Jump to content



Photo

New Rogue Trader Designer Diary: Ship Roles!


  • Please log in to reply
26 replies to this topic

#21 Psion

Psion

    Member

  • Members
  • 417 posts

Posted 11 April 2009 - 09:35 AM

Not as enlightening as I would have hoped but at the same time at least I know it will be easier to make sure everyone in the party is doing something during those big ship battles.



#22 Action_Carl

Action_Carl

    Member

  • Members
  • 80 posts

Posted 11 April 2009 - 01:58 PM

"Got him, I GOT HIM"

 

"Great kid, don't get cocky!"

 

 



#23 Maxim C. Gatling

Maxim C. Gatling

    Member

  • Members
  • 441 posts

Posted 14 April 2009 - 08:29 AM

It's not what you wear, it's how you wear it.

I have to agree that I'd much rather have a good game than an original one.  I actually don't want an "original" one.  The wheel's been invented and I just want to see a 40k spin on it.

I see the "Roles" as a big step in the right direction. It's incredibly important to me (who digs starship combat) to have a fun, immersive system that will draw in my Players (who don't dig starship combat) and give them an enjoyable experience, even if they still prefer duking it out with Boltguns.  

 If you read between the lines, the article isn't just about "Roles" but also intimates other aspects of the starship combat that I was worried about.

For instance, a reference is made to rolling to fire a weapons component.  That says to me, that says we can expect "weapons components" to cover the vast array of impressive WH40k space weaponry, not just arbitrary firepower ratings like in BFG. 

The Chirurgeon part hinted that Crew compliment won't be arbitrary and there will actually be recordable crew losses, which I like.

I figured there would be emergency repairs going on, but the article also indicates firefighting.  This is promising, as the outbreak of onboard fires will make the fight more interesting and personal.  Especially if a character's quarters are ablaze and all their phat lewtz are melting....

I'm not going to jump up and shout for joy just yet, but so far I like what I'm seeing.



#24 Psion

Psion

    Member

  • Members
  • 417 posts

Posted 16 April 2009 - 10:34 AM

Maxim C. Gatling said:

I figured there would be emergency repairs going on, but the article also indicates firefighting.  This is promising, as the outbreak of onboard fires will make the fight more interesting and personal.  Especially if a character's quarters are ablaze and all their phat lewtz are melting....

I need a little more to be considered "excited" myself (although I am certainly interested, the decision to make these three[?] games somewhat cross compatiable has certainly made me interested) but that line certainly made my day.  Doesn't matter that most of a player's most important lewt is fairly resistent to fire damage, still made my day.



#25 Peacekeeper_b

Peacekeeper_b

    Member

  • Members
  • 2,485 posts

Posted 16 April 2009 - 09:59 PM

Psion said:

Maxim C. Gatling said:

I figured there would be emergency repairs going on, but the article also indicates firefighting.  This is promising, as the outbreak of onboard fires will make the fight more interesting and personal.  Especially if a character's quarters are ablaze and all their phat lewtz are melting....

 

I need a little more to be considered "excited" myself (although I am certainly interested, the decision to make these three[?] games somewhat cross compatiable has certainly made me interested) but that line certainly made my day.  Doesn't matter that most of a player's most important lewt is fairly resistent to fire damage, still made my day.

Yes, but being jettisoned into space after a breech in the hull or after the cabin area has to be vented to prevent the spread of fire, is more then likely to rid players of annoying items and loot.



#26 Psion

Psion

    Member

  • Members
  • 417 posts

Posted 17 April 2009 - 03:21 AM

Peacekeeper_b said:

Psion said:

 

Maxim C. Gatling said:

I figured there would be emergency repairs going on, but the article also indicates firefighting.  This is promising, as the outbreak of onboard fires will make the fight more interesting and personal.  Especially if a character's quarters are ablaze and all their phat lewtz are melting....

 

I need a little more to be considered "excited" myself (although I am certainly interested, the decision to make these three[?] games somewhat cross compatiable has certainly made me interested) but that line certainly made my day.  Doesn't matter that most of a player's most important lewt is fairly resistent to fire damage, still made my day.

 

 

Yes, but being jettisoned into space after a breech in the hull or after the cabin area has to be vented to prevent the spread of fire, is more then likely to rid players of annoying items and loot.

Depends on the group Peacekeeper.  In mine, that would most likely just lead to an arguement on exactly how the ship's ventilation system works.   Some players I had/have to work with are more obnoxious then that guy running around here whining because his precious Space Marines haven't been statted yet.  Better for me to say, "The circuits for your power armor are ruined, it will take two months (game time) for a tech priest to heal the machine's spirit with replacement parts....  ONCE you find a skilled enough tech priest and the parts he needs that is." Or "You still have your favorite Blessed Storm Bolter, but all the specialist ammo for it is molten slag and the firing mechanism is damaged.  It will take two months (game time again) for a tech priest to find replacement parts and research the appropriate prayers."  Then keep coming up with BS excuses such as "The machine's spirit is cartankerous" everytime the players ask.

Or even better.  "Due to the damage the ship has suffered, [annoying piece of gear X] has either been cannibalized for parts to keep a vital system running or been seconded by a NPC of a higher rank then the party."



#27 MDMann

MDMann

    Member

  • Members
  • 275 posts

Posted 23 April 2009 - 09:40 AM

How about:

Following the fire in your quarters, helpul crewmen were dispatched to save wht they could and discovered your pile of (annoying item x) contraband/ interdited goods.  They have immediately been confiscated/ destroyed and you mut now defend yourself or be purged as a heretek.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS