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Starfighter Creation Thread


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#241 That Blasted Samophlange

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Posted 29 May 2014 - 04:24 AM

The last starfighter only needs two stats - the shio itself has Deathblossom, and opponents change their ship stats to "We die."
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#242 LibrariaNPC

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Posted 29 May 2014 - 05:51 AM

The last starfighter only needs two stats - the shio itself has Deathblossom, and opponents change their ship stats to "We die."

 

Heh, noted. I just remember a group was doing a similar project like this with the d6 version of the game and put in a few favorites from other sci-fi series. This one came up, so I figured why not (whenever I can watch the blasted film, that is).


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#243 LibrariaNPC

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Posted 03 June 2014 - 02:35 PM

Alright, I'm kind of back in the cockpit and writing things up again. Work has kept me rather busy these past few weeks, and this week I've been spending most of my waking time either at work or moving into my new place (and when I'm not doing either, I don't have internet due to the move). 

 

But things have slowed enough for me to start adding stats again. I decided to write this one up while I was reading The Jedi Path during some downtime (i.e. waiting for someone and/or taking a breather between trips), and thought it'd be a fun pure speculation ship to include:

 

Savage Star Fighter

 

250px-SavageStar-TJP.jpg

 

Era: Old Republic

Hull type: Starfighter

Ship Class: Savage Star Fighter

Manufacturer: Unknown (Kuat? Republic Engineering?)

Hyperdrive: Class 2

Navcomp: Equipped; Limited to 4 Jumps

Sensor Range: Close

Ship's Complement: Pilot

Encumbrance Capacity: 8

Passenger Capacity: 0

Consumables: One Week

Cost/Rarity: Not available for sale (Estimated at 150,000 credits)/7 ®

Customization Hard Points: 2

Silhouette: 3

Speed: 4

Handling: +1

Defense: 1/1

Armor: 3

Hull Threshold: 10

System Threshold: 10

Weapons:

 

Two “wing” mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

Two cockpit mounted auto-blasters (Fire Arc Forward; Damage 3; Critical 5; Range [Close]; Auto-Fire; Linked 1)

 

 

Creator’s Note: There was nothing beyond a picture and a name for this, but I thought it looked interesting enough to stat out. EVERYTHING here is pure guesswork based on the era and the role the ship appears to take, which is an anti-starfighter vehicle.

The auto-blasters were just added as they appear to be smaller than the other laser cannons, but it seemed odd to have one set of medium and one set of light; having a pair of auto-blasters, on the other hand, makes this ideal for strafing a target or firing at a swarm of vehicles.

The ONLY comparison we see is to another non-existent ship, the Kuat Redshift, but there isn’t enough to really go on. . .

 

Speculation/Debates: I am debating on the following changes:

--Auto-blasters with two more mediums (for Linked 3)

--Addition of torpedo launchers (I think it’s best for those hard points)

--Reduction of handling to 0 for an increase in Hull to 12

--Increase of speed from 4 to 5 (those engines are HUGE)


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#244 swiftdraw

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Posted 03 June 2014 - 11:33 PM

ARC-170?

 

Edit: Never mind. You spelt it out and that confused me I guess. :P


Edited by swiftdraw, 04 June 2014 - 12:25 AM.

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#245 LibrariaNPC

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Posted 04 June 2014 - 11:40 AM

ARC-170?

 

Edit: Never mind. You spelt it out and that confused me I guess. :P

 

Yeah, I should probably fix that in the "table of contents" but I'm always iffy about putting on nicknames/shortened versions for things; people barely even read the names I have posted, after all!

 

(Seriously, I get messages for ships I've already statted!)


Edited by LibrariaNPC, 04 June 2014 - 11:41 AM.

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#246 LibrariaNPC

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Posted 06 June 2014 - 10:46 AM

Flashfire

 

250px-FlashFire.jpg

 

Era: Old Republic

Hull type: Starfighter

Ship Class: Flashfire

Manufacturer: Corellia StarDrive

Hyperdrive: Class 1

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 6

Passenger Capacity: 0

Consumables: 3 days

Cost/Rarity: Not available for sale (Estimated at 235,000 credits)/7

Customization Hard Points: 2

Silhouette: 3

Speed: 6

Handling: +2

Defense: 1/0

Armor: 2

Hull Threshold: 9

System Threshold: 9

Weapons:

 

Two forward mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

Two forward mounted concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4; Guided 3; Limited Ammo 12; Slow-Firing 1)

 

Creator’s Note: According to the fluff, this thing is fast and heavily armed. It also claims it is heavily armored, which may be a balance issue, thus the Armor 2.  Fluff also states this can equip a quad cannon, so I think that’s just the conflict between video games and tabletop balance.

That said, I was debating if this would be closer to a TIE fighter or a TIE Interceptor; as you can tell I went with the latter.


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#247 LibrariaNPC

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Posted 06 June 2014 - 10:47 AM

I hate having another hiatus, but I'm moving into the new place this weekend and will be away from computers and my books until sometime next week.

 

The next ship on my scribbled docket is the NovaDive, so expect to see that soon!


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#248 LibrariaNPC

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Posted 11 June 2014 - 07:05 PM

Alright, throwing this one up before vanishing a bit again. Been scrambling to get caught up at work and moving into the new place, but I at least wanted to offer up another ship for you all:

 

NovaDive

 

250px-NovaDrive.jpg

 

Era: Old Republic

Hull type: Starfighter

Ship Class: NoveDive

Manufacturer: Corellia StarDrive

Hyperdrive: Class 1

Navcomp: Equipped; Limited to 3 jumps

Sensor Range: Medium

Ship's Complement: Pilot

Encumbrance Capacity: 7

Passenger Capacity: 0

Consumables: 1 week

Cost/Rarity: Estimated at 190,000 credits/8

Customization Hard Points: 2

Silhouette: 3

Speed: 6

Handling: +2

Defense: 1/0

Armor: 1

Hull Threshold: 8

System Threshold: 8

Weapons:

 

Two wing mounted laser cannons (

Two fuselage mounted rocket launchers (

 

Creator’s Notes and weaponry stats to come at a later time.


Edited by LibrariaNPC, 11 June 2014 - 07:06 PM.

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#249 LibrariaNPC

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Posted 16 July 2014 - 05:44 PM

So my plan for Old Republic ships fell to the wayside as I started statting up Freighters, but since I hit a snag there, I've picked up two new fighters to work on for my 7 BBY game and I'll be working on capital ships again in the near future.

 

But for now, here's a new ship for you!

 

HH-87 Starhopper

250px-HH87Starhopper-SWE.jpg

Era: Rise of the Empire

Hull type: Starfighter

Ship Class: HH-87 Starhopper

Manufacturer: Unknown (The Hutts)

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 8

Passenger Capacity: 0

Consumables: 1 week

Cost/Rarity: 65,000 credits (45,000 used)/4

Customization Hard Points: 2

Silhouette: 3

Speed: 4

Handling: 0

Defense: 1/0

Armor: 3

Hull Threshold: 10

System Threshold: 8

Weapons:

 

2 Fuselage Mounted Twin Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)


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#250 LibrariaNPC

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Posted 16 July 2014 - 05:57 PM

Heavy-95

250px-Z-95Headhunter.png

Era: Rebellion

Hull type: Starfighter

Ship Class: Heavy-95

Manufacturer: Incom/Subpro

Hyperdrive: Class 2

Navcomp: None

Sensor Range: Short

Ship's Complement: One Pilot; Astromech unit on some models

Encumbrance Capacity: 8

Passenger Capacity: 0

Consumables: One day

Cost/Rarity: 85,000 credits (45,000 used)/5

Customization Hard Points: 1

Silhouette: 3

Speed: 4

Handling: +1

Defense: 1/0

Armor: 3

Hull Threshold: 10

System Threshold: 9

Weapons:

 

2 Wing mounted light laser cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)

 

2 Forward mounted concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 12, Slow-Firing 1)

 

 

Statter’s Note: This ship seems like a Z-95 with some additions, which is really is, but since it was BUILT like this, I can see it still having hard points to use for further upgrades. Not many, mind you, but still having something.

It is possible to raise this to 2 HP without breaking it (as was in my original notes), but I decided against it at this time.


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#251 AZGryphon

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Posted 22 July 2014 - 11:01 AM

I have a request. My players were looking to incorporate either a F-LER or YT-XC into their YT-1300. Could you take a shot at creating stats for both?

F-LER:

280px-F-LER.jpg

YT-XC:

320px-YT-XC.jpg

YT-1300 Attached Positions:

167px-Yt1300-extras.jpg



#252 LibrariaNPC

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Posted 23 July 2014 - 05:38 AM

I have a request. My players were looking to incorporate either a F-LER or YT-XC into their YT-1300. Could you take a shot at creating stats for both?

F-LER:

280px-F-LER.jpg

YT-XC:

320px-YT-XC.jpg

YT-1300 Attached Positions:

167px-Yt1300-extras.jpg

 

These are rather interesting. I'll see what I can come up with in the next day or two; working on a few capital ships for my game and preparing for the group to come by this week for character creation and possibly the first part of the session.

 

But consider them on the docket!


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#253 LibrariaNPC

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Posted 23 July 2014 - 06:20 PM

Alright, I did a bit of research on those two, and they are going to be relatively easy to stat up (looking at them as being in the same ballpark as a TIE). Work has been insane and my computer is still boxed up (the office is a disaster), so expect a bit of a delay, but you'll have them soon!


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#254 LibrariaNPC

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Posted 25 July 2014 - 10:54 AM

Alright, I don't have my copies of EotE or AoR with me (all of them are at home with the rest of my notes for tonight's character creation session), but I got my numbers in order for the two requests!

 

F-LER

 

559px-F-LER.jpg

 

Era: Rise of the Empire

Hull type: Starfighter

Ship Class: F-LER

Manufacturer: Corellian Engineering Corporation

Hyperdrive: None

Navcomp: N/A

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 8 (Internal), 500 (Harpoon/Tow)*

Passenger Capacity: 0

Consumables: 1 Day

Cost/Rarity: Not commercially available (valued around 65,000 credits/8)

Customization Hard Points: 4

Silhouette: 3

Speed: 4 (2 when pulling cargo)

Handling: +1

Defense: 0/0

Armor: 2

Hull Threshold: 9

System Threshold: 10

Weapons:

 

 

Forward Mounted Harpoon and Tow Cable (

 

*: These ships are used as tugs for ships in space, and can use the Tractor option with the harpoon and tow cable accordingly. The encumbrance listed is an estimate for carrying weight in standard gravity.

 

Statter’s Notes: This is a bit odd, but it’s rather interesting. I statted it to be in the ballpark of a TIE fighter with a harpoon to tug things along. We don’t have much along the lines of a tugboat just yet, so a lot of what I have here is pure guesswork.


Edited by LibrariaNPC, 25 July 2014 - 10:56 AM.

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#255 LibrariaNPC

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Posted 25 July 2014 - 10:55 AM

YT-XC

 

640px-YT-XC.jpg

 

Era: Rise of the Empire

Hull type: (Miniature) Starfighter

Ship Class: YT-XC

Manufacturer: Corellian Engineering Corporation

Hyperdrive: None

Navcomp: N/A

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 6

Passenger Capacity: 0

Consumables: 1 day

Cost/Rarity: 20,000 credits/5

Customization Hard Points: 4

Silhouette: 3

Speed: 4

Handling: 0

Defense: 0/0

Armor: 2

Hull Threshold: 8

System Threshold: 7

Weapons:

 

None

 

Variants exist with the following (uses 3 Hard Points and raises the costs and rarity accordingly)

 

Two forward mounted Medium Blaster Cannons (

 

Forward mounted concussion missile launcher (

 

Statter’s Notes: This ship isn’t really designed for combat, but rather scouting and tooling around in places you can’t (or don’t want to) take a YT-1300. I made it as fast as a fighter (thus the 4 speed), but it doesn’t look very agile. Since it isn’t a combat craft, I left Handling at 0, but I can see a solid argument for +1 (possibly even +2), but I feel that would raise the price. I also gave it the durability of a TIE fighter, as it again isn’t a combat craft.

I priced it for the “stock” version that includes no weapons, as Wookieepedia states that it’s the smugglers and pirates that arm them.

 

Since all we really have on it is based on a toy, there isn’t much to work with. Hopefully this will get the job done, though!


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#256 AZGryphon

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Posted 25 July 2014 - 12:54 PM

Awesome job on those! Very much appreciated!



#257 LibrariaNPC

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Posted 25 July 2014 - 01:03 PM

Awesome job on those! Very much appreciated!

 

Anytime! If you use them, let me know how well they turn out and what sort of changes you would like or did make. Nothing I stat is perfect, so I'm always up for constructive criticism and input!


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