Yesterday, I hosted by monthly "Game Night" and we sat down to start the Shadow Rune campaign.
Let me say this first, the afternoon was great.
We had two new players jump into the hero slots so we only had time to run through Firstblood, and all of The Cardinal's Plight.
The heroes are:
Nanok/Champion, Eldar Mok/Disciple, Jaes the Exile/Runemaster, Lindel/Thief
Lindel is a beast in the fact he tests all ability checks with 2 grey instead of 1 grey + 1 black.
I lost Firstblood, and all of The Cardinal's Plight while using the Basic II deck + Blood Frenzy.
I lost Encounter 1 in Cardinal's Plight because I allowed the heroes to retake their entire 1st turn as I was basically coaching them in tactics, and what not to do and I didn't want to discourage anybody from playing the game. Basically I kind of put my kid gloves on for that first encounter. I took Shadow Dragons as my open group.
First, let me say that Eldar Mok's heroic ability hampers an OL's planning capacity considerably. The ability to look at the OL's hand, know all the cards and pick the best one, while sharing all the information to the other three heroes, is very handy
Pit Mok's heroic verses an OL's Basic II deck and it made the challenge even harder since Basic II is a mix of circumstantial cards.
In The Cardinal's Plight encounter 1, Lindel managed to quickly find the key that opened the door on hero turn 2, and since Merrick failed his first raise dead attempt I managed to only get one zombie off the map before the scenario was lost.
In The Cardinal's Plight encounter 2, I chose Kobalds, Shadow Dragons and Ogres as my open groups. Kobalds were placed at the entrance.
I almost killed the Cardinal with the master +1 zombie before the door was opened but things started slowly spiraling down hill from there on.
Mok used his heroic to strip Reflective Ward in both encounters. That sucked.
I rolled quite a few X's (misses) during encounter 2, especially when it mattered. I couple times I managed to surge with the red dice when attacking with the red dragon, but the blue was an X ;(
This hero make up is pretty solid imo. I honestly feel that if I had the Basic I deck during encounter 2, I would have won the scenario.
I laid out the basic I and II cards and compared them side by side.
1. Dash is > Blinding Speed by far. Example, spawn a zombie in the library while the door is closed in Cardinal's Plight Encounter 2. With Dash you can open the door, move and attack. With blinding speed you could open the door and move, or open the door and attack.
2. Dark Charm is huge compared to Mimic and/or Reflective Ward
3. Word of Misery > Sign of Weakness
4. Befuddle is very circumstantial
5. Dark fortune is HUGELY missed in Basic 2.
6. Frenzy > Flurry. You get two Frenzy's and you don't need a surge to use it. That's a pretty big deal when rolling a red + blue dice and aren't relying/hoping on surge to use your card.
More to come.