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#21 Sleepwalker42

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Posted 18 October 2013 - 07:01 PM

I deff would like expansions that include or use other espansions. I always hated in D1 that the overlap was so small. In RtL you used either WoD or AoD or ToI monsters, never a mix. Here in D2 the swamp spaces in Trofellines (a non-3 letter abreviation???) are stunning and begging to be used a lot more than just in the few one offs. I'm trying to think of a way to make Trollfiens and LoW work together as one larger campaign, that way they aren't just rumors.



#22 Sleepwalker42

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Posted 18 October 2013 - 07:11 PM

Also, none of uus listed new OL classes. I think a new one called like "Chaos Bringer" or something would be fun where the powers could go a lot of differnt ways and everything is a risk.

 

Something like:

 

"Play this card before rolling defence dice. If you roll a 3 or a 0 on a silver die, double the amount of wound you recieve. If you roll anything else the wounds are delt to the attacker"

 

"Play this card at the start of your turn. Select a regular monster on the board and roll a black die. If you get 4 sheilds, replace it with any master and minion monster from any group ignoring traits. If you roll 3 sheilds replace it with any master monster ignoring traits. You may then reinforce the origional monster. If you roll less than 3 sheilds, replace the monster with a regular goblin at half health. You may not reinforce the origional monster this turn."


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#23 Steve-O

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Posted 19 October 2013 - 07:29 AM

... in Trofellines (a non-3 letter abreviation???)...

 

We could use TTF to make it 3 letters.  Technically, the title is "the Trollfens."

 

 

I'm trying to think of a way to make Trollfiens and LoW work together as one larger campaign, that way they aren't just rumors.

 

Act I: LoW mini-campaign, Act II: TTF mini-campaign.  Adjust monster levels used in quests accordingly.  Actually, TTF first followed by LoW might work a little better, story-wise.

 

Also, none of us listed new OL classes. I think a new one called like "Chaos Bringer" or something would be fun where the powers could go a lot of differnt ways and everything is a risk.

 

I'm not really hurting for more OL classes, to be honest.  I think the only thing I'm missing on the OL side is power cards (ie: constant bonuses that remain in play for the encounter/quest after being played.)  It looks like the Treachery cards in the LT packs will provide some stuff like this, but an OL class that focuses on "constant bonus" cards would be cool too.  "The Oppressor" or some such.  "The Tyrant?"


Edited by Steve-O, 19 October 2013 - 07:34 AM.

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#24 Robin

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Posted 19 October 2013 - 09:36 AM

I would like to see a "Descent in Space" expansion, with comets, dark holes, kligons and moon craters.  :P


An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
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#25 Lilikin

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Posted 20 October 2013 - 03:38 PM

Waiqar the Undying as say an Avatar being a lieutenant for himself would be epic maybe even a bite roll or deck for a zombie invasion game deciding if that damage is going to turn you, remember it only takes one bite. I think (and I am often wrong) FFG has to be careful about vampires as the genre has been kidnapped by a certain hormone fest teenage movie so they need to be careful.

other thoughts love the idea of town quests tavern fights maybe a few angry villagers models as weak enemies and a thieves guild thieves robbing you of your shiny new sword would be fun. (for the overlord)

most of all would love a Runewars tie in (i know unlikely) to turn that into a dual campaign with the armies of Waiqar the Undying closing in on a city and the runewars player trying to slow the inevitable while the group try to remove his power once and for all (thinking lord of the rings style destroy ring idea)

apologies for English on phone.


Edited by Lilikin, 21 October 2013 - 04:16 AM.

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#26 SolennelBern

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Posted 23 October 2013 - 09:41 AM

Desert theme expansion

 

- Heroes: Merchant type/Caravaneer, Psionic, Something with a whip?!?!, dual wielder

- Monsters: momies, scorpions, snakes, sandworms, vultures

 

A good mix of outdoor and catacombs exploration,.  I'd LOVE to see bigger maps where you start outside and have to find a catacomb/dungeon entrance for Encounter 2.  Yellowish, sandy tiles, dunes, oasis, etc

 

Winter/barbarian theme expansion

 

- Heroes: Barbarian, Shaman, Smith...

- Monsters: tribesmen, bears, ice wolves, yetis...

 

That would be my second...even close first favorite expansion.  I love anything related to Conan and barbarian cultures and it would be awesome (kind of like the Frozen Wastes expansion for Runebound).  Again, huge maps would be fitting with lots of mountains and settlements, tundra, frozen lakes, etc.

 

Dark forest theme expansion

 

Same as the other mentioned, that would be awesome!  Mostly outdoor like the MoM expansion Call of the Wild.

 

***One of my greatest wish: I'd love to see some kind of expansion that would bring huge tiles into play.  Huge tiles maybe made by connecting 4 large tiles together.  It would create great landscape and huge maps (sandbox style) that we could explore anyway we want except of "forcing" us to go a certain path following small corridors.


Edited by SolennelBern, 23 October 2013 - 09:43 AM.


#27 vendettarock

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Posted 23 October 2013 - 11:17 AM

I would like see a Expanion about a new Advance Campaign System, making map more useful and interactive. And some strategic options in travels.

 

Not like current system. The map is only a picture that only serves to see the travel icons, which could appear directly in the quest guide.



#28 Lilikin

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Posted 24 October 2013 - 02:07 AM

There is a lot of great ideas here, I hope FFG are listening or they have better ideas :P

 

I also would fancy a cheap foot soldier as I am an overlord a beastman or something, maybe even a couple of foot soldiers in one of these packs


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#29 Kirgat

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Posted 29 October 2013 - 09:13 AM

What about Combo attacks? Like spending 2 actions (one for each hero) and perform a big attack to smash some minions? Not exactly to sum dice rolls but to gain some better effects (not 2x attack but 1,5x attack and other effects).

 

What about a Demon or Elemental Summoner (Hero class) who can summon different demonic/elemental creatures to gain different habilities?

Or a Dark Knight (Hero Class) who can inflict damage to himself in order to gain attack boosts and effects?

Elemental archer? Shield defender (with defense skills and attacking with massive shields)?

 

What about copycat monsters or lieutenant (able to gain a hero's abilities for a turn)?

Or Elemental spheres who can inflict different status to heroes and explode?



#30 Ringskipper

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Posted 29 October 2013 - 02:42 PM

I think the copycat monster is going to be covered by the Changeling in the new expansion. :)

 

A Dark Knight class would be really cool! I think Elemental Summoner will be covered with the Conjurer.

 

I love that FFG really does listen to the fans. I'm so excited for the bard class, which has been requested numerous times.



#31 C2K

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Posted 29 October 2013 - 02:52 PM

Sounds like the Conjurer will more like an illusion based caster. 



#32 rugal

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Posted 29 October 2013 - 03:02 PM

So now FFG, listen !

 

a Shapeshifter class !

And more humanoid thing heroes



#33 rfisha

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Posted 29 October 2013 - 11:49 PM

I agree with the idea of campaigns that utilize all of the expansions.  And my wallet would like things to slow down dramatically.  But at some point I would like the game to be complete.  I don't like games that go on forever.

 

ditto, but a slight slow down would suffice.  I still haven't finished the LoR campaign yet!


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#34 nerdook

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Posted 30 October 2013 - 12:16 AM

How about a dynamic campaign generator, similar to how Battlelore 2nd edition is doing it? Quest setup is summarized on individual cards, and you draw one for each quest, linked to some kind of map generation system. That way every campaign will be fresh and unexpected, and both OL and heroes have to constantly adapt to new situations.



#35 Kunzite

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Posted 30 October 2013 - 07:06 AM

I had said this in another tread, but I feel it is better put into this one.

 

The idea of D2 becoming an eternal game really plugs a smile on my face. I would really like to see it becoming a living and changing game. Let history become apart of it as new expansions become available. They are already starting that, I feel, with the coming out of this new spoiler. The heroes and the OL are becoming very customizable, lending to more veritably and replay value. Even the map sounds like it might change, or at least how it plays out, depending on how the OL decides to play the corruption of the city. The rumors play into the change of the game as well. No one knows how it will play out but the OL, which I would guess that to be a bit exciting for the heroes. I know I would enjoy that! (and am even as the OL)

 

I would LOVE to be apart of a book writing (or art!) the adventures of the changing story. That would be super awesome. Even to read someone's interpretation of the world and the campaigns have always plucked a spark. Maybe the fans could have a say in how each campaign plays out so that they know how to make the story flow. <3


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#36 Lilikin

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Posted 30 October 2013 - 07:19 AM

I had said this in another tread, but I feel it is better put into this one.

 

The idea of D2 becoming an eternal game really plugs a smile on my face. I would really like to see it becoming a living and changing game. Let history become apart of it as new expansions become available. They are already starting that, I feel, with the coming out of this new spoiler. The heroes and the OL are becoming very customizable, lending to more veritably and replay value. Even the map sounds like it might change, or at least how it plays out, depending on how the OL decides to play the corruption of the city. The rumors play into the change of the game as well. No one knows how it will play out but the OL, which I would guess that to be a bit exciting for the heroes. I know I would enjoy that! (and am even as the OL)

 

I would LOVE to be apart of a book writing (or art!) the adventures of the changing story. That would be super awesome. Even to read someone's interpretation of the world and the campaigns have always plucked a spark. Maybe the fans could have a say in how each campaign plays out so that they know how to make the story flow. <3

 

Once when I used to DM I setup a game with 5 adventurers 1 DM (Me) and someone playing the baddie where I balanced it out and even let him guide what the enemy was doing etc so during fights he would control the enemies of the group and send assassins out to slay the group etc.  I hope they lean D2E that way where there is no need for a DM to balance the game etc but where the Overlord can make wicked plans and make it so a bit like D&D 2nd E had an Advanced version thats my dream anyway maybe not others but I do think the more maps the better (for what I want) and the more everything is only good for that!


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#37 Kunzite

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Posted 30 October 2013 - 07:51 AM

 

I had said this in another tread, but I feel it is better put into this one.

 

The idea of D2 becoming an eternal game really plugs a smile on my face. I would really like to see it becoming a living and changing game. Let history become apart of it as new expansions become available. They are already starting that, I feel, with the coming out of this new spoiler. The heroes and the OL are becoming very customizable, lending to more veritably and replay value. Even the map sounds like it might change, or at least how it plays out, depending on how the OL decides to play the corruption of the city. The rumors play into the change of the game as well. No one knows how it will play out but the OL, which I would guess that to be a bit exciting for the heroes. I know I would enjoy that! (and am even as the OL)

 

I would LOVE to be apart of a book writing (or art!) the adventures of the changing story. That would be super awesome. Even to read someone's interpretation of the world and the campaigns have always plucked a spark. Maybe the fans could have a say in how each campaign plays out so that they know how to make the story flow. <3

 

Once when I used to DM I setup a game with 5 adventurers 1 DM (Me) and someone playing the baddie where I balanced it out and even let him guide what the enemy was doing etc so during fights he would control the enemies of the group and send assassins out to slay the group etc.  I hope they lean D2E that way where there is no need for a DM to balance the game etc but where the Overlord can make wicked plans and make it so a bit like D&D 2nd E had an Advanced version thats my dream anyway maybe not others but I do think the more maps the better (for what I want) and the more everything is only good for that!

 

 

I am new to Pathfinder (much like D&D). I told my soon to be husband, Brigg, that if we really did start doing owe own Pathfinder, we could use the descent map tiles. But now that I think of it, do they not give us what we need to make our own stories, like D&D, already through the quest vault? The rules are there. It's just finding an interesting quest and rules that are balanced. But that reason alone is why I don't tinker with the vault.

 

But back to what you said, I do believe that is what they have set up. The base rules and and quest rules is like your mediation as the DM. There is just enough freedom with all the characters, heroes or otherwise, to give a feeling of free play. Brigg and I are doing a campaign all of our own. Since we both really enjoy the role playing aspect, we loosen the game up by having the little Splig token do his little rude dance and fall as he tries to make a clean getaway. Or having the heroes investigate that run-a-way mimic with a secret passage in it's stomach, for the second time!, in morbid curiosity. I even draw segments of our campaign as I do for Pathfinder.

 

Descent has it all there, but it's still new in comparison to other eternal formats. I am really excited to see what they do with it and if it hangs on. They have me hooked and even though it is still eating at my pocket, it's still cheaper then other formats of it's kind. If they can keep making it cheap, I think I would be very much ok with that.


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#38 Lilikin

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Posted 30 October 2013 - 09:37 AM

The problem with making your own quests personally is I can't bring the fire onto the players incase it's unbalanced I always tend to hold back a little (Which I don't want too) thats why I wanted a balance indicator on the comments for the quest designer program so I can pick quests that are balanced. When FFG have an assisted set of rules for making quests to balance them I will feel like I am starting to get there.

Also allowing campaigns of 50-100 dungeons but now I guess thats just not what Descent is ever going to be!

Edited by Lilikin, 30 October 2013 - 09:55 AM.

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#39 Kunzite

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Posted 30 October 2013 - 11:36 AM

The problem with making your own quests personally is I can't bring the fire onto the players incase it's unbalanced I always tend to hold back a little (Which I don't want too) thats why I wanted a balance indicator on the comments for the quest designer program so I can pick quests that are balanced. When FFG have an assisted set of rules for making quests to balance them I will feel like I am starting to get there.

 

That was my thought as well. I don't think I will understand what makes the game balanced, aside from basic ideas, till there is much more of their work already into it. I am only on my 3rd campaign (SR twice and LoR once) so far so I am still new at it, and learning all of the time. I have not played but three different OL classes which gives me a very biest opinion on everything.

 

 

Also allowing campaigns of 50-100 dungeons but now I guess thats just not what Descent is ever going to be!

 

If we could find a way to slow down both heroes and the OL leveling up carve, then I think that can happen! Not sure how my heroes would like that, but I would. At that point I would think the OL would then have to play more like a DM then the OL. I mean, after a year or playing every weekend and the heroes not winning the end would be a huge let down. At least for me (even as the OL) it would. All that effort... all of that time...


"Bide your time and hold out hope."

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#40 noodles

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Posted 30 October 2013 - 12:52 PM

I think the only thing holding me back from creating my own campaigns, other than time, is that set of guidelines to ensure a quest is balanced.  If that was provided then this game would be limitless in potential.  I really feel I could come up with a much better story than what is provided and I'd love to mix in a few single encounters with larger maps into the campaign instead of everything being two smaller quests.  I've stated earlier that I wish they'd slow down the expansions just to save my wallet but after seeing a city expansion announced, I'm giddy for more!  That was a direction that I did not see coming.  With all of the different heroes, monsters (I have D1), classes, overlord cards, plot decks, etc, there is so much variability that no two campaigns would ever play out the same.  For me the only thing missing to truly take this game "over the top" is the ability to easily create my own balanced campaigns.  If the guidelines were there this game would be perfect.  I'd also love to see an official storage solution sold to hold everything.






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