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Regular Skype Games DH2 anyone?


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#1 PhilOfCalth

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Posted 17 September 2013 - 03:23 PM

So I had this idea. While the Beta is up in the air, why don't we play our own modified version of DH2 and get some genuine feedback from the community on it. Then, us all being users of the forum, we can individually feedback onto the game thread.

 

I was going to run Edge of Darkness if anyone is up for it as a Skype game. I'll apply some small OW elements and throw up the rules if people are interested.


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#2 MagnusPihl

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Posted 18 September 2013 - 01:20 AM

I think that's a great idea. It's something we should have done more during the beta period.

 

I'd love to participate, if time zones allow (I'm in GMT+1, which usually means I can't have any fun).

 

Though... Does it make much sense, from a testing perspective? We have no idea what to test now. We can make up house rules, sure, but that's not likely to be very targeted...



#3 PhilOfCalth

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Posted 18 September 2013 - 09:20 AM

I'm living in Manchester, so I think we could work this out!

 

In terms of not knowing what to test, I have a few things to say:

1/ Well if I want to argue that the beta would be better with x, y and z changes I'd like to run that game and see what everyone thinks

2/ I get the feeling that FFGs don't 100% know what they want so play tests of in between versions may help them a lot

3/ When they do release a new version we'll have an established group, ready to try it out.

 

To that end, how does everyone feel about recording the game (audio, not visual)?

 

I'll advertise on DarkReign too, let's see what we can hobble together.


Edited by PhilOfCalth, 18 September 2013 - 09:21 AM.


#4 Tom Cruise

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Posted 18 September 2013 - 09:32 AM

Might be worth setting up a Doodle poll to figure out session time if you're dealing with multiple timezones, it's a godsend.



#5 Nimsim

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Posted 18 September 2013 - 12:29 PM

Are you planning on using some kind od tabletop replacement like Roll20 or do it full on theater of the mind?

#6 PhilOfCalth

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Posted 18 September 2013 - 01:41 PM

Not at first because of the open nature of Edge of Darkness makes it hard to pre-think maps, but maybe in the future games. I'd certainly be up for a map based game if someone else was to run one.



#7 GauntZero

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Posted 19 September 2013 - 06:48 AM

Depends on the language you use ;D


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#8 PhilOfCalth

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Posted 19 September 2013 - 07:44 AM

Being Irish I mostly use foul language, but for the sake of the game I'll stick to English


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#9 Cail

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Posted 01 October 2013 - 12:25 PM

Found it


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#10 PhilOfCalth

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Posted 01 October 2013 - 05:43 PM

Character Creation Rules:

Use the standard creation rules from the book.

You may use the point system or the dice rolling system, but if you use the dice rolling system you need to roll during the intro session. If you catch me on skype and we have some time we might be able to get that out of the way beforehand, but we're not using the faith system!

When purchasing talents you can pick from anywhere on the tree.

Swapping equipment will only be allowed in extreme circumstances (EG you want to be a Chirurgeon that's not of Adeptus Administratum Background). Rest assured everyone will get a chance to upgrade/modify their load-out early on in the game.

 

Remember to make use of the Updates as well as the DH2 rules:

http://www.fantasyfl...ta Update 3.pdf

 

 

Note: I'm a big fan of the aptitudes system, but I'm not going to go through all the work of giving everyone aptitudes right now. For simplicity's sake we can use the system in place for attribute/skill/talent costs.



#11 PhilOfCalth

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Posted 01 October 2013 - 07:00 PM

Armory Changes:

Basically you can ignore the armory in the DH2 pdf and take the one int the OW rulebook instead. This means we will also be using the OW range system, weapon qualities, craftsmanship rules, etc.

We will be using the AP system from DH2 so each weapon will be given a RoF and a Max AP (the max number of AP you can spend on firing this weapon per turn) as follows:

 

 Las

Laspistol: RoF 1, Max AP 2

Lasgun Carbine: RoF 1, Max AP 2
Lasgun: RoF 2, Max AP 2
Long Las: RoF 1, Max AP 1
Hotshot Laspistol:  RoF 1, Max AP 2
Hotshot Lasgun:  RoF 2, Max AP 2
Man portable Lascannon: RoF 1/2, Max AP 2
M41 Multi-Laser: RoF 4, Max Ap 4
 
 SP
Autopistol: RoF 2, Max AP 3
Stub Revolver: RoF 1, Max AP 1
Stub Automatic: Rof 1, Max AP 2
Hand Cannon: RoF 1, Max AP 1
Sniper Rifle: ROF 1, Max AP 1
Autogun: RoF 2, Max AP 4
Shotgun: RoF 1,Max AP 1
Combat Shotgun:  RoF 1,Max AP 3
Heavy Stubber: RoF 3, Max AP 4
Autocannon: RoF 2, Max AP 4
 
 Bolt
Bolt Pistol:  RoF 1, Max AP 2
Boltgun: RoF 2, Max AP 2
Storm Bolter: RoF 2, Max AP 4
Heavy Bolter:  RoF 3, Max AP 4
 
 Plasma:
Plasma Pistol:  RoF 1, Max AP 2
Plasma Gun:  RoF 1, Max AP 2
Plasma Cannon:  RoF 1/2, Max AP 2
 
 Melta

Inferno Pistol:  RoF 1/2, Max AP 2

Melta Gun:  RoF 1/2, Max AP 2

Multi-Melta:  RoF 1/3, Max AP 3

 

 Flame

Hand Flamer:   RoF 1/2, Max AP 2

Flamer:  RoF 1/2, Max AP 2

Heavy Flamer:  RoF 1/3, Max AP 3

 

 Launcher

Grenade Launcher:  RoF 1/2, Max AP 2

Missile Launcher:  RoF 1, Max AP 1

 

 Low-Tech

Bolas: RoF 1/3, Max AP 3

Crossbow/Handbow:   RoF 1, Max AP 1

Bow:   RoF 1/2, Max AP 2

Throwing Knife:   RoF 1, Max AP 3

 

 Exotic

Needle Pistol:   RoF 1, Max AP 2

Needle Rifle:  RoF 1, Max AP 1

Web Pistol:  RoF 1, Max AP 1

Webber:  RoF 1, Max AP 1

 

Grenade 1/2

Melta Bomb 1/3

 

 Chain

Chain blade: RoF 1/2, Max AP 4

Chainaxe: RoF 1/2, Max AP 4

Chainsword:  RoF 1, Max AP 2

Eviscerator:  RoF 1/4, Max AP 4

(2d10+4, pen 4, Unbalanced, Tearing Felling, Very Rare)

 

 Power

Power Axe: RoF 1/2, Max AP 4

Power Fist: RoF 1/3, Max AP 3

Power Maul: RoF 1, Max AP 2

Power Sword: RoF 1, Max AP 2

 

 Low Tech

Great Weapon: RoF 1/3, Max AP 3

Knife: RoF 1/2, Max AP 4

Improvised: RoF 1, Max AP 2

Sword: RoF 1, Max AP 2

Staff: RoF 1, Max AP 2

Warhammer: RoF 1/3, Max AP 3

Whip: RoF 1/3, Max AP 3

Unarmed: RoF 1/2, Max AP 2

 

 Force

Sword: RoF 1, Max AP 2

Staff: RoF 1, Max AP 2

 

 

Availability For requisition, etc use the modifiers listed in OW pg 163 Table 6-2 Under Availability by Front Conditions - Multiple Regiments



#12 PhilOfCalth

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Posted 02 October 2013 - 03:43 AM

Actually up all swords Max AP to 3.

 

I'm looking over psychic powers looking for some easy tweaks. Any suggestions Magnus? Should I just swap the whole lot out for OW, or do you want to play with the system as it is?

 

After that I only have some minor changes to post and I'll think there's an editable pdf character sheet around the boards somewhere...



#13 PhilOfCalth

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Posted 02 October 2013 - 03:57 AM

https://mega.co.nz/#...1sM2f9akt5Q8478

With credit to "Tom Cruise" posted in the following thread:
http://community.fan...cter-sheet-pdf/



#14 MagnusPihl

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Posted 02 October 2013 - 06:36 AM

Actually up all swords Max AP to 3.

 

I'm looking over psychic powers looking for some easy tweaks. Any suggestions Magnus? Should I just swap the whole lot out for OW, or do you want to play with the system as it is?

 

After that I only have some minor changes to post and I'll think there's an editable pdf character sheet around the boards somewhere...

 

Well.. I would run it as-is (DH2). I would also be very careful with swapping out the armoury like that.

 

I guess I'm not sure what the goal of this is. I'm happy to play around, but if we're testing something, we should have a defined purpose for that test. I think swapping entire chapters out for OW rules lacks direction.

 

What's our goal?



#15 PhilOfCalth

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Posted 02 October 2013 - 07:03 AM

The goal is to show FFGs what I suggest for changes and that they work (or don't we'll see during gameplay). I get the feeling that during this transition period that's what they're looking for. When they give us our new super update we can switch over to that.

 

I think an armoury in line with OW is much better for several reasons (which I'll open a new thread for if you like), so I'd like to play a few games with it to see how it works out. I'm not saying what I'm proposing here is perfect. I'm saying they might be a step in the right direction lets try them out.

 

Considering there have been a lot of complaints about push I'll look into a quick fix for it, but otherwise I'll leave the powers chapter alone. I'll update the thread with the last of my updates tonight. (Man have I got a lot to do tonight!)



#16 PhilOfCalth

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Posted 02 October 2013 - 03:00 PM

OK so the final set of tweaks are as follows:

 

Requisition:
You can only acquire ammunition for your own weapons
 
Skills:
Untrained is at -20 like in OW
Dodge is based on Perception
New skill "Incoming" for getting 1 movement action to get out of the radius of an AoE weapon based on Agility
 
Move "Deny the Witch" to Psyniscience and change it to Toughness
 
Experience:
Attribute cap of 60 across the board (Again I prefer moving to an aptitude based system, but this simplification helps deal with the wound system as it stands)
You can buy talents from anywhere in the tree.
 
Combat:
Charging gives you back 1 ap that can only be used on an attack on the target of your charge. You can combine it with as many other AP to make as large an attack as you wish. If it hits the first hit adds the distance moved in the charge to the strength of the hit. If your next action isn't an attack or isn't this turn you loose the extra ap and strength bonus.
 
Pushing Psychic Powers:
If your focus power test is a negative, you trigger perals of the warp.
Psy-focus behaves as per the rules in the DH2 Beta


#17 PhilOfCalth

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Posted 08 October 2013 - 06:24 AM

So I've made all my DH2 DM Notes (ie what I'd put on a DM screen). In terms of DM set-up I'm prety much ready to go for Saturday.

 

In terms of software setup I still need to find/install an application for recording voice from skype. I'm thinking this one:

http://voipcallrecording.com/

And I also still want to test out the group call function in skype, next time I can find a few of us around.

 

 

Hopefully by the end of the first session we will have gotten our character creation out of the way and perhaps the briefing and any equipment aquisition anyone wants to try and do.

 

The good news is I've found some interesting backgrounds for Edge of Darkness on DarkReign.org so I might be able to get us some maps for session 2 on roll20


Edited by PhilOfCalth, 08 October 2013 - 06:29 AM.


#18 BlaxicanX

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Posted 09 October 2013 - 10:05 AM

So this will be a vocal (read: we voice our character's actions) roleplay rather than text-based?



#19 Cail

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Posted 11 October 2013 - 01:58 AM

That is the plan as we have discussed it so far, yes.


  • Intellect is the Understanding of Knowledge.
  • Sentience is the Basest Form of Intellect.
  • Understanding is the True Path to Comprehension.
  • Comprehension is the Key to all Things

 


#20 PhilOfCalth

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Posted 11 October 2013 - 12:14 PM

So this will be a vocal (read: we voice our character's actions) roleplay rather than text-based?

 Yes... Who's that?!






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