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Impressions of Faith and Coin?


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#21 Chacha

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Posted 26 October 2013 - 04:57 PM

I've had my eyes on this book for quite some time now, as I play an Emperor-fearing Rogue Trader heavily styled after the Spanish Conquistadors. Would anyone happen to know if any of the new careers are open to Rogue Traders and, if so, which ones? I play a bit of a Fellowship monkey with a flair for gunslinging, so if any class compliments that then I am all ears. Furthemore, is the Beastmaster career open to Navigators?



#22 Gamgee

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Posted 27 October 2013 - 02:44 AM

Yes what class is there for the Rogue Trader?



#23 venkelos

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Posted 27 October 2013 - 09:56 AM

It didn't really do much of anything for me, but your mileage could vary. Many of the items are unique relics, and while this makes absolute sense, it sort of limits getting cool stuff. For this sort of book, I liked Edge and Lure much more. Two or three of the Alt Careers seem cool.

 

Some of the holy folks are cool, but I think they are all dead, so not much hope of getting to interact with them. Still, each had some cool stuff, the above unique relics, so maybe you can get a little piece of them, after all.



#24 Magnus Grendel

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Posted 28 October 2013 - 02:13 AM

Based on a rough read-through, you get a chapter dedicated to famed missionaries, covering their lives, actions and final fate (which isn't always certain).
  

All of whom, amongst other things, spent their lives looking for the resting place of one specific Imperial Saint, which is apparently somewhere in the reach.

 

Any of those allowed to the Astropath Career?

Can't remember off-hand, but (randomly, or perhaps not) I think the Witch-Finder one is - it includes a new psynicience-related talent, anyway, so I assume so.

 

Certainly they're not purely confessor-related careers, anyway. The Beastmaster is probably an 'any career' speciality.

 

Cyclonic Missiles. The Exterminatus has arrived in Rogue Trader. eek

In fairness, they're a 'pocket' version, to be fired from a regular missile launcher. They're more accurately something like a fuel-air bomb. Still, no confessor should balk at the chance to apply fire to things which are a long way away.

 

Most of the wargear isn't actually 'new' - lightning claws, storm shields, but also a lot of previously mentioned stuff from the Inquisitor's Handbook or Ascension, like the Condemnor Boltgun or Sacristan Bolt Pistol.

 

The pre-written endeavours are interesting, as noted could tie up well with colony-founding from Stars of Iniquity for creating a major pilgrimage site, colony with cathedral, relics, etc, etc.
 

 

 

 



#25 CaptainStabby

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Posted 28 October 2013 - 12:19 PM

So its a very slow Exterminatus, where you just missile one thing at a time. :P

 

I like having the gear options in the proper game myself, also the feel of crusading for the Imperial Creed is much better imo than trying to port stuff from DH which is is more about the Ecclisiarchy in Imperial space.



#26 venkelos

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Posted 28 October 2013 - 12:20 PM

For alternate careers, there are 6, and half are all Careers, or Human. Red Consecrator, Reliquarist, and Witch-Finder are pickier, with most careers (5), any non Explorator, Navigator, or Astropath, any Non-Psyker, respectively. I haven't read each AC to see which ones are actually good, IMO, but that's the breakdown. Being that Tech-Priests are sort of the wrong religion, and Psykers and Mutants are shunned by the religion, it makes some sense that they get hedged out of half; they also got Navis Primer, so there's that.


Edited by venkelos, 28 October 2013 - 12:23 PM.


#27 Regis Eisen

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Posted 28 October 2013 - 02:24 PM

For alternate careers, there are 6, and half are all Careers, or Human. Red Consecrator, Reliquarist, and Witch-Finder are pickier, with most careers (5), any non Explorator, Navigator, or Astropath, any Non-Psyker, respectively. I haven't read each AC to see which ones are actually good, IMO, but that's the breakdown. Being that Tech-Priests are sort of the wrong religion, and Psykers and Mutants are shunned by the religion, it makes some sense that they get hedged out of half; they also got Navis Primer, so there's that.

Yeah, the Navis Primer really didn't have anything for Astropaths.  One alt career in the whole thing.  Not much at all.



#28 Chacha

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Posted 28 October 2013 - 03:43 PM

Except the glorious, glorious Soul Ward discipline.

 

 

For alternate careers, there are 6, and half are all Careers, or Human. Red Consecrator, Reliquarist, and Witch-Finder are pickier, with most careers (5), any non Explorator, Navigator, or Astropath, any Non-Psyker, respectively. I haven't read each AC to see which ones are actually good, IMO, but that's the breakdown. Being that Tech-Priests are sort of the wrong religion, and Psykers and Mutants are shunned by the religion, it makes some sense that they get hedged out of half; they also got Navis Primer, so there's that.

Yeah, the Navis Primer really didn't have anything for Astropaths.  One alt career in the whole thing.  Not much at all.

 

Except the glorious, glorious Soul Ward discipline. Emperor be praised for that one.



#29 Fgdsfg

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Posted 29 October 2013 - 02:06 AM

Yeah, the Navis Primer really didn't have anything for Astropaths.  One alt career in the whole thing.  Not much at all.

One Alternate Career Rank, astropathic choirs, an elite advancement package and two entire Disciplines. Coupled with a metric ton of fluff and multiple other options not specific to Astropaths, but to everything around them.

Or were you being sarcastic? It's hard to tell sarcasm from stupid sometimes.


Edited by Fgdsfg, 29 October 2013 - 03:07 AM.

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#30 Wincent

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Posted 29 October 2013 - 02:19 AM

Except the glorious, glorious Soul Ward discipline.

 

 

For alternate careers, there are 6, and half are all Careers, or Human. Red Consecrator, Reliquarist, and Witch-Finder are pickier, with most careers (5), any non Explorator, Navigator, or Astropath, any Non-Psyker, respectively. I haven't read each AC to see which ones are actually good, IMO, but that's the breakdown. Being that Tech-Priests are sort of the wrong religion, and Psykers and Mutants are shunned by the religion, it makes some sense that they get hedged out of half; they also got Navis Primer, so there's that.

Yeah, the Navis Primer really didn't have anything for Astropaths.  One alt career in the whole thing.  Not much at all.

 

Except the glorious, glorious Soul Ward discipline. Emperor be praised for that one.

 

And voidfrost. Also hexicars are only for soul-bounded and there aren't many soul-bounded non-astropaths hanging around.



#31 Chacha

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Posted 29 October 2013 - 03:20 AM

So, can anyone tell me roughly what the Beastmaster does? What does it add to the table that a normal Survival/Wrangling test doesn't cover?



#32 Regis Eisen

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Posted 29 October 2013 - 01:39 PM

 

Yeah, the Navis Primer really didn't have anything for Astropaths.  One alt career in the whole thing.  Not much at all.

One Alternate Career Rank, astropathic choirs, an elite advancement package and two entire Disciplines. Coupled with a metric ton of fluff and multiple other options not specific to Astropaths, but to everything around them.

Or were you being sarcastic? It's hard to tell sarcasm from stupid sometimes.

 

I was not being sarcastic, though I admit its hard to read in text.  sorry bout that..  There is a lot to love in the book, and I do love the new disciplines and the familiars are rock solid.  But I was really hoping for a sanctioned psyker.  But, this ain't the thread.  Just have always wanted a Rogue Trader to have some Psykana connections to get him a battle psyker or psykana templar or something.  You can make it work, but it takes some doing.


Edited by Regis Eisen, 29 October 2013 - 01:41 PM.


#33 Cymbel

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Posted 30 October 2013 - 03:19 AM

What can you tell me about the new Reqliquarist career? Rank? Can Rogue Traders take it?

 

Any interesting new gear items?



#34 Amroth

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Posted 30 October 2013 - 04:11 AM

I might have to get a copy of this, just as soon as they make it available on download.


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#35 venkelos

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Posted 30 October 2013 - 02:59 PM

What can you tell me about the new Reqliquarist career? Rank? Can Rogue Traders take it?

 

Any interesting new gear items?

Yes, RT is one of the five, and it's good from the get-go. They spend Fate to read history, if you weren't already spending Fate. Otherwise, they have some decent Advances access, mostly Skills.

 

Conversion beamers made it in. Some crazy grenades and missiles, and Space Marine melee weapons, sized for regular folks, too. A few of the relics are nice, but relics, and so one-of-a-kind, hard to get, and then deciding to use it, or display it, sort of like Skyrim.

 

It looks like my favorite AC in this book, and feels a bit like the Colt Trade Broker, Xenographer, and other "stuff-specialist" options.



#36 memespawn

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Posted 30 October 2013 - 06:03 PM

I was a bit disappointed (in my admittedly brief reading) that there didn't appear to be much discussion of the relationship of missionaries (or other agents of faith) & those who could be considered difficult, theologically - tech priests, astropaths & navigators.



#37 CaptainRemiVandigrath

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Posted 30 October 2013 - 06:23 PM

I was a bit disappointed (in my admittedly brief reading) that there didn't appear to be much discussion of the relationship of missionaries (or other agents of faith) & those who could be considered difficult, theologically - tech priests, astropaths & navigators.

 

On the one hand, yeah, it really did focus on the parts of the job involving the faith and journeying out to planets that have never seen the light of the Emperor's guidance before (or in a while).  That part I did really like.  On the other hand though, there's a lot of talk in most of the other books about what happens when one powerful organization meets another that doesn't have to just do what the first party wants.  Typical negotiations, barter, joint ventures, or war...you know, the usual RT fare.

 

I really would like to see a substantial book on Explorators though.  I took a brief look at The Lathe Worlds, but didn't feel overly impressed by it (admittingly, I may not have caught the good stuff).  


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#38 SirFrog

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Posted 31 October 2013 - 06:20 AM

 

I really would like to see a substantial book on Explorators though.  I took a brief look at The Lathe Worlds, but didn't feel overly impressed by it (admittingly, I may not have caught the good stuff).  

 

The problem with The Lathe Worlds is that they focus on exactly that - The Lathe Worlds. A lot of the Mechanicus info in them is still viable, like the info on the various subfactions and the organization of the Mechanicus, but there isn't really that much to add about the Explorator fleets that hasn't been mentioned in various other books. Getting a really small supplement on the Explorator fleet, no more than seventy pages, would be kind of cool though. It'd fill out and collect the data from other sources and present it in a more collected form.



#39 Fgdsfg

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Posted 31 October 2013 - 08:09 AM

I really would like to see a substantial book on Explorators though.  I took a brief look at The Lathe Worlds, but didn't feel overly impressed by it (admittingly, I may not have caught the good stuff).

The problem with The Lathe Worlds is that they focus on exactly that - The Lathe Worlds. A lot of the Mechanicus info in them is still viable, like the info on the various subfactions and the organization of the Mechanicus, but there isn't really that much to add about the Explorator fleets that hasn't been mentioned in various other books. Getting a really small supplement on the Explorator fleet, no more than seventy pages, would be kind of cool though. It'd fill out and collect the data from other sources and present it in a more collected form.

Why wouldn't there be more to add about the Explorator fleets that hasn't been mentioned in various other books? As far as I'm aware, very little has been covered in the books, pertaining to Explorator fleets, I mean.

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#40 CaptainRemiVandigrath

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Posted 31 October 2013 - 08:56 AM

The one big question I have is what a full Explorator fleet looks like to FFG. In Battlefleet Koronus, we got a great look inside the Imperial Navy in the expanse, along with the Station Watch and some notable ships. I think it'd be fun to see a functioning Explorator command that hasn't managed to get itself lost, corrupted, or torn apart in the Expanse, and see some of the toys they play with on a day to day basis.

Sure, at this point I've created a Mechanicus hierarchy for myself, along with ships, minor Forge annexes in the Expanse, and specialty ships; but I really like the books, and they're usually willing to create items that I'm hesitant to houserule in.

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