Thankyouthankyouthankyou!!! I had no idea how to interpret that. I thought the algebra was codes to make the dice roll, not the results! Now it makes sense.
For some kind of graphic interface, fixed positions or buttons labeled with text (not part of the image) is nice but just being able to type the codes and read the results in text form works fine. I couldn't ask anyone to do anything like that, though. I'm not even sure how playing by posts work. I'm curious enough to want to watch but I can't thank you enough for even thinking of it.
No problem, any time.
Play by post works the same way as how you would normally play around the table except everyone writes their posts and scenes tend to take longer to play out since no one is playing in real time. An advantage of it is that it can be a creative writing exercise much like collaboratively writing a book. People tend to be far more detailed about their players actions and thoughts if they are writing about it instead of just speaking around a table.
It has its pros and cons, but it's worth looking into.
This is correct. It's a little bit slower, but this is why we'd need a dedicated staff and player base. I have a couple of options to deal with players disappearing during a campaign to keep things moving along for the whole party. And the statement about PbF's I've found to be correct. What it also does, in this sense, is allows for GMs to collaborate on a bigger overall game world, which is something that's rather difficult in stand alone groups. In addition, it allows players to experience the game in a much different way than a standalone, such as utilizing their persistent character with different groups of other PCs. Let's say, you run job for a Hutt Boss with one group, after you complete that job, you can run with another group on a bounty for a Black Suns Viggo. I think this allows players to flesh out characters with more of living game universe.
Another pro is that it gives GMs all the time they need to look up rules in the book
This is true and it also allows GMS to collaborate and discuss how we should interpret the rule going forward.
RPGGeek has the Edge dice roller images built-in. I'm playing in a game there now and it works fine (here). You can also create a wiki there which could be very useful. To build a persistent world I also think it would be useful to create a guild at RPGGeek to group up the players and get a dedicated forum.
I would be very interested in joining if you decide to host it at RPGGeek.
About players owning the core rules. Why would you need to check this? You're not required to own the book when playing face-to-face. One of the players in a given group needs to own it, but that will easily be the case in a 20 person group.
This is a good idea, but sometimes I find RPGGeek Limiting. I'd like people to be able to post avatars of their characters without having to pay a donation. Things like that steer me toward creating something like a VB board for this game world. I like many of RPG Geeks built-in systems, but its not something we can't create free standing.
As for verifying that players own the core rulebook, the reason I bring that up, is that this would be a grey area with FFG. If we provide stat sheets, or character creation guidelines outright on the internet, I'm not sure if that violates FFG's policy. Technically, we'd be distributing their rules to anyone who comes to our Forum, whether or not their engaged in play with what we are trying to do. Also, I'm not sure how they feel about people signing up for a forum with rules being actively posted, and not participating in the game. I'm not saying that this would be the way we would operate, but I simply am trying to look at something like this from FFG's perspective.
The reason I brought up dice rolling, is that we would be operating on an honor system, but one of the things that tends to happen is eventually a player will try to exploit the system - ex. rolling dice continuously until they receive favorable rules. The one drawback to this type of game play is limiting that sort of action. While I believe that players should be actively rolling and involving themselves in the game play, I do see this as a potential problem that other players will look down upon and ruin their experience. This is why I posted the comment regarding myself having trouble figuring out how to manage rolling mechanics.
In any case, I'm more than willing to explain more details for all that are interested. But I would like to start rounding on some GMs that are dedicated and interested in participating. If you're interested, please PM. I'm also considering allowing GMs to have PC characters, but with certain restrictions, but this too I'd like to brainstorm with our initial GM team. As soon as we get three GMs, I think we can begin the process of organizing.
Edited by MosesofWar, 16 October 2013 - 10:49 AM.