I have Relic and its a lot of fun. I was wondering what they did to Relic to streamline it from the game play of Talisman?
New expansion looks like a lot and I mean A LOT of value for $
Amazingly I feel FFG didn't streamline Relic "per se". What they did was add more depth and complexity but not more difficulty.
For example, talisman characters only have 2 attributes: strength and craft, whereas Relic has three. there is also Fate in Talisman, which is a number of dice re-rolls, whereas Relic has power cards.
There are no power cards in Talisman, therefore you must use the dice for all your rolls. You can use Fate to reroll a dice but that's it.The power cards in Relic give you that extra level of control over the game. You have a power card with a 6 on it, go after that nasty monster, you should win and get great rewards. you can't control Talisman that way.
In talisman, when you kill 7 pts of strength creature, you level your strength and when you kill 7 points of craft creature you level your craft by 1 but the creatures and monsters are in the same card pile. Have a few bad draw and you may take a long time to upgrade your strength. In Relic, the level track is going to dictate how you level up. But when you play different character, they will level up very differently. In talisman, all characters develop in only 2 ways: strength or craft.
In Talisman, the outer tier corner spaces can be good or bad. You roll a D6 and you see what happened. Since you cannot control the rolls, only reroll them, you are always at the mercy of a bad roll, and you can become a toad for 3 turns. It is funny, but never when it happens to you. In relic, the outer corner spaces are there to help you, get more gear, heal up, change your missions, they don't do anything bad.
Relic has the mission cards, which give you a goal to play for. The base Talisman has 1 spot on the board where you can get missions, and that is in the middle tier, and you roll a D6. On a 1-2, kill a monster, on a 3 deliver one asset... You only have 5 kinds of mission.
Talisman is now full choke of expansion which has made the game quite a beast, but it still very much plays like:
roll a D6 and see what happens.
In relic, you are more able to control your journey on the board. You have more choices to make because there is more control. In Talisman, you move around the board and hope for the best. In Relic, you can go to specific spaces and you wanted to go there because you want a specific end or you need to go there for a mission.
Talisman was created 30 years ago and it has retained a lot of its flavor and mechanic. Not surprisingly, the gaming community is not the same as it was 30 years ago. There was nothing like Talisman 30 years ago. Now, we have miniature games and pretty brainy board games therefore players are used to and accustomed to complexity in a game. Talisman lacks a certain modern complexity which is why the game is often thought has being too slow and random.
Relic added complexity and depth and made a faster and less random game to the delight of all of us out here.