We ended up playing to before I saw your response.
We went with Fire and Brimstone. I think my heroes are way too under developed weapon wise. Because I was able to keep them gold starved, 3 of them are using Act 1 weapons, 1 is still using his starting weapon. They can still do some decent damage if they roll/plan right, but its easy to off set them.
Their team is
Nanok as a Beastmaster - Halberd as his equipment. Uses his wolf to blow up monsters left and right, but depletes his fatigue too quickly, along with Changing Skins he can do some decent damage. Love to pick on him with Blinding Speed and after he uses his Heroic Feat he drops pretty quick.
Lindel as a Treasure Hunter - With a Crossbow, Flash Powder, Obsidian Scalemail (Their first Act 2 purchase). There's one skill that gives him free Pierce 2 if he has an exotic weapon, so with the Crossbow he has a base of Pierce 3. Until he got the Obsidian Scalemail, him and Avric were priority targets simply because they were so squishy.
Astarra as a Hexer - Magma Blast, Rune Plate and Mana Weave. She's their tank effectively. 12 health, Gray + Black and some good mobility, she's hard to keep pinned and keep her down.
Avric as a Apothecary - Smoking Vials, Thief's Vest, Iron Shield. They really neglected giving him much equipment, which I think may have been one of their biggest downfalls. Reliable heals, but really squishy. He usually gets Fatigue starved pretty early.
I was able to swarm them off the bat with Zombies/Elementals and I used Hellhounds as my open group. 4 Fire Breaths + Pierce is really good for a tight group of webbed heroes. Poor Serena backed up a space to use Soothing Spirit to give the heroes a hand. Too bad she stepped right on a Web Trap and caught everyone but Lindel and Nanok. Afterwards it was pretty easy to roast them all.
Anyways. Yeah they never got past the Iron Door. They cleaned out the Hell Hounds, but not before 2-3 of them went down. After a few more Fire attacks from the elementals along with some well played cards (Blood Rage + Rise Again / Web Trap + Befuddle/Wicked Laughter) the whole team was down and after that they gave up.
Unfortunately, now that this is the 3rd quest where they got gold starved and they used all their gold for that Obsidian Scalemail, they feel there's no way they can pick up momentum again and get back to even footing with me. I'm thinking of playing a more Hero biased quest to help even the odds and that it would hopefully lead to a more epic Finale, because at this point it feels like it'll be over quickly and painfully. If anyone can point to a more hero biased quest out of the remaining Act 2 quest that would be great (We've played Web of Power and Fire and Brimstone so far)
One thing we've pulled out of this campaign though is that the CK heroes and monsters throw the whole balance system out of whack. For as many good heroes that you get with the CK you can get even more crazy monsters from the CK. I think we'll try the next campaign with no CK and see how it goes.
Edited by jadedbacon, 12 October 2013 - 04:00 PM.