Once the Warlord nerfs hit, I had an excuse to let my hair down and try something else. I had a fair amount of success before with Magus in The Shadow Rune so I thought I would try one of the others.
I started with Saboteur because my group wanted to try a double-mage / no-healer balls-to-the-wall ram-rod, but they complained so loudly after I demolished them in their first Rumor Quest (which they chose to go to after only a single Act I quest - newbies, oy) that I let them trade a mage for a healer. In return I got a beer, a respite from the complaining, and the ability to re-spec my deck.
Since they traded in their 2nd mage for Sahla and chose The Prophet (Trollfens, got it early at Gencon) as his spec, I decided that mad traps wasn't the right move anymore. For those who don't know, The Prophet starts the game with a tome trinket that does the opposite of the Overlord Card "Befuddle" from Basic II. They also have access to what we called the "DCBA" or "Dancing Cognitive Ball of Awesome" which bounces around the heroes frequently and incrementally pushes their health/fatigue up by nickel/dime-y values. I felt it would mitigate my traps too much so I switched to Punisher, hoping I could take advantage of the party's penchant for blowing all their fatigue early using "No Rest For The Wicked" and "Exploit Weakness." I kept "Web Trap" tho, and picked up a "Blood Rage" at some point.
They pretty much ran the table on Act I after grabbing a healer so I decided to wait for Act II to make my move, crafting my deck for a late-game comeback. It worked, kinda. After winning the Interlude they chose, yet again, to do one of the Act II Rumor Quests first and I came outta the gate with guns blazing. After a mighty victory for the Forces of Evil, I picked up "The Wyrm Queen's Favor," named my newly re-occuring Dragon Hybrid Sentinel "Draconius," and forced them to undergo the 2nd Act II Rumor Quest. After that, I crushed them again in "Let the Truth Be Buried."
So its working for now but they're starting to get some nasty Act II weapons and armor. I'm starting to miss the monster buff Warlord would have provided and the heroes are getting wise to fact that using fatigue makes them extra vulnerable to my attacks. I was gonna try "Web of Power" next and use my momentum to complete Ariad's spider-y fate - we'll see how it pans out.
Edited by Inspector Jee, 04 October 2013 - 12:33 PM.