I have been a bit disappointed with the two quests you can play after finishing the very first one. In honor among thieves the heroes simply ignored the objective and gathered as much gold as possible. This resulted in an overlord win but the heroes gathered so much gold that the rest of the game that they steamrolled the overlord.
The other quest(i forgot the name, but its the one where the overlord is tasked with killing all the heroes) i have only played once but it seemed almost impossible to get through this one as the heroes, if the overlord picks his monsters well.
It seem to me like FFG designed both of these quests very lobsided as a designchoice. Meaning the winner of the first quest can choose where to go from here and have a huge advantage through the rest of the game. I think we can all agree that FFG makes som odd decisions balance-wise but i have come to terms with that. But these quests just seem very poorly designed in my humble oppinion. We have come to the point where we simply will replace these quests with quests from the main game. Does anyone here have a different view on this or did you find a better solution than we did?