One final note: in the writeup, it states that the lasers used are the same used on the Z-95 Headhunter, the Y-Wing and the Lambda Class shuttle. As all three of these have different types of blasters, I went low for the reasons above.

 

 

I would see gunboat with a silhouette 4, bigger than starfighter, but I'm probably wrong.

 

This is where you are wrong. The gunboat's length is 10m, compared to an X-Wing's 12.5m. It was basically built to be a better bomber on the starfighter scale, closer to the Y-Wing than a TIE Bomber. I personally like to see it as a mini Skipray Blastboat, as it is about half of the size yet carries a rather similar loadout.


"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#32 Diggles

Diggles

    Member

  • Members
  • 324 posts

Posted 29 October 2013 - 09:22 AM

 

Also, the biggest draw of the ship is the number of missiles and optional loadouts, so I decided to downplay the lasers. I can see the argument of raising them to mediums, though, but may just leave that as a case-by-case basis.

 

One final note: in the writeup, it states that the lasers used are the same used on the Z-95 Headhunter, the Y-Wing and the Lambda Class shuttle. As all three of these have different types of blasters, I went low for the reasons above.

 

 

Ya I figured something like this.  Good job, I'm not modifing your write up at all on this one!  I always like to pick the brain so I know how you got to the end result.  Thanks Librarian. 

 

How bout Droid Tri-fighter or Vulture now, as minion groups?!



#33 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 29 October 2013 - 11:29 AM

 

 

Also, the biggest draw of the ship is the number of missiles and optional loadouts, so I decided to downplay the lasers. I can see the argument of raising them to mediums, though, but may just leave that as a case-by-case basis.

 

One final note: in the writeup, it states that the lasers used are the same used on the Z-95 Headhunter, the Y-Wing and the Lambda Class shuttle. As all three of these have different types of blasters, I went low for the reasons above.

 

 

Ya I figured something like this.  Good job, I'm not modifing your write up at all on this one!  I always like to pick the brain so I know how you got to the end result.  Thanks Librarian. 

 

How bout Droid Tri-fighter or Vulture now, as minion groups?!

 

 

Thanks for the praise! I'll keep them coming as long as people are enjoying them.

 

If time permits tonight, I'll get to those two. My biggest problem right now is time; I have an interview tomorrow (Wednesday) before work and I'm getting married on Thursday, so time is a bit tight.

 

I have two or three more ships to upload I plugged out before sleeping last night, so I'll post them first, then add the Vulture Droid and possibly the Tri-Fighter as as "ships" with some options for the Droid Brain side of things. . .


"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#34 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 29 October 2013 - 11:40 AM

Now for a ship that one of my old players absolutely loved to use: The Cutlass-9 Patrol Fighter!

 

Cutlass-9 Patrol Fighter

 

250px-Cutlass-9_patrol_fighter_SofG.jpg

 

Hull type: Starfighter

Ship Class: Cutlass-9 Patrol Fighter

Manufacturer: SoroSuub Corporation

Hyperdrive: Class 2

Navcomp: Yes

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 11

Passenger Capacity: 0

Consumables: 2 weeks

Cost/Rarity: 140,000 credits (65,000 credits used)/6

Customization Hard Points: 4

Silhouette: 3

Speed: 4

Handling: +1

Defense: 1/1

Armor: 3

Hull Threshold: 9

System Threshold: 8

Weapons:

 

2 Front-Firing Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

Front-Firing Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6; Blast 6; Guided 2; Limited Ammo 5; Slow Firing 1)


"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#35 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 29 October 2013 - 11:56 AM

And the last one from last night's creation session: The Toscan 8-Q.

I was meaning to make this one for a while as my group from last year had a few of these and a few Cloakshape fighters sitting around after ransacking an old pirate base. I figured if there's even the slim chance of that group getting back together, I should probably stat these up.

 

 

Toscan 8-Q

 

250px-Toscan_AIR.jpg

 

Hull type: Starfighter

Ship Class: Toscan 8-Q Starfighter

Manufacturer: Shobquix Yards

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot*

Encumbrance Capacity: 8*

Passenger Capacity: 0*

Consumables: 1 Day*

Cost/Rarity: 35,000-40,000 credits used (180,000 credits new)/6

Customization Hard Points: 6

Silhouette: 3

Speed: 4

Handling: +0

Defense: 1/0

Armor: 2

Hull Threshold: 10

System Threshold: 9

Weapons*:

 

2 chin mounted medium laser cannons (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

*: The numbers here are VERY variable based on the aftermarket modifications done to the ship. This was supposed to be a customizable starfighter, possibly the YT-1300 of the starfighter class, but it never took off due to high costs of modifications, sub-par performance from the "standard" parts, the desire for shipyards to do their own customizations, and the niche market for starfighters, especially ones you need to customize yourself to get what you need.

 

Modifications include more cargo space, passenger/crew additions, more supplies, and much heavier armaments, including a quad laser cannon.

 

This was already obsolete by the time of the Galactic Empire. Seinar used the frame as a test concept of the Skipray Blastboat, showing some of the potential of the craft.


Edited by LibrariaNPC, 29 October 2013 - 01:07 PM.

"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#36 Ghostofman

Ghostofman

    Member

  • Members
  • 1,410 posts

Posted 29 October 2013 - 12:49 PM




A personal favorite of mine: The Manta-class Assault Starfighter from the Tapani Sector.

 

 

Manta-Class Assault Starfighter

 

250px-Manta-class_Assault_Starfighter.jp

 

Hull type: Starfighter

Ship Class: Manta-class Assault Starfighter

Manufacturer: Tapani Starship Cooperative

Hyperdrive: None

Navcomp: None

Sensor Range: Close

Ship's Complement: One pilot

Encumbrance Capacity: 8

Passenger Capacity: 0

Consumables: One Week

Cost/Rarity: 95,000 credits/6 (5 in the Tapani Sector)

Customization Hard Points: 2

Silhouette: 3

Speed: 3 (5)

Handling: +1 (0)

Defense: 1/1

Armor: 3

Hull Threshold: 9

System Threshold: 9

Weapons:

 

2 Chin-Mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)

2 Wing-Mounted Medium Laser Cannons:  (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 1)

2 Wing-Mounted Heavy Laser Cannons: (Fire Arc Foward; Damage 7; Critical 3; Range [Close]; Linked 1)

 

 

Note: Takes one maneuver action to calibrate between attack mode (listed stats) and interceptor mode (stats in parenthesis). All weapons except the Ion Cannons are deactivated when in Intercept Mode.

 

You may want to make the attack speed 4 instead of 3 , or else this thing will have trouble out maneuvering even the stockest of freighters in attack mode, which seems a little off for a fighter. Also this change would make it match the original intent as the Manta as it appeared in Lords of the Expanse had the same attack speed as a Y-wing, with intercept mode taking it up to TIE/ln speeds.

 

Same with the Toscan 8-Q's speed, and Xg-1, and anything else you gave a speed of 3 to. I wouldn't give any fighter a speed below 4 just because of how the game's space combat mechanics work. If it's supposed to be slow and unmaneuverable the game will manage them better if you just stick with low handling ratings.

 

 

Also I noticed in another post you're using the MGLT speed as your base. I suggest that where possible (most of them) you use the WEG space rating instead/as well. MGLT speeds largely come from the X-wing series and don't translate as smoothly to RPG terms. By comparison the WEG speeds should translate a little smoother or at least provide a more clear frame of reference.


Edited by Ghostofman, 29 October 2013 - 12:57 PM.

  • LibrariaNPC likes this

MAGIC HEADPHONES PROTECT ME FROM THE SPACE!


#37 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 29 October 2013 - 01:06 PM

 



A personal favorite of mine: The Manta-class Assault Starfighter from the Tapani Sector.

 

 

Manta-Class Assault Starfighter

 

250px-Manta-class_Assault_Starfighter.jp

 

Hull type: Starfighter

Ship Class: Manta-class Assault Starfighter

Manufacturer: Tapani Starship Cooperative

Hyperdrive: None

Navcomp: None

Sensor Range: Close

Ship's Complement: One pilot

Encumbrance Capacity: 8

Passenger Capacity: 0

Consumables: One Week

Cost/Rarity: 95,000 credits/6 (5 in the Tapani Sector)

Customization Hard Points: 2

Silhouette: 3

Speed: 3 (5)

Handling: +1 (0)

Defense: 1/1

Armor: 3

Hull Threshold: 9

System Threshold: 9

Weapons:

 

2 Chin-Mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)

2 Wing-Mounted Medium Laser Cannons:  (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 1)

2 Wing-Mounted Heavy Laser Cannons: (Fire Arc Foward; Damage 7; Critical 3; Range [Close]; Linked 1)

 

 

Note: Takes one maneuver action to calibrate between attack mode (listed stats) and interceptor mode (stats in parenthesis). All weapons except the Ion Cannons are deactivated when in Intercept Mode.

 

 

You may want to make the attack speed 4 instead of 3 , or else this thing will have trouble out maneuvering even the stockest of freighters in attack mode, which seems a little off for a fighter. Also this change would make it match the original intent as the Manta as it appeared in Lords of the Expanse had the same attack speed as a Y-wing, with intercept mode taking it up to TIE/ln speeds.

 

Same with the Toscan 8-Q's speed. I wouldn't give any fighter a speed below 4 just because of how the game's space combat mechanics work. If it's supposed to be slow and unmaneuverable the game will manage them better if you just stick with low handling ratings.

 

 

Also I noticed in another post you're using the MGLT speed as your base. I suggest that where possible (most of them) you use the WEG space rating instead/as well. MGLT speeds largely come from the X-wing series and don't translate as smoothly to RPG terms. By comparison the WEG speeds should translate a little smoother or at least provide a more clear frame of reference.

 

 

Thanks for the input. I sadly rarely have my WEG stuff on hand when I'm doing this, as I take advantage of slow nights at the library when I sit and do stats.

 

I did feel a bit out of place trying to reverse engineer the Y-Wing and TIE fighter speeds from the d6 version into EotE, as the numbers weren't exactly very clean (I blame FFG trying to keep the numbers small).

 

So, besides the tweaks to the Manta and the Toscan, was there anything that you found that was really out of place?


"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#38 Ghostofman

Ghostofman

    Member

  • Members
  • 1,410 posts

Posted 29 October 2013 - 01:11 PM

Nothing worth mentioning, nice little resource you've got unfolding here.


MAGIC HEADPHONES PROTECT ME FROM THE SPACE!


#39 LibrariaNPC

LibrariaNPC

    Member

  • Members
  • 793 posts

Posted 29 October 2013 - 01:19 PM

Nothing worth mentioning, nice little resource you've got unfolding here.

 

Thanks.

 

As per your input, I changed the Manta and the Toscan to Speed 4. I am still leaving the Xg1 at Speed 3 as it feels like a heavier bomber than a Y-Wing and should be slower than a Skipray Blastboat. Any objection there?

 

Also, did you have any specific requests you'd like to see?


"Smilies exist because no one's bothered to make a sarcasm font." Lost_Heretic

LibrariaNPC's Starship Yard (Fighters and Freighter chapters as PDFs!)


#40 Ghostofman

Ghostofman

    Member

  • Members
  • 1,410 posts

Posted 29 October 2013 - 03:58 PM

If you want to stay consistent with it's previous presentation the Xg-1 really should be speed 4.

 

It's presentation has largely been as a multi-role fighter. X-wing, TIE Fighter, even a surprising appearance in a WEG supplement presented it as something that was intended to go head to head with the likes of the Y-wing or X-wing and perform similar mission types.

 

Even as a fighter-bomber, with Speed 3 the thing won't perform well in this system. I don't know if you have the AoR Beta, but in there the TIE Bomber is listed as Speed 4. The issue comes with what speed represents in this system (both a ships ability to cover ground and it's maneuverability relative to other craft) and the "Gain the Advantage" action. At Speed 3 the Xg-1 would have a very hard time gaining the advantage on any fighter and it would even find GtA on light freighters and capital ships a little difficult.

 

On the other hand at Speed 4, performing GtA on most "slow" fighters like the Z-95, Y-wing, B-wing and Cloakshape would be Average, GtA on high performance craft like the X-wing, A-wing and TIE/ln would be Hard, and GtA on Civilian craft like the YT-1300, or most capital ships would be Easy.

 

This is why I suggested that you should almost never make anything that's supposed to be a fighter with a Speed less then 4, it just makes the fighter's effectiveness against other craft too darn poor.

 

Now for the Skipray, take a look at it's other stats and you'll see what's going on. It's speed is 4, but also note it's handling -1, and it's Sil4. So it can still GtA on a lot of stuff, but you're looking at a setback rather then a bonus when you do. Also as a Sil4, when capital ships start firing at it they are only looking at a base difficulty of Average or Hard in most cases (hence it's heavy shields and armor). The thing isn't supposed to be a heavy fighter, it's more like a PT boat. It's true natural prey is going to be Sil5+ level craft where it can GtA and keep it, and pound them with warheads and/or ion cannons while using it's turret to fend off any starfighters.


MAGIC HEADPHONES PROTECT ME FROM THE SPACE!





© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS