Just wanted to get some more oppinions on this topic.
As far as I understand, the Chirurgeon role and the Sage role would match best to play a "classical" Techpriest (if you set aside rather specialized versions like e.g. the Crimson Guard, Secutors or Mech Assassins).
The Sage rather fulfills the role of a Techpriest who is more into theories and logic.
The Chirurgeon is rather what I would call a Magos Biologis.
But what would be the best role to play a classical Techpriest, who is primarily a mechanist / mechanical engineer ?
From a crafting point of view, I would also see this role inside the chirurgeon - this would lead to the problem though, that there is no differentiation between the Biologis and the mechanical fraction...
Furthermore, Chirurgeons always have this "healer"-factor...
Wouldnt it be better to give 2 options when taking the chirurgeon role (maybe 2 special abilities to chose from ?)) ?
One that is rather a biologis/medic, and one that is rather an engineer/mechanic ?
Or you make an additional "Technician"-role, which differs from the chirurgeon.
In my oppinion, the technician aspect is too much merged with the medic aspect.
Same if I want to play an Imperial Guardsman who is into vehicles.
I currently miss a role for that (adding the fact that the new rules seem the emphasize vehicles more, this is double-odd).
As I type this, I am getting the oppinion, that it indeed might be best to make a seperate role for "Technician", which also includes a good skill with vehicles in general.
What do you think ?