All good ideas. I have made some changes and put in some “lore” now that i had some time over. To give some feedback on some of the posts:
The characteristics seem to be limited to 40 unless i have missed something. I really want a noncombat skull, and fellowship was more “non-combat” than the other ones, even though Bs would be more useful. The skull will have some personality left, but unless i can raise the stats somehow i guess i can move some over to BS.
Gearwise my Apostate have "Peer Dark Mechanicus (3)" after a few successful favors, so i have atleast some chance of gaining stuff, iether trough tests or compacts. The microbead feels like a no-brainer now that you mention it. I guess i'll blame it on too much drooling after the big and rare tech in the book instead. Camo-cloak or Phase trait is also very nice ideas. Traitwise both darksight and sonar may very well be overkill and i ended up skipping both. =P
Also about Talents. In my foolish mind i thought Machine trait had anti-fear built in but it seems like it was "only" against psychic powers. Now that i have made a “psychic servo-skull” though i feel like i have to few talents instead of to many. ^^
My Apostate already have Combat Formation with Unnatural Intelligence (2) from a Good craft Cerebral Implant (took me a long time to get) so im not going for Unnatural Intelligence on the skull. I don't want to boss around someone smarter than me, he is supposed to assist me, not lead me by my nose. =)
So here is Adjutant V 2.0
Adjutant is a finely crafted Servo-skull with brasslike exterior and excuisite ornaments that screams out it's owners power and influence. It has no visible additions to the skull except the ornaments, but it does have a longer than normal piece of the spinal column left intact. Adjutant seem to have been blessed with a very responsive and capable machine-spirit..... Almost too capable. Many people feel uncomfortable with it's silent, near human glare.
Adjutant was crafted by the Idolitrex Magos Baranas from an unfortunate psyker loyal to the Imperium. Thanks to his heretical understanding of technology and sorcerous skill the now named Adjutant have been left with most of his psychic powers intact. Furthermore the subservient Servo-Skull has been filled to the brim with large stores of knowledge and technological understanding. Most of his personality has been purged but he still have enough mind to learn and adapt.
Adjutant is outfitted for an on the field advisory role and has many ways to monitor communications, subjugate machine-spirits and disrupt or hide his masters movements from the eyes and ears of the Omnissiah. He can also give assistance and advice about most common subjects due to the vast datastores of knowledge he contains.
Though Adjutant do not have any manipulators he is still able to affect the materium trough his psychic abilities with enough force to bend plasteel or finesse enough to assembly circuitry within machinery. This can of course not be shown to the lesser men who worship the Imperium and cling to less capable skulls.
Should he be put in danger his warp-driven core gives the ability to phase from reality to avoid harm. This however comes at the cost of most of his ability to monitor or affect the world around him.
WS (01), BS (40), S (01), T (40), AG (40), INT (40), PER (40), WIL (40), FEL (08)
Skills: (9 ranks + 1 language) Tech-Use (+30), Psyniscience, Security, Linguistics (Low Gothic), Scrutiny (+10), Scholistic Lore (Tactica Imperialis)
Traits: (7 traits) Size (2), Flier(6), Machine (6), Psyker (Bound), Unnatural Willpower (4), Phase, ?
Talents: (11 Talents) Warp Sense, Infused Knowledge, Psy Rating (7),
Powers: Mind over matter, Precision Telekinesis,
Armour (Extremely Rare) Scrap Code Generator
Weapon 1 (Very Rare) Good Craft Signal Jammer (Undetectable)
Weapon 2 (Very Rare) Comm Leach
Other gear: Microbead, Hololith Projector,
Now i have a few undecided parts left.
The Characteristics still feel off. Is there a way to raise them above 40 that i have missed? I'd much rather have higher Int and Wil than BS.
Traits: Still have one Trait left. Ideas?
Talentwise, are there any better Talents to choose that is worth lowering the Psyrating for?
Powerwise, for now I'm satisfied with his ability to use Telekinesis to use his other skills, but I was also looking at Divination (Personal Augury) and Telepathy (Mindprobe) to simulate the ability to predict battlefield outcomes and tear information from captured soldiers. Should i lower Psy-rating and get them now or wait for a Superior minion upgrade? Are there any other interesting powers that i havent thought about?
Gear: With some successful Aquisition-tests i got a microbead and a Hololith projector. Any other good stuff to cram into the skull?