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Black Riders - Hard!


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#41 Tracker1

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Posted 26 September 2013 - 03:00 PM

I tried my outlands deck on the first scenario. They smashed it as usual, but it felt wrong, i don't even want to try it on the other scenarios. Having 20 allies in play escorting Frodo out of the shire is not very thematic or fun at all. The second scenario might prove more difficult, but i don't really care, outlands have nothing to do with this part of the story, and basically the 4 hobbit heroes do well enough on their own.
'At last' said Aragorn 'Here are the tracks that we seek!'

#42 Glaurung

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Posted 26 September 2013 - 11:12 PM

I tried my outlands deck on the first scenario. They smashed it as usual, but it felt wrong, i don't even want to try it on the other scenarios. Having 20 allies in play escorting Frodo out of the shire is not very thematic or fun at all. The second scenario might prove more difficult, but i don't really care, outlands have nothing to do with this part of the story, and basically the 4 hobbit heroes do well enough on their own.


outlands they brake the game. They are mostly for NM. For normal they just to broken and destroy all feelings.

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#43 CaffeineAddict

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Posted 27 September 2013 - 08:41 AM

My copy of The Black Riders has just turned up this afternoon. Luckily I have the day off, so I'm about to embark on these quests. After a brief glance, it looks like it's going to be epic.



#44 CaffeineAddict

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Posted 28 September 2013 - 01:41 AM

I built up Tracker1's hobbit deck, and took on the quests. Won quest 1 on the first attempt, by successfully hiding from all the black riders. Felt very thematic, like the riders were breathing down your neck for the whole quest.

Quest 2, A Knife in the Dark, gave me more trouble. I've played it six times now - four of which I've managed to take out Bill Ferney on turn 1 or 2 with a Hail of Stones. I generally managed to stop additional Ringwraiths being shuffled into the deck, but kept being slaughtered on weathertop by the Witch King and the other Nazgul - in a couple of the games - in one game i was down to the last Nazgul, and got the treachery card that brings one back. I cancelled it with the one ring, shuffled and flipped up another copy.

Finally, though, on the sixth attempt, I managed to defeat all the Nazgul and win the quest. Ironically, this was the game where I didn't manage to dispatch Bill until about round 5. I wound up not travelling to the prancing pony for several rounds, building up a lot of attachments before advancing to stage 2, despite the increasing threat.

 

I haven't played quest 3 yet, but so far this expansion rocks.



#45 Tracker1

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Posted 28 September 2013 - 04:59 AM

I built up Tracker1's hobbit deck, and took on the quests. Won quest 1 on the first attempt, by successfully hiding from all the black riders. Felt very thematic, like the riders were breathing down your neck for the whole quest.
Quest 2, A Knife in the Dark, gave me more trouble. I've played it six times now - four of which I've managed to take out Bill Ferney on turn 1 or 2 with a Hail of Stones. I generally managed to stop additional Ringwraiths being shuffled into the deck, but kept being slaughtered on weathertop by the Witch King and the other Nazgul - in a couple of the games - in one game i was down to the last Nazgul, and got the treachery card that brings one back. I cancelled it with the one ring, shuffled and flipped up another copy.
Finally, though, on the sixth attempt, I managed to defeat all the Nazgul and win the quest. Ironically, this was the game where I didn't manage to dispatch Bill until about round 5. I wound up not travelling to the prancing pony for several rounds, building up a lot of attachments before advancing to stage 2, despite the increasing threat.
 
I haven't played quest 3 yet, but so far this expansion rocks.


Nice, I am surprised you had trouble with the riders at the end, especially if you took out Bill Ferney early on. Is your threat over 39 by that point? Remember Pippins's ability. Usually, I am able to take one rider at a time, and I usually start with the Witch king. By this point in the game you want to have Merry and Sam almost maxed out with attachments, and it's nice to have a feint and Mr. Underhill ready go. Also, there is nothing in the win conditions that says you need to travel to Weathetop, so don't at least when the riders show up. If you do you will get Slaughtered, after you exhaust the ring to travel there. You will have a lot of threat in the staging area next round, but I like to try and have a Gandalf sneak attack to help, hopefully Gildor lore ally is in play too. Frodo's Intuition can really help out to. It's best to use Gandalf to lower threat, but in a few games I have had to use him and a a hail of stones to take out Bill Ferney.

This is my favorite quest of the three. There seems to be a lot of strategic decisions to make. I like the Locations that help you out. There is one that puts a non-unique enemy under it when you travel there, that's the perfect location to have in play when the riders show up, since it will remove one of them from the staging area next round.

Awesome Quest.
'At last' said Aragorn 'Here are the tracks that we seek!'

#46 CaffeineAddict

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Posted 30 September 2013 - 06:18 AM

Nice, I am surprised you had trouble with the riders at the end, especially if you took out Bill Ferney early on. Is your threat over 39 by that point? Remember Pippins's ability. Usually, I am able to take one rider at a time, and I usually start with the Witch king. By this point in the game you want to have Merry and Sam almost maxed out with attachments, and it's nice to have a feint and Mr. Underhill ready go. Also, there is nothing in the win conditions that says you need to travel to Weathetop, so don't at least when the riders show up. If you do you will get Slaughtered, after you exhaust the ring to travel there. You will have a lot of threat in the staging area next round, but I like to try and have a Gandalf sneak attack to help, hopefully Gildor lore ally is in play too. Frodo's Intuition can really help out to. It's best to use Gandalf to lower threat, but in a few games I have had to use him and a a hail of stones to take out Bill Ferney.

This is my favorite quest of the three. There seems to be a lot of strategic decisions to make. I like the Locations that help you out. There is one that puts a non-unique enemy under it when you travel there, that's the perfect location to have in play when the riders show up, since it will remove one of them from the staging area next round.

Awesome Quest.

 

I realised after the first couple of games that I had been forgetting pippin's engagement cost boost, so I had been engaging some of the spy enemies earlier than I needed to. When I said "on weathertop" I meant that part of the quest, once it comes into play, I didn't actually travel to it, as that does seem like suicide. I eventually beat the quest though - nice to have a quest thats both really thematic and difficult to beat.

 

I've played flight to the ford a couple of times now, and won both times. An decent quest, but I think on the whole I prefer the first two (with the Knife in the Dark being my favourite of the three).

 

Good job on the deck design, I've enjoyed playing it through these quests.


Edited by CaffeineAddict, 30 September 2013 - 06:19 AM.


#47 Djenni

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Posted 30 September 2013 - 10:00 AM

My copy of BR finally arrived and wow these cards are incredible, i can't wait to start playing Campaign Mode :)


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#48 Bullroarer Took

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Posted 30 September 2013 - 08:26 PM

Let's talk Boons for a bit. After completing the second quest, A Knife in the Dark, players are entitled to take a Boon card and add it to their deck. The card doesn't count against the minimum, so you are running at least 51 cards. Here are the four Boons available:

Noble Hero, +1 WP
Valiant Warrior, +1 AT
Tireless Ranger, +1 DF
Skilled Healer, +2 HP

They all have zero cost, so it's well worth running 51 to get them. I listed them in my preferred order, but what do you think?

Edited by Bullroarer Took, 30 September 2013 - 08:28 PM.

"I will not be released in the second quarter!" - Nalir the Dwarf

#49 Raven1015

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Posted 30 September 2013 - 09:48 PM

I gave Skilled Healer to Sam, as having him at 5 hit points permanently is pretty hard to pass up.


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#50 CaffeineAddict

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Posted 01 October 2013 - 12:24 AM

I gave Noble Hero to Sam, as I was using him as my primary quester. The others are all nice, but the attachment-heavy deck I was playing already beefed up the stats.

 

Not sure why it making 51 cards is relevant, though - they all have setup/permanent, so they're in play before you draw your hand, aren't they?



#51 Tracker1

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Posted 01 October 2013 - 04:51 AM

I gave Sam Tireless Ranger. I thought the defense early on would be good. I also liked the idea of the ranger trait, since there are other cards that interact well with it.

And these are permanent cards so they get attached at setup, so they don't really increase the size of the deck when you start to play.
'At last' said Aragorn 'Here are the tracks that we seek!'

#52 Bullroarer Took

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Posted 01 October 2013 - 03:15 PM

Thanks for pointing out I get to attach them at setup. Not sure how I got that signal crossed. I can see why you want to be able to pick at enemies in the staging area with a Ranger Bow, but I too decided to get the WP boost.
"I will not be released in the second quarter!" - Nalir the Dwarf

#53 Bullroarer Took

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Posted 02 October 2013 - 01:28 PM

I'm having a lot of trouble with Flight to the Ford. My current record is 1 win 3 losses. In those three losses what usually happens is a set of Surge cards early flooding the board and loading the Nazgul up with attachments. Maybe it's bad luck, but I think it's more likely a lack of good luck. Thread topic is correct. Quests 2 & 3 are hard.

Incidentally, all of the cards are up at www.cardgamedb.com, so our overseas fellowship members can take a look at what they've been missing. (And proxy up the quests if they so desire.)
"I will not be released in the second quarter!" - Nalir the Dwarf

#54 Nickpes

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Posted 03 October 2013 - 04:06 AM

My wife called that it just arrived ... tomorrow I have the day off as you can imagine  :P


Edited by Nickpes, 03 October 2013 - 04:06 AM.

Lord of all Noldor

A star in the night And a bearer of hope

He rides into his glorious battle alone Farewell to the valliant warlord

 


#55 Glaurung

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Posted 03 October 2013 - 04:14 PM

I just get info from my shop. BR is there. Tomorrow go for pick up. Soon will make some videos.....


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Wizard is never late.......

 

Glaurung playtrough LOTR LCG on youtube :

http://www.youtube.com/user/olegyd   


#56 Glaurung

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Posted 05 October 2013 - 05:46 AM

OK got it and try yesterday with my friend. I like it. I cannot say is very difficult but is very ok. Really thematic is true.

Will try hobbits aragorn thematic deck and compagn mode as well. Sure will make some videos.


Wizard is never late.......

 

Glaurung playtrough LOTR LCG on youtube :

http://www.youtube.com/user/olegyd   


#57 Glaurung

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Posted 06 October 2013 - 11:01 AM

Play solo. Win all quests with Aragorn lore, Bilbo, Glorifindel spirit. Quite interesting to play campaign mode. I play most hard way add burdens only. Boons I just ignore to make everything more difficult. In the end of my compaign I all burden cards in except one. Bad we need to wait for next box for some time.
I like BR is really good but is not too difficult so I spend only one night to past it.
Cannot wait for nightmare mirkwood cycle!

Wizard is never late.......

 

Glaurung playtrough LOTR LCG on youtube :

http://www.youtube.com/user/olegyd   


#58 GrandSpleen

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Posted 20 October 2013 - 08:26 PM

and I usually start with the Witch king. ... and it's nice to have a feint and Mr. Underhill ready go. 

 

Don't forget that Mr. Witch-king is player card immune!  I messed this up myself on my first win against AKitD, and realized it a whole week later after we had already gone on and finished Flight to the Ford.  Now, how much do I want to go back and re-attempt that Weathertop confrontation...



#59 Tracker1

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Posted 21 October 2013 - 06:32 AM

Thanks, darn I missed that too. Good thing in many of my games I have had Sam ready and able to defend at this point.
'At last' said Aragorn 'Here are the tracks that we seek!'

#60 Nickpes

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Posted 28 October 2013 - 10:06 AM

Tried it with my wife, first attempt on first quest. Second round, believe it or not, ALL five Nazguls where on the staging area ... no luck on this game


Lord of all Noldor

A star in the night And a bearer of hope

He rides into his glorious battle alone Farewell to the valliant warlord

 





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