re.1) That's ok then. So Silas can move directly to Devil Reef, stay for an encounter, and then move on to Y'ha-nthlei during the next turn. That's how I figured it worked, so I'm happy with that.
re.2) Great. That's one problem solved. But does that same answer apply to Hounds in Innsmouth as well?
Dunwich and Arkham are linked by depot Locations, and the Hound moves between locations. But the depot in Innsmouth is in a street area. Does that make a difference? Sorry if this sounds like a silly question.
re.3) I was hoping you were going to say you used both. I will give it a try at some point now that I know it can be done.
The 'empty gate stack rule' has crossed my mind too, but I don't think it's a problem. To me it seems very similar to the 'empty monster cup rule.' But that rule is diluted as soon as you add expansion board monsters.
There is one remaining issue though. The illustrations on the back of the two sorts gate markers are different. Does it matter if you know beforehand whether the next gate is a 'standard' or 'Lurker' gate?
Maybe a gate cup could be a solution to that problem?
Edited by Lee418, 20 November 2013 - 10:10 AM.