After realizing that most foes in the sector are either decently well armored, or orks. Our las carbines seem to fall into that sweet spot of being very likely to deal little or no damage against many enemies.
I'm trying to figure out what kind of upgrades we should be trying to get in order to hurt things. It seems like most weapons in the armory (playing with base book only) are either on par with the lasgun and common, or amazingly powerful and extremely rare.
It seems like it should be easy enough for our medic or operator to take training with a heavy stubber or auto-cannon or ripper and try to requisition one. They seem common enough for a squad with a good record and a couple of friends in high places to get. Our GM is probably going to role-play and common sense to see what we can requisition, because doubling the squad's damage output seems too important for one regimental logistics roll
I'm not sure what we're expected to have fluffwise or balance-wise.
Also, I know rippers are made for ogryns and weird for a human to use, but they're the only common weapon that does so much damage and I can't see any reason why a medic or operator shouldn't be able to hold one if they take the training. Obviously they have to brace.
I guess hot-shot lasguns are another option.