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#21 mouthymerc

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Posted 23 January 2014 - 10:47 AM

The droideka I'd just do as droids with the personal deflector shields and some Adversary talent. That's a minimum of three setback dice right there.


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#22 Yepesnopes

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Posted 23 January 2014 - 11:48 AM

The droideka I'd just do as droids with the personal deflector shields and some Adversary talent. That's a minimum of three setback dice right there.

This indedd goes by the raw rules. But I have to agree with Josep, in this situation the raw rules do not catch the flavor of the movies, there these kind of shields do not fail, there is not single way that blaster fire penetrates them, the same for the Gungan shields.


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#23 mouthymerc

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Posted 23 January 2014 - 12:15 PM

 

The droideka I'd just do as droids with the personal deflector shields and some Adversary talent. That's a minimum of three setback dice right there.

This indedd goes by the raw rules. But I have to agree with Josep, in this situation the raw rules do not catch the flavor of the movies, there these kind of shields do not fail, there is not single way that blaster fire penetrates them, the same for the Gungan shields.

 

Which in a game is not fun. You can always give them 20 saok or so to emulate them.


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#24 Josep Maria

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Posted 23 January 2014 - 12:21 PM

Maybe not 20 (or Armor 2 XD)  but this way you can just have to do some tactics instead just shoot and kill, for example:

 

Based in a Clone Wars episode, Droidekas shields are designed to resist rapid fire so, slow-rate of fire weapons (yep, like in Stargate) can ignore shields and going from the floor. The concrete sample is "rebels" throwing detonators really slow at Droidekas feets to rebase the shield and destroy them.

 

In game I could consider that, Droidekas shiels give them Armor 1 (or else, just saying random numbers) and if you get 2 Advantatges with a weapon like a detonator or something similar (raw ideas) you can ignore the extra protection.

 

Like or too ambiguos?


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#25 Yepesnopes

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Posted 23 January 2014 - 01:34 PM

 

Which in a game is not fun. You can always give them 20 saok or so to emulate them.

 

 

That depends how you set the encounter. If the encounter has to be resolved by sheer fire force, sure it is not fun. But you may set the encounter on a way that the PCs have to sustain the fire of the droidekas and other minions while the tech PC find a clever idea to deactivate the shields of the droidekas, or the reckless fighter gets close enough to slowly slip a grenade behind the shields, or a way to flee and counter attack later...endless possibilities.


Edited by Yepesnopes, 23 January 2014 - 02:29 PM.

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#26 Ahrimon

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Posted 23 January 2014 - 03:52 PM

I prefer the metal helmet explanation.



#27 Zar

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Posted 27 January 2014 - 10:04 AM

Personally, If I designed the game, I would have made Shields Soak and made Handling setback or boost dice.  Soak is a bit more dependable than 6 siders that only stop 1 success 1 out of 3 times.  Alas, they didn't call me.


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#28 ryolacap

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Posted 27 January 2014 - 10:54 AM

You cant think of it a one shot hitting your ship.  Its representing being shot at...even multiple times.  Roll the dice is "you just got blasted" several shots hitting you ship some are absorbed some make it through....so on so forth


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#29 Zar

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Posted 02 April 2014 - 02:06 PM

 


It is an interesting question.

 

I don't think the shield system of EotE can represent these situations that appear in the movies. In the case of the droidekas I will treat their shields as pure soak. I don't know, +5 or +10 soak. May be with a roll of a triumph you can narrate how the PC deactivates or bypasses the shield soak.

 

Cheers,

Yepes

 

 

Anyone has any possible sollution to "emulate" or recreate those scenes? Or just a "lights on, camera...action!" thing?

 

 

Qui Gon rolled a Despair but still blocked the blaster fire back at the Droideka's.  His GM decided the Despair meant that when he was a boy he got a vision that told him that he would never get past those shields so he decided they should run instead. 


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#30 bull30548

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Posted 02 April 2014 - 06:43 PM

You can also look at the fact that you are shooting energy at energy.  The energy overloads the shields and can punch through the shielding before it recovers from it.  Or as someone else suggested the energy causes circuits fuses or power converters to go "I quit" and blow up.  Also you can always say that it is a glancing blow depending on the damage done especially if it is on the low end.  I say have fun with it from time to time especially if it is an advantage shot I would have the exit hatch get fused due to the heat of those near misses.  I know I  would just for  fun.


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#31 Kirdan Kenobi

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Posted 02 April 2014 - 08:00 PM

Personally, I would have done it like the X-Wing Miniatures game and made shields an absorbtive atribute that must be penetrated before the hull or armor is taken into account. For instance if ship has 20 hull, 15 shields, and 4 armor and it takes 9 damage, the shields will be down to 6. If it takes a further 9 damage, the shields will be gone, but the remaining damage will be absorbed by the armor. I'd split the shield values into different zones as they are now though.

I will stick with the system as is though: defense dice adds more mechanical variability into the game.


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#32 Jegergryte

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Posted 03 April 2014 - 04:17 AM

Aye, I'm with Kirdan, particularly the last sentence ;) defence dice add to the game, makes it less predictable, more varied and opens up for more narration and stuff to go wrong, but not horribly so.


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#33 MKX

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Posted 03 April 2014 - 05:30 AM

Anyone has any possible sollution to "emulate" or recreate those scenes? Or just a "lights on, camera...action!" thing?

 

 

 

About the only 'thing' I could think about is perhaps a bit of fnangling with the scale, you could say your Droid is Silhouette 1 which is enough to be still on the personal scale of shooting stuff up with blasters. However, their very high power output, "specialised anti-blaster shields" is considered that of a Vehicle Armour for their shields, say Silhouette 2.

 

That way your blaster would need to do 20+ points of damage to even consider them comprimised, however, if you do take down the shields somehow (I'm looking at my slicer for instance) then they crumble just like any other personal scale target.

 

Its not a good fix due to lack of consistancy with the rules, but I never much liked the shield rules in this game so far.

 

Just make sure they explode violently to prevent PC's from picking up the pieces and having them jury rig them on the nearest R2 :)


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#34 Col. Orange

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Posted 03 April 2014 - 06:00 AM

Soak +10, with the equivalent of the Cortosis quality while active?

(Provides no bonus vs. Ion weapons, however.)


Edited by Col. Orange, 03 April 2014 - 06:00 AM.

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#35 Ryoden

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Posted 04 April 2014 - 02:20 PM

Something I am considering is maintaining the Personal/Vehichle scale ratios when it comes to shields.  That would mean 10-20 setback dice on every attack with a personal scale weapon.



#36 RedfordBlade

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Posted 05 April 2014 - 06:27 AM

The shield idea concept its fine for most cases shields aren't 100% effective but, I would like to know what interpretations you make about some scenes like Auto-Blasters vs Droideka's Shiels (their own), Federation Station Bitten-Donut Ship (XD) that Naboo Fighters with lasers and Torpedoes think that its almost impenetrable, Gungan Shields vs B1 droids and Artillery Vehicles. Maybe a few cases like lasers againts big ships but, with those ones will be enough.


...

What do you think?

I have a question for folks with better Prequel knowledge than I have: Do we see those sorts of shields anywhere in the films outside of Episode 1? Because while I remember the forcefield trap from Episode 3, I don't recall seeing actual shields like that in the other films. I suspect this might be a form of Ascended Fanon, possibly a result of confusing Star Wars (film) shields with Star Trek or video game shields.

 

But if I had to explain it using EotE, then here are some options. A warning: I ended up putting too much thought into this, so I've spoilered the text to keep my post from filling up the page. ;)

 

Destroyer Droids and Gungan Soldiers:

Spoiler

 

Huge Donuts:

While writing this, I went and re-watched the Battle of Naboo, and I also looked at the Age of Rebellion Beta Updates.

 

Spoiler


Dinosaur Shields:
Spoiler

 

Other Options:

All that said, I'll echo some other posters, and add a few ideas of my own. Star Wars is a big universe, and there might be all sorts of forcefields in use. Maybe some count as giving everything within them a point or two of Armor. Maybe some add to the attacker's Difficulty. Some might act as ablative Wound / Hull points. And there could even be shields that are impervious to all attacks below a certain damage threshold, but that collapse once that overwhelming blast or well-aimed shot punches through.

In such cases I would suggest adding various drawbacks, such as exposed or glitchy power supplies, risk of overheating/overloading, etc.


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#37 MrDodger

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Posted 22 July 2014 - 07:20 AM

 

The shield idea concept its fine for most cases shields aren't 100% effective but, I would like to know what interpretations you make about some scenes like Auto-Blasters vs Droideka's Shiels (their own), Federation Station Bitten-Donut Ship (XD) that Naboo Fighters with lasers and Torpedoes think that its almost impenetrable, Gungan Shields vs B1 droids and Artillery Vehicles. Maybe a few cases like lasers againts big ships but, with those ones will be enough.


...

What do you think?

I have a question for folks with better Prequel knowledge than I have: Do we see those sorts of shields anywhere in the films outside of Episode 1? Because while I remember the forcefield trap from Episode 3, I don't recall seeing actual shields like that in the other films. I suspect this might be a form of Ascended Fanon, possibly a result of confusing Star Wars (film) shields with Star Trek or video game shields.

 

But if I had to explain it using EotE, then here are some options. A warning: I ended up putting too much thought into this, so I've spoilered the text to keep my post from filling up the page. ;)

 

Destroyer Droids and Gungan Soldiers:

Spoiler

 

Huge Donuts:

While writing this, I went and re-watched the Battle of Naboo, and I also looked at the Age of Rebellion Beta Updates.

 

Spoiler


Dinosaur Shields:
Spoiler

 

Other Options:

All that said, I'll echo some other posters, and add a few ideas of my own. Star Wars is a big universe, and there might be all sorts of forcefields in use. Maybe some count as giving everything within them a point or two of Armor. Maybe some add to the attacker's Difficulty. Some might act as ablative Wound / Hull points. And there could even be shields that are impervious to all attacks below a certain damage threshold, but that collapse once that overwhelming blast or well-aimed shot punches through.

In such cases I would suggest adding various drawbacks, such as exposed or glitchy power supplies, risk of overheating/overloading, etc.

 

 

As far as the "dinosaur shields", I always assumed at that stage of the battle there were plenty of enemy inside the shield, it would be a priority target at that point.

 

In the Battle of Christophsis (TCW) the Seps have a similar shield that they are using as mobile cover while they advance. (Which begs another question - why not do this all the time? I guess these things are either very rare or insanely expensive). The Republic has several heavy artillery pieces which are "useless". There's no discussion about wearing down the shield - they HAVE to get someone inside to take it down from within.

 

In ESB the shield over Echo base is "strong enough to deflect ANY bombardment". Given the ordnance the Imps have in orbit at that time, that again suggests a shield that can't be 'worn down'. They have to land AT-AT's and take out the generator.

 

My point being that I think there is a place in the game for this kind of impenetrable shield - it can lead to a neat infiltration scenario. It's a hefty obstacle that can require a lot of planning to defeat. If I use them in my game this will be the case, but as I mention above they will be so rare and/or expensive that their usage is a rare event.

 

Good post btw Redford :)


Edited by MrDodger, 22 July 2014 - 07:22 AM.

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