Yes, correct, there are a few, and some are quite useful. But still, not so sure the number of times this has an impact on a game is really significant. 1 Focus characters could benefit from anticipating the c) step only in a limited way because they can gain only 1 die. Most of the advantage could be derived from investigators having greater focus, because they can gain a major number of dice in no time, but still, I don't think this is particularly relevant for the way I play (rarely use Arcane Insight, and even more rarely I use Alchemical Process). Additionally, the odds of gaining that particular spell in the turn immediately before you need to cast it are quite negligible, so even playing b) and then c), it's just a thing more to remember during the Upkeep of the previous turn, so, you can accept to have lower Luck for that turn. Really, I do not believe this to be altering the general balance of any game, but I agree with you that playing in this way generates an alteration in the theoretical flux of events
Interesting points, but they raise several more interesting ones here! Firstly, adding a single die to a roll is often a good boost in my games. I am much more secure rolling 2 than 1, and way more confident with 3 rather than 2, so the benefit is incremental. I probably won't roll that 1 die unless I have no choice. 2 on the other hand I can work with. So in that case, the adjustment of one stop can make it viable for me to cast the spell. And by memory that often works out as important, the spell being needed.
We must have quite different games because there are always upkeep spells turning up here :-) and its frequently an issue for me even with 2 focus investigators to get them to stretch the way i want because I have to refocus at the end of upkeep. Plus, the spells often fall on focus 1 guys, and make using them difficult :-)
Edited by dj2.0, 21 October 2013 - 12:09 PM.