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Understanding the Cylon Leader


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#1 Guinness

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Posted 08 October 2013 - 12:51 AM

Hi

 

Sorry if this question in some way have been asked and answered previously, but I couldn't find it during my forum search.

 

My playgroup haven't included the Cylon Leader mechanics into the game yet, but we're now looking into doing that. However, there's something that I don't quite get a grasp on-

 

Is a human allegiance CL in any way powerfull to have for the human side? Should the human side WANT to trust the CL?

 

To me, a human allegiance CL just seems like a poor human player with his own agenda for winning the game. 

 

If for example a reveal of  the aganda for a human allegiance CL would say "When revealing this, increase [resource] by two", or something similar, I would see the benefit for the humans in (maybe) trusting the CL. 

 

What am I missing?

 



#2 Skowza

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Posted 08 October 2013 - 09:13 PM

The CL may not really know which side he/she is on, and that uncertainty may last for most of the game. I played as Leoben a few nights ago, I started the game with one motive for each faction:
Human: Reveal this card if FTL or Command is damaged.
Cylon: Reveal this card at the end of the game if you have at least 3 treachery cards in your hand.
For the first half of the game I mostly helped the Humans, figuring they needed the help more than the Cylons would, and without knowing what my Sleeper motives would be I couldn't really take a side. When I got two Cylon motives at Sleeper I continued to help the Humans some because I needed Pop and Morale to be high and those two resources were hurting the most. You can't treat the CL as a full fledged Cylon even if you think the CL is working against you because the motives force the CL to work with the Humans sometimes. And for the first half of any game you have to assume the CL is playing it pretty balanced because even if both motives at the beginning are for the same faction, who knows what will happen at Sleeper, two motives for the other faction could come out. A CL who has 2 for each side may have to make a last minute decision about which side to favor; although I did end up with 3 Cylon and 1 Human, my strategy changed drastically about 6 turns before the end of the game when Pop dropped too low and I had to figure a last minute way to damage something.
But yes, the Humans should want to trust the CL - for example, I had all kinds of knowledge about the Destiny deck. As a Human you just have to figure that sometimes they will work with you and sometimes against you; you probably shouldn't trust them on any game-changing decisions, but on the smaller things you can figure they're on your side to some extent.
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#3 Guinness

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Posted 09 October 2013 - 12:10 AM

Thank you! 

 

Reading your explanation, and re-read the rules made it clear that I've misread the rules on this previously. Somehow I've been thinking that the CL only got one Agenda card, thus knowing from the start which side he was on. 

 

Good explanation from you, sir. We'll certainly include this in our next sit down. 



#4 Skowza

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Posted 10 October 2013 - 07:28 AM

The old rules from Pegasus did only give the CL one Agenda, I think the Daybreak way is a lot better.




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