i know this is a controversial debate, but im interested in other's thoughts on this (sorry for the long post, but try and stay with me )
so this is an lcg, and as i understand, the living card game format allows players to buy as what packs they like, in pretty much any order, with no 'random' aspect unlike ccgs.
in another thread i was writing about how difficult it is to get the balance between challenge for old gamers and accessibility for new players and that got me thinking-
do you think this game is accessible to new gamers? at what point in the game would you say 'no, do not buy these packs until you have these other ones'? .....can any game ever be both fully accessible whilst still posing a challenge for old gamers?
my personal thoughts on this are that no game can ever achieve this balance without resorting to some sort of logical chronological order- ie. black riders is harder than hiers of numenor which is harder than khazad dum.
becauase of the card pool's inevitable power increase over time the quests must therefore increase to pose any sort of challenge, however this in itself means that the game automatically loses some of its accessiblity - the higher you go the less able newcomers are to buy them without resorting to following the chronological line i spoke about before
of course this means nothing if players are happy to buy quests they will find very difficult. however i think that the majority of the player base would agree that most new players will neither have the ability to win later quests with a core-set card pool, or want to keep losing until they have bought more packs- hence the advice i always give- go in order!
i dont particularly see a problem with this. in my eyes this game should, in general, be played in order. in this i mean more 'cycle by cycle' rather than 'pack by pack'. the idea of increase in difficulty is only really visible as cycles increase, not individual packs.
in addition to the above, i pose the question - what would you rather have?
1. the game follow a chronological, steady difficulty increase as the cycles progress, with varying difficulty within each cycle, therefore new players usually need to buy older packs first
2. the cycles vary in difficulty, allowing new players to skip much of the previous card pool and buy later cycles
i see good and bad in each.
the first option allows a natural way to challenge current gamers, whilst new players naturally buy the packs mostly in order. ..however is this breaking the lcg format? which is a higher priority- attracting new gamers or keeping the ones you have?
the second option allows new players to access the game anywhere and ffg may end up attracting more new players. the older gamers may end up tiring of the easier cycles.
personally i would rather go for 1- the steady increase, but thats only becuase i have played from the release and have all the packs. then again, i also like easier quests i can take theme decks against, so option 2 has its attractions as well...is an inbetween possible ?
i would be interested to hear new gamer's thoughts
so, as at the start of the post, i think it comes to a balance between prioritising attracting new players, and keeping the current player base happy with new releases.
PS- completely forgot to say in the post that i actually think ffg are doing a great job of balancing the quest's difficulty increase with the card's power increase
Edited by richsabre, 20 October 2013 - 05:01 PM.